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GDM 2026

Faction Changelog

Every faction's changes across each data version. Filter to a single faction.

Each entry below is one data version, with the points, keyword, ability and detachment changes grouped by faction. Use the filter to follow a single faction across every data version. Core Rules, FAQ and mission changes live in the Core Rules Data Changelog.

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Showing changes for all factions

Data version 909

2026-07-22

Major balance update across 28 factions with Core Rules and FAQ changes

Dark Angels

Inner Circle Companions

  • Decreasedpoints170160changed from 170 to 160
  • Updated"Braziers of Judgement" ability
    Before
    While a CHARACTER model is leading this unit, each time an attack targets this unit, subtract 1 from the Hit roll.
    After
    • This unit has Stealth. • Melee attacks that target this unit have -1 to hit rolls.

Land Speeder Vengeance

  • Increasedpoints120130changed from 120 to 130

Lion El'Jonson

  • Decreasedpoints285265changed from 285 to 265
  • Updated"Primarch of the First Legion" ability
    Before
    … has those abilities. In your Command phase, if this unit is not within Engagement Range of one or more enemy units, you can remove it from the battlefield and place it into Strategic Reserves. While a friendly ADEPTUS …
    After
    … has those abilities. At the end of your opponent’s turn, if this unit is unengaged, you can use this ability. If you do: • Place this unit in strategic reserves. • This unit can make an ingress move in your next Movement phase (including in your first turn). While a friendly ADEPTUS …
  • Gained+ "Mobile" keyword

Nephilim Jetfighter

  • Decreasedpoints195180changed from 195 to 180
  • Updated"Lightning-fast Manoeuvres" ability
    Before
    Each time a ranged attack targets this model, subtract 1 from the Hit roll. If that attack was made by a model that can FLY, subtract 1 from the Wound roll as well.
    After
    Ranged attacks that target this unit have -1 to wound rolls.

Ravenwing Black Knights

  • Removedadditional selection cost (+10 pts) (was from the 3rd selection onwards)

Ravenwing Command Squad

  • Decreasedpoints115105changed from 115 to 105
  • Gained+ "Support" core ability
  • Lost"Leader" core ability

Ravenwing Dark Talon

  • Updated"Stasis Bomb" ability
    Before
    Once per turn, one model from your army with this ability can use it after it ends a Normal move. If it does, you can select one enemy unit (excluding AIRCRAFT) that model moved over this phase. That unit suffers D3 mortal wounds and you must roll one D6: on a 1-3, that unit cannot Advance or Fall Back in your opponent’s next Movement phase; on a 4-6, that unit must Remain Stationary in your opponent’s next Movement phase. Each model can only use this ability once per battle.
    After
    At the end of your opponent’s Fight phase, select one visible enemy unit (excluding AIRCRAFT/Lone Operative units) within 24" of this unit. That enemy unit is slowed until the end of your opponent’s next Movement phase: • While a unit is slowed, in your opponent’s Movement phase, when that unit is selected to move, unless that unit remains stationary, roll one D6: • On a 1-4, that unit suffers D3 mortal wounds and that unit has -2" M. • On a 5-6, that unit suffers 2D3 mortal wounds and that unit has -3" M.’

Ravenwing Darkshroud

  • Decreasedpoints8070changed from 80 to 70
  • Updated"Icon of Old Caliban" ability
    Before
    While a friendly ADEPTUS ASTARTES unit is within 6" of this model, models in that unit have the Stealth ability and each time a ranged attack targets that unit, that unit has the Benefit of Cover against that attack.
    After
    Friendly ADEPTUS ASTARTES units within 6" of this unit have Stealth.

Sammael

  • Decreasedpoints10595changed from 105 to 95
  • Updated"Grand Master of the Ravenwing" ability
    Before
    While this model is leading a unit, that unit is eligible to shoot and declare a charge in a turn in which it Advanced. If that unit is already eligible to shoot and declare a charge in a turn in which it Advanced, add 1 to Advance and Charge rolls made for that unit instead.
    After
    ▪ This unit’s ranged attacks have [ASSAULT]. ▪ When this unit is selected to make an advance move, that advance move does not prevent this unit from being eligible to declare a charge. ▪ This unit has MOBILE.

Deathwing Knights

  • Updated+20 pts additional cost now applies from the 3rd selection (was the 2nd)

Death on the Wind (stratagem)

  • Updatedtargeting rule, timing condition, and effect
    Before
    Your Shooting phase. One RAVENWING unit from your army that has just shot. Select one enemy unit that was hit by one or more of those attacks. That unit must take a Battle-shock test. When doing so, if one or more RAVENWING units from your army are within 6" of that enemy unit, subtract 1 from the test.
    After
    Your Movement phase, when a friendly ADEPTUS ASTARTES unit ends an advance move. That ADEPTUS ASTARTES unit. That advance move does not prevent your unit from being eligible to declare a charge.

Talon Strike (stratagem)

  • Updatedtargeting rule, timing condition, and effect
    Before
    Your Shooting phase or the Fight phase. One RAVENWING MOUNTED unit from your army that has not been selected to shoot or fight this phase. Until the end of the phase, each time a model in your unit makes an attack that targets an INFANTRY CHARACTER or MOUNTED CHARACTER unit, add 1 to the Wound roll.
    After
    Fight phase, when a friendly ADEPTUS ASTARTES unit is selected to fight. That ADEPTUS ASTARTES unit. Your unit's melee attacks have [LANCE].

Shroud of Heroes (enhancement)

  • Updateddescription
    Before
    ADEPTUS ASTARTES model only. The first time the bearer is destroyed, roll one D6 at the end of the phase. On a 2+, set the bearer back up on the battlefield as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with 3 wounds remaining (if the bearer was Battle-shocked when it was destroyed, it is instead returned with its full wounds remaining).
    After
    ADEPTUS ASTARTES model only. (Once per battle, per army) When this model is destroyed, at the end of the phase, roll one D6: ▪ On a 2+, set up this model on the battlefield, unengaged and as close as possible to where it was destroyed. This model is not part of an attached unit and its unit has a starting strength of 1. This model has 3 wounds remaining, or its full wounds remaining if this model was battle-shocked when it was destroyed.

Stalwart Champion (enhancement)

  • Decreasedpoints2515changed from 25 to 15

Interrogation Conclave (detachment)

  • Changedforce dispositionPurge the FoeTake and Holdchanged from Purge the Foe to Take and Hold

Death Guard

Chaos Rhino

  • Decreasedpoints8575changed from 85 to 75
  • Gained+ additional selection cost (+10 pts) from the 4th selection onwards

Deathshroud Terminators

  • Decreasedpoints320305changed from 320 to 305
  • Updated"Death Approaches" ability
    Before
    Each time this unit is …
    After
    In your movement phase, each time this unit is …

Defiler

  • Increasedpoints290300changed from 290 to 300
  • Increasedadditional selection cost+30+40 ptschanged from +30 to +40 ptsfrom the 2nd selection onwards

Mortarion

  • Decreasedpoints400390changed from 400 to 390
  • Updated"Lord of the Death Guard" ability
    Before
    … Fall Back move within 9" of a friendly DEATH … but when resolving those attacks it can only target that …
    After
    … Fall Back move within 8" of a friendly DEATH … but when resolving those attacks, worsen the BS characteristic of that attack by 1 and it it can only target that …

Plague Marines

  • Decreasedpoints190180changed from 190 to 180

Contagion Engines (detachment)

  • Changedforce dispositionPurge the FoeReconnaissancechanged from Purge the Foe to Reconnaissance

Tyranids

Maleceptor

  • Increasedpoints180190changed from 180 to 190

Neurotyrant

  • Increasedpoints115130changed from 115 to 130

The Red Terror

  • Lost"Serpentine Fiend" ability
    Before
    This model can move through terrain features, but cannot end a move within a wall, a floor, etc. This model can be set up or end a move on any floor level of RUINS, but if that level is not the ground floor, it can only do so if its base does not overhang the floor at that level.
  • Gained+ "Mobile" keyword

Toxicrene

  • Decreasedpoints135120changed from 135 to 120

Tyranid Warriors with Melee Bio-weapons

  • Updated"Adaptive Instincts" ability (now "Once per turn, per unit")
    Before
    At the start of the Fight phase, select one of the following: ■ Aggression Imperative: Until the end of the phase, each time a model in this unit makes an attack, re-roll a Hit roll of 1. ■ Bioregeneration: Until the end of the phase, each time a saving throw is made for a model in this unit, re-roll a saving throw of 1.
    After
    In the Fight phase, when this unit is selected to fight or when an enemy unit targets this unit, you can select one of the following: ▪ This unit’s melee attacks have +1 S. ▪ Or: This unit has +1 T.

Tyrannocyte

  • Decreasedpoints9080changed from 90 to 80
  • Gained+ additional selection cost (+10 pts) from the 4th selection onwards
  • Updated"Aerial Seeding" ability
    Before
    … set up more than 9" away from all enemy …
    After
    … set up more than 8" away from all enemy …

Venomthropes

  • Updated"Foul Spores" ability
    Before
    While a friendly TYRANIDS unit is within 6" of this unit, each time a ranged attack targets that unit, models in that unit have the Benefit of Cover against that attack. In addition, while a friendly TYRANIDS unit (excluding MONSTERS) is within 6" of this unit, models in that unit have the Stealth ability.
    After
    Friendly TYRANIDS units within 6" of this unit have Stealth.

Von Ryan's Leapers

  • Decreasedpoints6055changed from 60 to 55,120105changed from 120 to 105

Zoanthropes

  • Decreasedpoints10090changed from 100 to 90

Hunting Grounds (enhancement)

  • Increasedpoints2030changed from 20 to 30

Chameleonic (enhancement)

  • Updateddescription
    Before
    VANGUARD INVADER model only. The bearer has the Stealth ability and each time a ranged attack targets the bearer’s unit, models in that unit have the Benefit of Cover against that attack.
    After
    VANGUARD INVADER model only. This unit has Stealth.

Adeptus Astartes

Vengeful Hosts (detachment)

  • Added+ with 3 stratagems and 2 enhancements

Oath of Moment (army rule)

  • Updatedrules text
    Before
    … or SPACE WOLVES keywords, add 1 to the Wound roll as well.
    After
    … or SPACE WOLVES keywords, or one or more units from those factions' Munitorum Field Manual sections, add 1 to the Wound roll as well.

Aggressor Squad

  • Decreasedpoints9080changed from 90 to 80,180165changed from 180 to 165

Captain Titus

  • Increasedpoints90100changed from 90 to 100

Cato Sicarius

  • Increasedpoints95105changed from 95 to 105

Chaplain with Jump Pack

  • Gained+ "Absolvor bolt pistol" ranged weapon

Chief Librarian Tigurius

  • Decreasedpoints9585changed from 95 to 85
  • Updated"Master of Prescience" ability
    Before
    While this model is leading a unit, each time an attack targets that unit, subtract 1 from the Hit roll. In addition, once per battle round, when you target that unit with the Counteroffensive/Fire Overwatch/Heroic Intervention stratagem, that use is -1 CP.
    After
    ▪ This unit has Stealth. ▪ Melee attacks that target this unit have ‐1 to hit rolls. ▪ (Once per battle round, per army) When you target this unit with the Counteroffensive/Fire Overwatch/Heroic Intervention stratagem, that use is ‐1 CP.

Company Heroes

  • Lost"Company Heroes" ability
    Before
    *You must attach one* CAPTAIN *or* CHAPTER MASTER *model to this unit. If this is not possible, this unit does not take part in the battle and counts as having been destroyed.*

Drop Pod

  • Decreasedpoints7060changed from 70 to 60
  • Gained+ additional selection cost (+10 pts) from the 4th selection onwards

Eradicator Squad with Heavy Bolters

  • Increasedpoints7080changed from 70 to 80
  • Removedadditional selection cost (+10 pts) (was from the 3rd selection onwards)

Impulsor

  • Decreasedpoints8070changed from 80 to 70
  • Gained+ additional selection cost (+10 pts) from the 4th selection onwards

Inceptor Squad

  • Increasedpoints120125changed from 120 to 125,240250changed from 240 to 250

Infernus Squad

  • Increasedpoints170180changed from 170 to 180

Intercessor Squad

  • Gained"Hail of Bolts" ability
    After
    In your Shooting phase, when this unit is selected to shoot, select up to one visible enemy unit. While making those attacks, this unit’s Bolt Rifle attacks that targeted that enemy unit have +2 A.
  • Lost"Target Elimination" ability
    Before
    Each time this unit is selected to shoot, it can use this ability. If it does, until the end of the phase, add 2 to the Attacks characteristic of bolt rifles equipped by models in this unit and you can only select one enemy unit as the target of all of this unit’s attacks.

Land Speeder

  • Increasedpoints95105changed from 95 to 105
  • Removedadditional selection cost (+10 pts) (was from the 3rd selection onwards)

Librarian

  • Increasedpoints6070changed from 60 to 70
  • Gained+ additional selection cost (+10 pts) from the 3rd selection onwards

Lieutenant with Combi-weapon

  • Increasedpoints8595changed from 85 to 95

Marneus Calgar in Armour of Antilochus

  • Increasedpoints140155changed from 140 to 155

Razorback

  • Decreasedpoints9585changed from 95 to 85
  • Gained+ additional selection cost (+10 pts) from the 4th selection onwards

Repulsor Executioner

  • Increasedpoints230255changed from 230 to 255

Rhino

  • Decreasedpoints7565changed from 75 to 65
  • Gained+ additional selection cost (+10 pts) from the 4th selection onwards

Roboute Guilliman

  • Increasedpoints340355changed from 340 to 355
  • Gained+ "Mobile" keyword

Sternguard Veteran Squad

  • Increasedpoints190200changed from 190 to 200

Storm Speeder Hammerstrike

  • Increasedpoints130140changed from 130 to 140

Stormhawk Interceptor

  • Lost"Frame" keyword

Stormraven Gunship

  • Lost"Frame" keyword

Stormtalon Gunship

  • Lost"Frame" keyword

Suboden Khan

  • Decreasedpoints10090changed from 100 to 90

Suppressor Squad

  • Increasedpoints7585changed from 75 to 85

Thunderhawk Gunship

  • Lost"Aircraft" keyword
  • Lost"Frame" keyword

Uriel Ventris

  • Increasedpoints95105changed from 95 to 105
  • Updatedleader options

Vanguard Veteran Squad with Jump Packs

  • Increasedpoints210220changed from 210 to 220,100110changed from 100 to 110,100105changed from 100 to 105
  • Gained+ "Heavy Bolt Pistol" ranged weapon
  • Gained+ "Master-crafted Power Weapon" melee weapon

Victrix Honour Guard

  • Increasedpoints220230changed from 220 to 230

Wardens of Ultramar

  • Increasedpoints110120changed from 110 to 120
  • Lost"HEROES OF ULTRAMAR" ability
    Before
    At the start of the Declare Battle Formations step, this unit can join one of the following units. This unit then counts as part of that unit for the rest of the battle, and that unit’s Starting Strength is increased accordingly. ■ ASSAULT INTERCESSOR SQUAD ■ BLADEGUARD VETERAN SQUAD ■ INTERCESSOR SQUAD ■ STERNGUARD VETERAN SQUAD This unit cannot join an Attached unit, and only CAPTAIN TITUS can join a unit this unit has joined.

Shock Assault (stratagem)

  • Updatedtargeting rule, timing condition, and effect
    Before
    Your Charge phase. One ADEPTUS ASTARTES MOUNTED unit from your army that has not declared a charge this phase. Until the end of the turn, you can re-roll Charge rolls made for your unit and melee weapons equipped by models in that unit have the [LANCE] ability.
    After
    Fight phase, when a friendly ADEPTUS ASTARTES unit is selected to fight. That ADEPTUS ASTARTES unit. Your unit’s melee attacks have [LANCE].

Ride Hard, Ride Fast (stratagem)

  • Updatedeffect
    Before
    … subtract 1 from the Hit roll and subtract 1 from the Wound roll.
    After
    … subtract 1 from the Wound roll.

Evasive Manoeuvres (stratagem)

  • Updatedeffect
    Before
    … subtract 1 from the Hit roll and subtract 1 from the Wound roll.
    After
    … subtract 1 from the Wound roll.

Temporal Corridor (enhancement)

  • Increasedpoints1525changed from 15 to 25
    Before
    Adeptus Astartes Psyker model only. At the end of your opponent’s Fight phase, you can place this unit into strategic reserves . If this unit has the Telekinesis Discipline ability, this unit has Deep Strike .
    After
    ADEPTUS ASTARTES PSYKER model only. ▪ If this unit has the Telekinesis Discipline ability, this unit has Deep Strike. ▪ At the end of your opponent’s Fight phase, if this unit is unengaged, you can use this ability. If you do: ▪ Place this unit in strategic reserves. ▪ This unit can make an ingress move in your next Movement phase (including in your first turn).
  • Updateddescription
    Before
    Adeptus Astartes Psyker model only. At the end of your opponent’s Fight phase, you can place this unit into strategic reserves . If this unit has the Telekinesis Discipline ability, this unit has Deep Strike .
    After
    ADEPTUS ASTARTES PSYKER model only. ▪ If this unit has the Telekinesis Discipline ability, this unit has Deep Strike. ▪ At the end of your opponent’s Fight phase, if this unit is unengaged, you can use this ability. If you do: ▪ Place this unit in strategic reserves. ▪ This unit can make an ingress move in your next Movement phase (including in your first turn).

Fusillade (enhancement)

  • Increasedpoints2025changed from 20 to 25
    Before
    Adeptus Astartes Psyker model only. This unit’s ranged attacks have: [Anti‑Monster/Vehicle 5+] . If this unit has the Pyromancy Discipline ability, [Sustained Hits 1] .
    After
    ADEPTUS ASTARTES PSYKER model only. This unit’s ranged attacks have: ▪ [LETHAL HITS]. ▪ If this unit has the Pyromancy Discipline ability, [SUSTAINED HITS 1].
  • Updateddescription
    Before
    Adeptus Astartes Psyker model only. This unit’s ranged attacks have: [Anti‑Monster/Vehicle 5+] . If this unit has the Pyromancy Discipline ability, [Sustained Hits 1] .
    After
    ADEPTUS ASTARTES PSYKER model only. This unit’s ranged attacks have: ▪ [LETHAL HITS]. ▪ If this unit has the Pyromancy Discipline ability, [SUSTAINED HITS 1].

Artificer Armour (enhancement)

  • Increasedpoints1020changed from 10 to 20

The Flesh Is Weak (enhancement)

  • Increasedpoints1020changed from 10 to 20

Armour of Antoninus (enhancement)

  • Increasedpoints1020changed from 10 to 20

1st Company Task Force (detachment)

  • Changedforce dispositionPriority AssetsPurge the Foechanged from Priority Assets to Purge the Foe

Hammer of Avernii (detachment)

  • Changedforce dispositionPriority AssetsPurge the Foechanged from Priority Assets to Purge the Foe

Emperor's Shield (detachment)

  • Changedforce dispositionPriority AssetsPurge the Foechanged from Priority Assets to Purge the Foe

Forgefather's Seekers (detachment)

  • Changedforce dispositionPurge the FoePriority Assetschanged from Purge the Foe to Priority Assets

Fulguris Task Force (detachment)

  • Changedforce dispositionDisruptionReconnaissancechanged from Disruption to Reconnaissance

Subversion Assets (detachment)

  • Changedforce dispositionReconnaissanceDisruptionchanged from Reconnaissance to Disruption

Firestorm Assault Force (detachment)

  • Changedforce dispositionPurge the FoePriority Assetschanged from Purge the Foe to Priority Assets

Ironstorm Spearhead (detachment)

  • Changedforce dispositionPurge the FoeTake and Holdchanged from Purge the Foe to Take and Hold

Blood Angels

The Sanguinor

  • Updated"Miraculous Saviour" ability
    Before
    … with that enemy unit.
    After
    … with that enemy unit. That move does not prevent this unit from being eligible to move.

Ordained Sacrifice (enhancement)

  • Updateddescription
    Before
    … end of the phase: on a 2+, set the bearer back up on the battlefield as close as possible to where it was destroyed and not within Engagement Range of one or more enemy units, with 3 wounds remaining.
    After
    … end of the phase: ▫ On a 2+, set up this model on the battlefield, unengaged and as close as possible to where it was destroyed. This model is not part of an attached unit and its unit has a starting strength of 1. This model has 3 wounds remaining.

Black Templars

Chaplain Grimaldus

  • Decreasedpoints110100changed from 110 to 100

Crusade Ancient

  • Decreasedpoints4540changed from 45 to 40

Emperor's Champion

  • Decreasedpoints10090changed from 100 to 90

Execrator

  • Decreasedpoints6050changed from 60 to 50

High Marshal Helbrecht

  • Decreasedpoints120110changed from 120 to 110

Impulsor

  • Decreasedpoints8575changed from 85 to 75,8570changed from 85 to 70
  • Gained+ additional selection cost (+10 pts) from the 4th selection onwards

Repulsor Executioner

  • Increasedpoints245255changed from 245 to 255

Marshal

  • Updated+10 pts additional cost now applies from the 3rd selection (was the 2nd)

Heresy Begets Retribution (stratagem)

  • Updatedtargeting rule
    Before
    … army that is within 9" of that enemy unit …
    After
    … army that is within 8" of that enemy unit …

The Living Miracle (detachment)

  • Changedforce dispositionPurge the FoeDisruptionchanged from Purge the Foe to Disruption

Godhammer Assault Force (detachment)

  • Changedforce dispositionDisruptionPurge the Foechanged from Disruption to Purge the Foe

Space Wolves

Arjac Rockfist

  • Decreasedpoints10595changed from 105 to 95

Iron Priest

  • Decreasedpoints5550changed from 55 to 50

Logan Grimnar

  • Decreasedpoints110100changed from 110 to 100

Njal Stormcaller

  • Decreasedpoints8575changed from 85 to 75

Ragnar Blackmane

  • Decreasedpoints10090changed from 100 to 90

Wolf Guard Terminators

  • Increasedadditional selection cost+10+15 ptschanged from +10 to +15 ptsfrom the 3rd selection onwards

Wolf Scouts

  • Decreasedpoints9590changed from 95 to 90,190180changed from 190 to 180
  • Removedadditional selection cost (+10 pts) (was from the 3rd selection onwards)

Impetuosity (stratagem)

  • Updatedtargeting rule and timing condition
    Before
    Your opponent’s Shooting phase, just after an enemy unit has selected its targets. One WULFEN INFANTRY or BLOOD CLAWS unit from your army that was selected as the target of one or more of the attacking unit’s attacks. Your unit can make …
    After
    Your opponent's Shooting phase, when an enemy unit that targeted a friendly unengaged WULFEN INFANTRY/BLOOD CLAWS unit this phase has shot. That WULFEN INFANTRY/BLOOD CLAWS unit. Your unit can make …

Thunderwolf's Fortitude (enhancement)

  • Updateddescription
    Before
    ADEPTUS ASTARTES model only. The first time the bearer is destroyed, remove it from play, then, at the end of the phase, roll one D6: on a 2+, set the bearer back up on the battlefield as close as possible to where it was destroyed and not within Engagement Range of one or more enemy units, with 3 wounds remaining.
    After
    ADEPTUS ASTARTES model only. (Once per battle, per army) When this model is destroyed, at the end of the phase, roll one D6: ▪ On a 2+, set up this model on the battlefield, unengaged and as close as possible to where it was destroyed. This model is not part of an attached unit and its unit has a starting strength of 1. This model has 3 wounds remaining.

Wolf-touched (enhancement)

  • Updateddescription
    Before
    … characteristic of the bearer. In the Declare Battle Formations step, the bearer can be attached to a WULFEN INFANTRY unit.
    After
    … characteristic of the bearer.

Champions of Fenris (detachment)

  • Changedforce dispositionPurge the FoePriority Assetschanged from Purge the Foe to Priority Assets

Deathwatch

Oath of Moment (army rule)

  • Updatedrules text
    Before
    … or SPACE WOLVES keywords, add 1 to the Wound roll as well.
    After
    … or SPACE WOLVES keywords, or one or more units from those factions' Munitorum Field Manual sections, add 1 to the Wound roll as well.

Black Spear Task Force (detachment)

  • Changedforce dispositionPriority AssetsPurge the Foechanged from Priority Assets to Purge the Foe

Thousand Sons

Chaos Predator Annihilator

  • Increasedpoints130140changed from 130 to 140

Chaos Predator Destructor

  • Increasedpoints130140changed from 130 to 140

Chaos Rhino

  • Decreasedpoints9080changed from 90 to 80
  • Gained+ additional selection cost (+10 pts) from the 4th selection onwards

Defiler

  • Increasedpoints290300changed from 290 to 300
  • Increasedadditional selection cost+30+40 ptschanged from +30 to +40 ptsfrom the 2nd selection onwards
  • Lost"Feel No Pain 6+" core ability
  • Updated"Destroyer of Futures" ability (now "Once per phase, per unit")
    Before
    Each time you target this unit with the Fire Overwatch Stratagem, hits are scored on unmodified Hit rolls of 5+ when resolving that Stratagem. For each of those attacks that targets an enemy unit within 9" of one or more THOUSAND SONS PSYKER units from your army, a hit is scored on an unmodified Hit roll of 4+ instead.
    After
    You can target this unit with the Counteroffensive stratagem, regardless of any other uses of that stratagem this phase. If you do: ▫ That use is ‐1 CP. ▫ That use does not prevent any uses of that stratagem on other units this phase.'

Scarab Occult Terminators

  • Increasedpoints370385changed from 370 to 385

Sekhetar Robots

  • Increasedpoints8085changed from 80 to 85,160175changed from 160 to 175
  • Gained+ additional selection cost (+15 pts) from the 3rd selection onwards

Sorcerer

  • Gained+ additional selection cost (+10 pts) from the 3rd selection onwards

Tzaangor Enlightened

  • Increasedpoints4550changed from 45 to 50

Tzaangor Shaman

  • Increasedpoints6065changed from 60 to 65

Kaleidoscopic Tempest (stratagem)

  • Updatedeffect
    Before
    … the attacking unit’s attacks. Until the end of the phase, your unit has the Stealth ability, and, if your unit is wholly within your army’s Flow of Magic, each time an attack targets your unit, it has the Benefit of Cover against that attack.
    After
    … the attacking unit’s attacks. ▫ Your unit has Stealth. ▫ If your unit is wholly within your army’s Flow of Magic, your unit has ‐3 detection range.

Twisted Mirage (stratagem)

  • Updatedeffect
    Before
    … that is more than 9" horizontally away from all …
    After
    … that is more than 8" horizontally away from all …

Eruption of Vitality (enhancement)

  • Updateddescription
    Before
    Infantry/Mounted Thousand Sons Psyker model only. The first time this model is destroyed , at the end of the phase, roll one D6: On a 2+, set this model back up on the battlefield as close as possible to where it was destroyed , unengaged , with 3 wounds remaining.
    After
    INFANTRY/MOUNTED THOUSAND SONS PSYKER model only. (Once per battle, per army) When this model is destroyed, at the end of the phase, roll one D6: On a 2+, set up this model on the battlefield, unengaged and as close as possible to where it was destroyed. This model is not part of an attached unit and its unit has a starting strength of 1. This model has 3 wounds remaining.

Umbralefic Crystal (enhancement)

  • Updateddescription
    Before
    THOUSAND SONS model only. Once per battle, in your Command phase, if the bearer’s unit is not within Engagement Range of one or more enemy units, you can remove that unit from the battlefield and place it into Strategic Reserves. In the Reinforcements step of your next Movement phase, set that unit back up anywhere on the battlefield that is more than 9" horizontally away from all enemy units.
    After
    THOUSAND SONS model only. (Once per battle, per army) In your Command phase, if this unit is unengaged, you can use this ability. If you do: ▪ Place this unit in strategic reserves. ▪ This unit has Deep Strike until the start of your next Shooting phase. ▪ This unit must make an ingress move in your next Movement phase (including in your first turn).

Bray Lord (enhancement)

  • Updateddescription
    Before
    … the Scouts 6" ability. During the Declare Battle Formations step, the bearer can be attached to a TZAANGORS unit.
    After
    … the Scouts 6" ability.

Ritual of Regeneration (detachment)

  • Changedforce dispositionPurge the FoeTake and Holdchanged from Purge the Foe to Take and Hold

Sekhetar Cohort (detachment)

  • Changedforce dispositionPriority AssetsDisruptionchanged from Priority Assets to Disruption

Warpforged Cabal (detachment)

  • Changedforce dispositionDisruptionPriority Assetschanged from Disruption to Priority Assets

Hexwarp Thrallband (detachment)

  • Changeddetachment points23changed from 2 to 3

World Eaters

Angron

  • Decreasedpoints350330changed from 350 to 330

Chaos Predator Annihilator

  • Decreasedpoints135130changed from 135 to 130

Chaos Predator Destructor

  • Decreasedpoints135130changed from 135 to 130

Chaos Rhino

  • Decreasedpoints8575changed from 85 to 75
  • Gained+ additional selection cost (+10 pts) from the 4th selection onwards

Chaos Terminators

  • Decreasedpoints175165changed from 175 to 165,350330changed from 350 to 330

Defiler

  • Increasedadditional selection cost+30+40 ptschanged from +30 to +40 ptsfrom the 2nd selection onwards

Eightbound

  • Decreasedpoints135125changed from 135 to 125,270255changed from 270 to 255
  • Increasedadditional selection cost+10+15 ptschanged from +10 to +15 ptsfrom the 3rd selection onwards

Exalted Eightbound

  • Decreasedpoints140130changed from 140 to 130,280265changed from 280 to 265
  • Increasedadditional selection cost+10+15 ptschanged from +10 to +15 ptsfrom the 3rd selection onwards

Forgefiend

  • Decreasedpoints160140changed from 160 to 140

Khorne Berzerkers

  • Decreasedpoints180170changed from 180 to 170,345330changed from 345 to 330

Lord Invocatus

  • Decreasedpoints110100changed from 110 to 100

Lord on Juggernaut

  • Decreasedpoints10595changed from 105 to 95

Maulerfiend

  • Decreasedpoints145140changed from 145 to 140

Gore-stained Veterans (Upgrade) (enhancement)

  • Decreasedpoints2520changed from 25 to 20

Archslaughterer (enhancement)

  • Decreasedpoints4030changed from 40 to 30

Butcher Lord (enhancement)

  • Updateddescription
    Before
    WORLD EATERS INFANTRY model only. During the Declare Battle Formations step, the bearer can be attached to a JAKHALS or GOREMONGERS unit. If attached to a GOREMONGERS unit, the bearer has the Infiltrators ability.
    After
    WORLD EATERS INFANTRY model only. The bearer has the Infiltrators ability.

Disciple of Khorne (enhancement)

  • Updateddescription
    Before
    LORD ON JUGGERNAUT model only. During the Declare Battle Formations step, the bearer can be attached to a BLOODCRUSHERS or FLESH HOUNDS unit. While leading one of these units, the bearer has the Deep Strike ability, and it has the …
    After
    LORD ON JUGGERNAUT model only. The bearer has the Deep Strike ability and it has the …

Butchers of Khorne (detachment)

  • Changedforce dispositionDisruptionTake and Holdchanged from Disruption to Take and Hold

Brazen Engines (detachment)

  • Changedforce dispositionPurge the FoeDisruptionchanged from Purge the Foe to Disruption

Heretic Astartes

Abaddon the Despoiler

  • Increasedpoints285295changed from 285 to 295

Chaos Lord with Jump Pack

  • Decreasedpoints9080changed from 90 to 80

Chaos Predator Annihilator

  • Increasedpoints135145changed from 135 to 145

Chaos Predator Destructor

  • Increasedpoints140150changed from 140 to 150

Chaos Rhino

  • Decreasedpoints7565changed from 75 to 65
  • Gained+ additional selection cost (+10 pts) from the 4th selection onwards

Chaos Terminator Squad

  • Decreasedpoints180175changed from 180 to 175,360350changed from 360 to 350

Chosen

  • Increasedpoints125135changed from 125 to 135,250270changed from 250 to 270
  • Updated+10 pts additional cost now applies from the 3rd selection (was the 2nd)

Defiler

  • Increasedadditional selection cost+30+40 ptschanged from +30 to +40 ptsfrom the 2nd selection onwards
  • Updated"Daemonforge" ability
    Before
    … Wound roll of 1. In addition, once per battle, when this unit makes a Dark Pact, before making the resulting Leadership test, you can declare it will overcharge its daemonforge. If it does: ■ If the resulting Leadership test is failed, this model suffers 3 mortal wounds instead of D3 mortal wounds. ■ Until the end of the phase, each time this model makes an attack, you can re-roll the Wound roll
    After
    … Wound roll of 1.

Huron Blackheart

  • Increasedpoints120130changed from 120 to 130

Masters of the Maelstrom

  • Increasedpoints135145changed from 135 to 145
  • Lost"Masters of the Maelstrom" ability
    Before
    At the start of the Declare Battle Formations step, this unit can join one of the following units. This unit then counts as part of that unit for the rest of the battle, and that unit’s Starting Strength is increased accordingly. ■ CHOSEN ■ LEGIONARIES ■ RED CORSAIRS RAIDERS This unit cannot join an Attached unit, and only HURON BLACKHEART can join a unit this unit has joined.

Mutilators

  • Decreasedpoints180165changed from 180 to 165

Nemesis Claw

  • Decreasedpoints110100changed from 110 to 100,190180changed from 190 to 180

Red Corsairs Reave-Captain

  • Decreasedpoints7060changed from 70 to 60

Vashtorr the Arkifane

  • Increasedpoints205220changed from 205 to 220

Venomcrawler

  • Increasedpoints110120changed from 110 to 120

Accursed Cultists

  • Updated+20 pts additional cost now applies from the 3rd selection (was the 2nd)

Dark Commune

  • Updated+10 pts additional cost now applies from the 3rd selection (was the 2nd)

Tempting Addendum (enhancement)

  • Increasedpoints2540changed from 25 to 40

Murdertalon Raiders (detachment)

  • Changedforce dispositionPurge the FoeReconnaissancechanged from Purge the Foe to Reconnaissance

Soulforged Warpack (detachment)

  • Changedforce dispositionPurge the FoeTake and Holdchanged from Purge the Foe to Take and Hold

Legiones Daemonica

The Shadow of Chaos (army rule)

  • Updatedrules text
    Before
    … DAEMONIC MANIFESTATION While a LEGIONES DAEMONICA unit from your army is within your army’s … each time that unit takes a Battle-shock test, add 1 to that test and, if that test is passed, one model in that unit regains up to D3 lost wounds (if that unit is a BATTLELINE unit and that test is passed, up to D3 destroyed models can be returned to …
    After
    … DAEMONIC MANIFESTATION While a friendly LEGIONES DAEMONICA unit is within your army’s … each time that unit makes a battle-shock roll, that unit has +1 to that battle-shock roll and, if that roll is successful, one model in that unit heals D3 wounds (if that unit is a BATTLELINE unit and that roll is successful, up to D3 destroyed models (excluding CHARACTER models) can be returned to …

Beasts of Nurgle

  • Increasedpoints7075changed from 70 to 75

Bloodcrushers

  • Increasedpoints180190changed from 180 to 190
  • Increasedadditional selection cost+10+20 ptschanged from +10 to +20 ptsfrom the 3rd selection onwards

Fluxmaster

  • Decreasedpoints8070changed from 80 to 70
  • Updated"Fluxmaster" ability
    Before
    While this model is leading a unit, each time an attack is made against that unit, subtract 1 from the Hit roll.
    After
    • This unit has Stealth. • Melee attacks that target this unit have -1 to hit rolls.

Kairos Fateweaver

  • Increasedpoints295305changed from 295 to 305

Lord of Change

  • Increasedpoints300320changed from 300 to 320
  • Increasedadditional selection cost+15+20 ptschanged from +15 to +20 ptsfrom the 3rd selection onwards

Screamers

  • Lost"Frame" keyword

Shalaxi Helbane

  • Decreasedpoints340315changed from 340 to 315

The Realm of Chaos (stratagem)

  • Updatedeffect
    Before
    … unit from your army. Remove the targeted units from the battlefield and place them into Strategic Reserves. They will arrive back on the battlefield in the Reinforcements step of your next Movement phase using the Deep Strike ability.
    After
    … unit from your army. • Place your unit in strategic reserves. • Your unit must make an ingress move in your next Movement phase (including in your first turn).

Thieves of Pain (stratagem)

  • Updatedtiming condition
    Before
    Any phase, just after an attack or mortal wound is allocated to a model in a LEGIONES DAEMONICA SLAANESH unit from your army (excluding MONSTERS and VEHICLES). That LEGIONES DAEMONICA SLAANESH …
    After
    Any phase, when an enemy unit targets a friendly LEGIONES DAEMONICA SLAANESH unit (excluding MONSTER/VEHICLE units), or when a friendly LEGIONES DAEMONICA SLAANESH unit (excluding MONSTER/VEHICLE units) suffers a mortal wound. That LEGIONES DAEMONICA SLAANESH …

Foetid Resurgence (stratagem)

  • Updatedeffect
    Before
    … destroyed model to your unit, or up to D3 destroyed models instead if your unit is … full wounds remaining. If it is a MONSTER unit, …
    After
    … destroyed model to your unit (excluding CHARACTER models) or up to D3 destroyed models instead (excluding CHARACTER models) if your unit is … full wounds remaining. If your unit is a MONSTER unit, …

Inescapable Eye (enhancement)

  • Increasedpoints1015changed from 10 to 15

Infernal Puppeteer (enhancement)

  • Decreasedpoints2520changed from 25 to 20
    Before
    LEGIONES DAEMONICA TZEENTCH MONSTER model only. In your Shooting phase, the bearer can use this Enhancement. If it does, until the end of the phase, you can select one other friendly visible LEGIONES DAEMONICA TZEENTCH unit within 9" of the bearer. If you do, when selecting targets for ranged weapons equipped by the bearer, you can measure range and determine visibility from one model of your choice in the selected unit instead. Designer’s Note: *When determining if a unit with the Lone Operative ability can be selected as the target, the range is determined from the model of your choice in the selected unit.*
    After
    LEGIONES DAEMONICA TZEENTCH MONSTER model only. In your Shooting phase, when this unit is selected to shoot, while an enemy unit is visible to a friendly LEGIONES DAEMONICA TZEENTCH unit, that enemy unit has +9" detection range until this unit has shot.
  • Updateddescription
    Before
    LEGIONES DAEMONICA TZEENTCH MONSTER model only. In your Shooting phase, the bearer can use this Enhancement. If it does, until the end of the phase, you can select one other friendly visible LEGIONES DAEMONICA TZEENTCH unit within 9" of the bearer. If you do, when selecting targets for ranged weapons equipped by the bearer, you can measure range and determine visibility from one model of your choice in the selected unit instead. Designer’s Note: *When determining if a unit with the Lone Operative ability can be selected as the target, the range is determined from the model of your choice in the selected unit.*
    After
    LEGIONES DAEMONICA TZEENTCH MONSTER model only. In your Shooting phase, when this unit is selected to shoot, while an enemy unit is visible to a friendly LEGIONES DAEMONICA TZEENTCH unit, that enemy unit has +9" detection range until this unit has shot.

Neverblade (enhancement)

  • Increasedpoints2025changed from 20 to 25

Lords of the Warp (detachment)

  • Changedforce dispositionPurge the FoeTake and Holdchanged from Purge the Foe to Take and Hold

Chaos Knights

Knight Abominant

  • Changed"Volkite combustor" gained [Ignores Cover] keyword

Knight Desecrator

  • Changed"Desecrator laser destructor" gained [DEVASTATING WOUNDS: MONSTER/VEHICLE] keyword and ability
  • Updated"Obsessive Ruthlessness" ability
    Before
    Each time this model makes a ranged attack that targets a MONSTER or VEHICLE unit, that attack has the [DEVASTATING WOUNDS] ability.
    After
    This unit’s ranged attacks that target a MONSTER/VEHICLE unit can ignore modifiers to this unit’s: • BS. • Hit rolls and wound rolls.

Knight Ruinator

  • Changed"Terrorpulse missiles" changed Attacks (2D6→D6+6)
  • Changed"Darkflame lance" changed Attacks (2D6→D6+6)

War Dog Huntsman

  • Decreasedpoints140135changed from 140 to 135

War Dog Stalker

  • Decreasedpoints140135changed from 140 to 135

Storm of Darkness (stratagem)

  • Updatedeffect
    Before
    … the attacking unit’s attacks. Until the end of the phase, models in your unit have the Stealth ability, and each time an attack targets your unit, models in it have the Benefit of Cover against that attack.
    After
    … the attacking unit’s attacks. • Your unit has Stealth. • Melee attacks that target your unit have -1 to hit rolls.

Lords of Dread (detachment)

  • Changedforce dispositionPriority AssetsTake and Holdchanged from Priority Assets to Take and Hold

Infernal Lance (detachment)

  • Changedforce dispositionPurge the FoePriority Assetschanged from Purge the Foe to Priority Assets

Bastions of Tyranny (detachment)

  • Changedforce dispositionDisruptionPriority Assetschanged from Disruption to Priority Assets

Astra Militarum

Baneblade

  • Decreasedpoints450415changed from 450 to 415
  • Increasedadditional selection cost+20+35 ptschanged from +20 to +35 ptsfrom the 2nd selection onwards

Banehammer

  • Decreasedpoints420385changed from 420 to 385
  • Increasedadditional selection cost+20+35 ptschanged from +20 to +35 ptsfrom the 2nd selection onwards

Banesword

  • Decreasedpoints450415changed from 450 to 415
  • Increasedadditional selection cost+20+35 ptschanged from +20 to +35 ptsfrom the 2nd selection onwards

Cadian Command Squad

  • Decreasedpoints6560changed from 65 to 60

Centaur RSV

  • Decreasedpoints7565changed from 75 to 65
  • Gained+ additional selection cost (+10 pts) from the 4th selection onwards

Chimera

  • Decreasedpoints8575changed from 85 to 75
  • Gained+ additional selection cost (+10 pts) from the 4th selection onwards

Commissar Yarrick

  • Decreasedpoints130120changed from 130 to 120
  • Updated"Hero of Hades Hive" ability
    Before
    … ended a move within 9" of this model, and …
    After
    … ended a move within 8" of this model, and …

Doomhammer

  • Decreasedpoints415380changed from 415 to 380
  • Increasedadditional selection cost+20+30 ptschanged from +20 to +30 ptsfrom the 2nd selection onwards

Gaunt's Ghosts

  • Updated"Covert Stealth Team" ability
    Before
    … if this unit is not within Engagement Range of one or more enemy units, you can remove this unit from the battlefield. In your next Movement phase, set it up anywhere on the battlefield that is more than 8" horizontally away from all enemy models.
    After
    … if this unit is unengaged, you can use this ability. If you do: • Place this unit in strategic reserves. • This unit has Deep Strike until the start of your next Shooting phase. • This unit must make an ingress move in your next Movement phase (including in your first turn).

Hellhammer

  • Decreasedpoints420385changed from 420 to 385
  • Increasedadditional selection cost+20+30 ptschanged from +20 to +30 ptsfrom the 2nd selection onwards

Kasrkin

  • Decreasedpoints115105changed from 115 to 105
  • Increasedadditional selection cost+10+15 ptschanged from +10 to +15 ptsfrom the 3rd selection onwards

Krieg Command Squad

  • Decreasedpoints6560changed from 65 to 60

Leman Russ Commander

  • Decreasedpoints235215changed from 235 to 215
  • Updated"Death Befitting An Officer" ability
    Before
    When this model is destroyed, roll one D6: on a 2+, do not remove it from play – it can, after the attacking model’s unit has finished making its attacks, shoot as if it were your Shooting phase and as if it had its full wounds remaining. This model is then removed from play.
    After
    In your opponent’s Shooting phase, when this unit is destroyed, before this unit’s deadly demise roll, roll one D6: • On a 2+, do not remove this unit from the battlefield. After the attacking unit has shot, this unit can shoot using normal shooting, but while doing so this unit can only target that enemy unit. When this unit has shot, or at the end of the phase (whichever comes first), resolve this unit’s deadly demise roll, then this unit is removed from the battlefield.

Leman Russ Demolisher

  • Decreasedpoints190180changed from 190 to 180

Shadowsword

  • Decreasedpoints410375changed from 410 to 375
  • Increasedadditional selection cost+20+30 ptschanged from +20 to +30 ptsfrom the 2nd selection onwards

Stormlord

  • Decreasedpoints430395changed from 430 to 395
  • Increasedadditional selection cost+20+35 ptschanged from +20 to +35 ptsfrom the 2nd selection onwards

Stormsword

  • Decreasedpoints465430changed from 465 to 430
  • Increasedadditional selection cost+20+35 ptschanged from +20 to +35 ptsfrom the 2nd selection onwards

Taurox

  • Decreasedpoints7565changed from 75 to 65
  • Gained+ additional selection cost (+10 pts) from the 4th selection onwards

Taurox Prime

  • Decreasedpoints8575changed from 85 to 75
  • Gained+ additional selection cost (+10 pts) from the 4th selection onwards

Tempestus Aquilons

  • Decreasedpoints10095changed from 100 to 95

Tempestus Scions

  • Decreasedpoints155150changed from 155 to 150

Valkyrie

  • DecreasedMove20+"14"changed from 20+" to 14"
  • LostOC stat0-changed from 0 to -
  • Lost"Frame" keyword
  • Lost"Aircraft" keyword

Militarum Tempestus Command Squad

  • Updated+10 pts additional cost now applies from the 3rd selection (was the 2nd)

Reactive Command (enhancement)

  • Updateddescription
    Before
    … is set up within 9" of the bearer’s unit, …
    After
    … is set up within 8" of the bearer’s unit, …

Tripwires (enhancement)

  • Updateddescription
    Before
    … Fall Back move within 9" of the bearer’s unit, …
    After
    … Fall Back move within 8" of the bearer’s unit, …

Combined Arms (detachment)

  • Changeddetachment points32changed from 3 to 2

Mechanised Assault (detachment)

  • Changedforce dispositionPurge the FoeReconnaissancechanged from Purge the Foe to Reconnaissance

Imperial Knights

Knight Castellan

  • Increasedpoints400425changed from 400 to 425
  • Increasedadditional selection cost+20+25 ptschanged from +20 to +25 ptsfrom the 2nd selection onwards

Mysterious Guardian (enhancement)

  • Updateddescription
    Before
    IMPERIAL KNIGHTS model only. The bearer has the Deep Strike ability. Once per battle, at the end of your opponent’s turn, if the bearer is not within Engagement Range of one or more enemy units, it can use this Enhancement. If it does, remove the bearer from the battlefield. In the Reinforcements step of your subsequent Movement phase, set the bearer up anywhere on the battlefield that is more than 9” horizontally away from all enemy units. If the battle ends and the bearer is not on the battlefield, it is destroyed.
    After
    IMPERIAL KNIGHTS model only. (Once per battle, per army) At the end of your opponent’s turn, if this unit is unengaged, you can use this ability. If you do: ▪Place this unit in strategic reserves. ▪This unit has Deep Strike until the start of your next Shooting phase. ▪This unit must make an ingress move in your next Movement phase (including in your first turn).’

Gate Warden Lance (detachment)

  • Changedforce dispositionPriority AssetsTake and Holdchanged from Priority Assets to Take and Hold

Dominus Foebreakers (detachment)

  • Changedforce dispositionPurge the FoePriority Assetschanged from Purge the Foe to Priority Assets

Freeblade Company (detachment)

  • Changedforce dispositionPurge the FoePriority Assetschanged from Purge the Foe to Priority Assets

Grey Knights

Gate of Infinity (army rule)

  • Updatedrules text
    Before
    … size, as follows: - Once you have made your selections, remove those units from the battlefield and place them into Strategic Reserves.
    After
    … size, as follows: - ▪ Place those units in strategic reserves. ▪ Those units can make an ingress move in your next Movement phase (including in your first turn).

Brotherhood Terminator Squad

  • Decreasedpoints375360changed from 375 to 360
  • Removedadditional selection cost (+10 pts) (was from the 4th selection onwards)

Grand Master Voldus

  • Decreasedpoints140125changed from 140 to 125
  • Updated"Sanctuary" ability
    Before
    While this model is leading a unit, each time an attack targets that unit, subtract 1 from the Hit roll.
    After
    ▪ This unit has Stealth. ▪ Melee attacks that target this unit have ‐1 to hit rolls.

Grey Knights Thunderhawk Gunship

  • Lost"Frame" keyword

Razorback

  • Decreasedpoints8575changed from 85 to 75
  • Gained+ additional selection cost (+10 pts) from the 4th selection onwards

Rhino

  • Decreasedpoints8070changed from 80 to 70
  • Gained+ additional selection cost (+10 pts) from the 4th selection onwards

Stormhawk Interceptor

  • Lost"Frame" keyword

Stormraven Gunship

  • Lost"Frame" keyword

Stormtalon Gunship

  • Lost"Frame" keyword

Strike Squad

  • Decreasedpoints120115changed from 120 to 115,240230changed from 240 to 230

Aggressive Anticipation (stratagem)

  • Updatedeffect
    Before
    … or fight this phase. Until the end of the phase, each time a model in your unit makes an attack, you can ignore any or all modifiers to that attack’s Weapon Skill or Ballistic Skill characteristics and/or any or all modifiers to the Hit roll.
    After
    … or fight this phase. Your unit's attacks can re-roll hit rolls.

Shadow of Anarch (stratagem)

  • Updatedtargeting rule
    Before
    … army that is within 9" of that enemy unit …
    After
    … army that is within 8" of that enemy unit …

Precognitive Strategies (stratagem)

  • Updatedtargeting rule
    Before
    … army that is within 9" of that enemy unit …
    After
    … army that is within 8" of that enemy unit …

Sigil of Exigence (enhancement)

  • Updateddescription
    Before
    … that is more than 9" horizontally away from all …
    After
    … that is more than 8" horizontally away from all …

One Foot in the Future (enhancement)

  • Updateddescription
    Before
    GREY KNIGHTS model only. Each time the bearer’s unit is set up in your Reinforcements step, the bearer can use this Enhancement. If it does, the bearer’s unit can make a Normal move of up to D6", and until the end of the turn, the bearer’s unit is not eligible to declare a Charge.
    After
    GREY KNIGHTS model only. When this unit ends an ingress move, you can use this ability. If you do: ▪ This unit can make a normal move of up to D6". ▪ Until the end of the turn, this unit is not eligible to declare a charge.

Immaterial Interdiction (detachment)

  • Changedforce dispositionPriority AssetsReconnaissancechanged from Priority Assets to Reconnaissance

Warpbane Task Force (detachment)

  • Changedforce dispositionPurge the FoeTake and Holdchanged from Purge the Foe to Take and Hold

Argent Assault (detachment)

  • Changedforce dispositionPurge the FoePriority Assetschanged from Purge the Foe to Priority Assets

Adepta Sororitas

Celestian Sacresants

  • Decreasedadditional selection cost+15+10 ptschanged from +15 to +10 ptsfrom the 3rd selection onwards

Dominion Squad

  • Decreasedpoints10090changed from 100 to 90

Hospitaller

  • Decreasedpoints7565changed from 75 to 65

Imagifier

  • Decreasedpoints6555changed from 65 to 55

Immolator

  • Decreasedpoints110100changed from 110 to 100
  • Increasedadditional selection cost+10+15 ptschanged from +10 to +15 ptsfrom the 4th selection onwards

Intranzia Fraye

  • Decreasedpoints150135changed from 150 to 135

Junith Eruita

  • Decreasedpoints115105changed from 115 to 105
  • Updated"The Pulpit of Saint Holline's Basilica" ability
    Before
    While this model is leading a unit, each time an attack targets that unit, subtract 1 from the Hit roll.
    After
    This unit has STEALTH Melee attacks that target this unit have -1 to hit rolls
  • Updatedleader options

Morvenn Vahl

  • Increasedpoints185200changed from 185 to 200

Repentia Squad

  • Decreasedpoints7570changed from 75 to 70,160140changed from 160 to 140

Seraphim Squad

  • Decreasedpoints8575changed from 85 to 75,160150changed from 160 to 150

Sisters Novitiate Squad

  • Decreasedpoints10090changed from 100 to 90

Sororitas Rhino

  • Decreasedpoints7565changed from 75 to 65
  • Gained+ additional selection cost (+10 pts) from the 4th selection onwards

Zephyrim Squad

  • Decreasedpoints8075changed from 80 to 75,160150changed from 160 to 150
  • Gained+ additional selection cost (+10 pts) from the 3rd selection onwards

Light of the Emperor (stratagem)

  • IncreasedCP cost12changed from 1 to 2

Divine Intervention (stratagem)

  • Updatedeffect
    Before
    … destroyed. You can discard 1‐3 Miracle dice. At the end of the phase, set the last destroyed model from your unit back up on the battlefield, as close as possible to where it was destroyed and not within Engagement Range of any enemy models. Roll one D3, adding … you discarded. That model is set back up with that number of wounds …
    After
    … destroyed. You can discard 1-3 Miracle dice. At the end of the phase, set up one destroyed CHARACTER model from your unit on the battlefield, unengaged and as close as possible to where it was destroyed. That model is not part of an attached unit and its unit has a starting strength of 1. Roll one D3, adding … you discarded. That model has that number of wounds …

Blinding Radiance (stratagem)

  • Updatedtargeting rule and effect
    Before
    … targets. One ADEPTA SORORITAS unit from your army … a friendly ADEPTA SORORITAS unit is within 3" …
    After
    … targets. One ADEPTA SORORITAS INFANTRY unit from your army … a friendly ADEPTA SORORITAS INFANTRY unit is within 3" …

Hagiomnifex (Upgrade) (enhancement)

  • Updateddescription
    Before
    Adepta Sororitas Character unit only (excluding Penitent units). …
    After
    Adepta Sororitas Character model only (excluding Penitent units). …

Psalm of Righteous Judgement (enhancement)

  • Decreasedpoints3020changed from 30 to 20

Refrain of Enduring Faith (enhancement)

  • Decreasedpoints2515changed from 25 to 15

Catechism of Divine Penitence (enhancement)

  • Decreasedpoints2015changed from 20 to 15
    Before
    … bearer gains the PENITENT keyword and, during the Declare Battle Formations step, can be attached to a REPENTIA SQUAD unit.
    After
    … bearer gains the PENITENT keyword.
  • Updateddescription
    Before
    … bearer gains the PENITENT keyword and, during the Declare Battle Formations step, can be attached to a REPENTIA SQUAD unit.
    After
    … bearer gains the PENITENT keyword.

Penitent Host (detachment)

  • Changedforce dispositionTake and HoldPurge the Foechanged from Take and Hold to Purge the Foe

Sanctified Orators (detachment)

  • Changedforce dispositionPurge the FoeDisruptionchanged from Purge the Foe to Disruption

Bringers of Flame (detachment)

  • Changeddetachment points32changed from 3 to 2
  • Changedforce dispositionPurge the FoePriority Assetschanged from Purge the Foe to Priority Assets

Adeptus Mechanicus

Belisarius Cawl

  • Gained+ "Mobile" keyword

Cybernetica Datasmith

  • Gained"Data-severed" ability
    After
    If there are no KASTELAN ROBOT models in this unit: • This unit loses VEHICLE. • This unit has INFANTRY.

Hastarii Exterminators

  • Decreasedpoints115105changed from 115 to 105

Ironstrider Ballistarii

  • Increasedpoints240250changed from 240 to 250

Kastelan Robots

  • Updated"Repulsor Grid" ability
    Before
    Each time a ranged attack is allocated to a KASTELAN ROBOT model in this unit, on an unmodified saving throw of 6, the attacking unit suffers 1 mortal wound after it has finished making its attacks.
    After
    When an enemy unit targets this unit with ranged attacks, until that enemy unit has shot, when this unit makes a save roll: • On an unmodified 6, that enemy unit suffers 1 mortal wound after that enemy unit has shot.

Kataphron Breachers

  • Decreasedpoints320310changed from 320 to 310

Kataphron Destroyers

  • Decreasedpoints210200changed from 210 to 200

Serberys Raiders

  • Decreasedpoints120110changed from 120 to 110

Serberys Sulphurhounds

  • Decreasedpoints110100changed from 110 to 100

Skitarii Vanguard

  • Decreasedpoints9085changed from 90 to 85

Skorpius Dunerider

  • Decreasedpoints8575changed from 85 to 75
  • Gained+ additional selection cost (+10 pts) from the 4th selection onwards

Thulia Ghuld

  • Lost"Cybernetic Augmentation" ability
    Before
    This model can move through terrain features, but cannot end a move within a wall, a floor, etc. This model can be set up or end a move on any floor level of RUINS, but if that level is not the ground floor, it can only do so if its base does not overhang the floor at that level.
  • Gained+ "Mobile" keyword

Haloscreed Battle Clade (detachment)

  • Changedforce dispositionPurge the FoePriority Assetschanged from Purge the Foe to Priority Assets

Adeptus Custodes

Aleya

  • Decreasedpoints6555changed from 65 to 55

Anathema Psykana Rhino

  • Decreasedpoints7565changed from 75 to 65
  • Gained+ additional selection cost (+10 pts) from the 4th selection onwards

Ares Gunship

  • Updated"Infernus Firebombs" ability
    Before
    Each time this model ends a Normal move, you can select one enemy unit it moved over during that move. Until the end of the turn, models in that unit cannot have the Benefit of Cover. In addition, roll one D6 for each model in that unit: for each 6, that unit suffers 1 mortal wound.
    After
    At the end of your Movement phase, select one visible enemy unit (excluding AIRCRAFT/Lone Operative units) within 24" of this unit: • That enemy unit cannot have the benefit of cover until the end of your next Shooting phase. • Roll one D6 for each model in that enemy unit: for each 6, that enemy unit suffers 1 mortal wound.
  • Lost"Frame" keyword

Custodian Wardens

  • Decreasedpoints210200changed from 210 to 200,260250changed from 260 to 250

Orion Assault Dropship

  • Lost"Frame" keyword

Shield-Captain on Dawneagle Jetbike

  • Lost"Frame" keyword

Venatari Custodians

  • Decreasedpoints160150changed from 160 to 150,320300changed from 320 to 300
  • Gained+ additional selection cost (+10 pts) from the 3rd selection onwards

Vertus Praetors

  • Lost"Frame" keyword

From the Hall of Armouries (enhancement)

  • Decreasedpoints2520changed from 25 to 20

Admonimortis (enhancement)

  • Increasedpoints2030changed from 20 to 30

Might of the Moritoi (detachment)

  • Changedforce dispositionPurge the FoeTake and Holdchanged from Purge the Foe to Take and Hold

Agents of the Imperium

Callidus Assassin

  • Updated"Acrobatic Escape" ability
    Before
    At the end of the Fight phase, if this model is within Engagement Range of one or more enemy units, it can make a Fall Back move of up to D6". In addition, at the end of your opponent’s turn, if this model is not within 3" of one or more enemy units, you can remove it from the battlefield and then, in the Reinforcements step of your next Movement phase, set it up anywhere on the battlefield that is more than 8" horizontally away from all enemy models. If the battle ends and this model is not on the battlefield, it is destroyed.
    After
    At the end of the Fight phase, if this unit is engaged, this unit can make a fall-back move of up to D6". • At the end of your opponent’s turn, if this unit is more than 3" from all enemy units, you can use this ability. If you do: • Place this unit in strategic reserves. • This unit must make an ingress move in your next Movement phase (including in your first turn).

Corvus Blackstar

  • Lost"Frame" keyword

Deathwatch Kill Team

  • Decreasedpoints200190changed from 200 to 190

Eversor Assassin

  • Decreasedpoints110100changed from 110 to 100,120110changed from 120 to 110
  • RemovedVeiled Blade Elimination Force points option

Grey Knights Terminator Squad

  • Decreasedpoints190175changed from 190 to 175,210190changed from 210 to 190

Imperial Rhino

  • Decreasedpoints7565changed from 75 to 65,7565changed from 75 to 65
  • Gained+ additional selection cost (+10 pts) from the 4th selection onwards

Inquisitorial Chimera

  • Decreasedpoints7060changed from 70 to 60,7060changed from 70 to 60
  • Gained+ additional selection cost (+10 pts) from the 4th selection onwards

Sisters of Battle Immolator

  • Decreasedpoints10090changed from 100 to 90,115105changed from 115 to 105
  • Gained+ additional selection cost (+10 pts) from the 4th selection onwards

Sisters of Battle Squad

  • Decreasedpoints115110changed from 115 to 110

Watch Master

  • Decreasedpoints10595changed from 105 to 95

Decoy Targets (enhancement)

  • Decreasedpoints4015changed from 40 to 15

Esoteric Explosives (enhancement)

  • Decreasedpoints4010changed from 40 to 10

Intraneural Biotech (enhancement)

  • Decreasedpoints3515changed from 35 to 15

Micromelta Rounds (enhancement)

  • Decreasedpoints4520changed from 45 to 20

Imperialis Fleet (detachment)

  • Changeddetachment points32changed from 3 to 2
  • Changedforce dispositionDisruptionReconnaissancechanged from Disruption to Reconnaissance

Ordo Hereticus, Purgation Force (detachment)

  • Changeddetachment points32changed from 3 to 2
  • Changedforce dispositionPurge the FoeTake and Holdchanged from Purge the Foe to Take and Hold

Veiled Blade Elimination Force (detachment)

  • Changeddetachment points31changed from 3 to 1
  • Changedforce dispositionReconnaissanceDisruptionchanged from Reconnaissance to Disruption

Ordo Xenos, Alien Hunters (detachment)

  • Changeddetachment points32changed from 3 to 2

Ordo Malleus, Daemon Hunters (detachment)

  • Changeddetachment points32changed from 3 to 2

Orks

Equatorial Hordes (detachment)

  • Added+ with 4 stratagems and 2 enhancements

Crushing Impact (stratagem)

  • Removed
    Before
    Your Charge phase, just after a NOBZ or MEGANOBZ unit from your army ends a Charge move. That NOBZ or MEGANOBZ unit. Select one enemy unit within Engagement Range of your unit, then roll one D6 for each model in your unit that is within Engagement Range of that enemy unit: for each 5+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds). If a Waaagh! is active for your unit, that enemy unit suffers 1 mortal wound for each 4+ instead.

Big Mek Dakkarig

  • Increasedpoints100115changed from 100 to 115
  • Removedadditional selection cost (+10 pts) (was from the 3rd selection onwards)

Blitza-bommer

  • Lost"Frame" keyword

Boomdakka Snazzwagon

  • Updated"Billowing Fumes" ability
    Before
    While an enemy unit (excluding MONSTERS and VEHICLES) is within 6" of this model, each time a model in that unit makes an attack, subtract 1 from the Hit roll.
    After
    While an enemy unit (excluding MONSTER/VEHICLE units) is within 6" of this unit, when that enemy unit is selected to shoot, that unit’s targets have the benefit of cover until that unit has shot.

Boss Snikrot

  • Updated"Kunnin' Infiltrator (Once per battle, per army)" ability
    Before
    … ability. If you do: Place this unit in strategic reserves. This unit has Deep Strike until the end of the phase.
    After
    … ability. If you do: Place this unit in strategic reserves. This unit has Deep Strike. ▪ This unit must make an ingress move this phase (including in your first turn).

Boyz

  • Increasedpoints150160changed from 150 to 160
  • Gained+ additional selection cost (+10 pts) from the 4th selection onwards
  • Gained+ "Kustom shoota" ranged weapon
  • Gained+ "Kombi‑shoota" ranged weapon
  • Gained+ "Kombi‑rokkit" ranged weapon
  • Lost"Bodyguard" ability
    Before
    If this unit has a Starting Strength of 20, you can attach up to two Leader units to it instead of one (but only if one of those is a WARBOSS unit). If you do, and this unit is destroyed, the Leader units attached to it become separate units with their original Starting Strengths.

Burna-bommer

  • Lost"Frame" keyword

Dakkajet

  • Lost"Frame" keyword

Gretchin

  • Increasedpoints for 22 models8090changed from 80 to 90
  • Added+ 10-model option at 45 pts
  • Added+ 20-model option at 80 pts
  • Added+ 21-model option at 85 pts
  • Updatedunit composition
    Before
    1 Runtherd and 10 Gretchin OR 2 Runtherds and 20 Gretchin
    After
    0-1 Runtherd and 10 Gretchin OR 0-2 Runtherds and 20 Gretchin
  • Updatedloadout
    Before
    Every Runtherd is equipped with: slugga; runtherd tools. Every Gretchin is equipped with: grot blasta; close combat weapon.

Hunta Rig

  • Lost"Frame" keyword

Kill Rig

  • Lost"Frame" keyword

Mek

  • Increasedpoints4555changed from 45 to 55

Painboss

  • Increasedpoints6070changed from 60 to 70

Painboy

  • Increasedpoints8090changed from 80 to 90

Shokkjump Dragsta

  • Updated"Shokk Tunnel" ability
    Before
    Each time this model is selected to Advance, you can remove it from the battlefield and set it up again anywhere on the battlefield that is more than 9" horizontally away from all enemy models instead of making an Advance move (this model is still considered to have Advanced this turn).
    After
    In your Movement phase, when this unit is selected to make an advance move, you can use this ability. If you do: ▪ That move has no maximum distance. ▪ This unit can move through all types of model (including enemy models and MONSTER/VEHICLE models). ▪ After moving, your unit must be more than 8" horizontally from all enemy units.

Trukk

  • Decreasedpoints6555changed from 65 to 55
  • Gained+ additional selection cost (+10 pts) from the 4th selection onwards

Warboss

  • Increasedpoints7585changed from 75 to 85
  • Gained+ "Kustom shoota" ranged weapon
  • Gained+ "Kustom Choppa" melee weapon

Wazdakka Gutsmek

  • Updated"Throttlerokkit Shokka Engine" ability
    Before
    … if this unit is not within Engagement Range of one or more enemy units, you can remove it from the battlefield and place it into Strategic Reserves. Each time this unit …
    After
    … if this unit is unengaged, you can use this ability. If you do: ▪ Place this unit in strategic reserves. ▪ This unit can make an ingress move in your next Movement phase (including in your first turn). Each time this unit …

Big Mek with Shokk Attack Gun

  • Updated+10 pts additional cost now applies from the 2nd selection (was the 3rd)

Conniving Runts (stratagem)

  • Updatedtargeting rule
    Before
    … army that is within 9" of that enemy unit …
    After
    … army that is within 8" of that enemy unit …

Go Get 'Em! (stratagem)

  • Updatedtargeting rule and timing condition
    Before
    Your opponent’s Shooting phase, just after an enemy unit has selected its targets. One BOYZ unit from your army that was selected as the target of one or more of the attacking unit’s attacks. Your unit can make …
    After
    Your opponent’s Shooting phase, when an enemy unit that targeted a friendly unengaged BOYZ unit this phase has shot. That BOYZ unit. Your unit can make …

Dread Mob (detachment)

  • Changedforce dispositionPurge the FoePriority Assetschanged from Purge the Foe to Priority Assets

Taktikal Brigade (detachment)

  • Changedforce dispositionDisruptionReconnaissancechanged from Disruption to Reconnaissance

More Dakka! (detachment)

  • Changedforce dispositionPurge the FoeDisruptionchanged from Purge the Foe to Disruption

Green Tide (detachment)

  • Changeddetachment points23changed from 2 to 3

Leagues of Votann

Berehk Stornbröw

  • Decreasedpoints9585changed from 95 to 85

Brôkhyr Iron-master

  • Decreasedpoints7570changed from 75 to 70

Buri Aegnirssen

  • Decreasedpoints9585changed from 95 to 85

Kapricus Carrier

  • Decreasedpoints7570changed from 75 to 70
  • Gained+ additional selection cost (+10 pts) from the 4th selection onwards

Sagitaur

  • Gained+ additional selection cost (+10 pts) from the 4th selection onwards

Secure Positions (stratagem)

  • Updatedtiming condition
    Before
    End of any of your phases One LEAGUES OF VOTANN …
    After
    End of any of your phases. One LEAGUES OF VOTANN …

Saturation Rounds (Upgrade) (enhancement)

  • Increasedpoints1015changed from 10 to 15

Dêlvewerke Navigator (enhancement)

  • Updateddescription
    Before
    … Return one destroyed model to that unit and … one additional destroyed model to that unit.
    After
    … Return one destroyed model (excluding CHARACTER models) to that unit and … one additional destroyed model (excluding CHARACTER models) to that unit.

T'au Empire

AX-1-0 Tiger Shark

  • Lost"Frame" keyword

Broadside Battlesuits

  • Increasedpoints240255changed from 240 to 255

Commander Farsight

  • Decreasedpoints8070changed from 80 to 70

Devilfish

  • Decreasedpoints8575changed from 85 to 75
  • Gained+ additional selection cost (+10 pts) from the 4th selection onwards

Ghostkeel Battlesuit

  • Increasedadditional selection cost+10+15 ptschanged from +10 to +15 ptsfrom the 3rd selection onwards

Hammerhead Gunship

  • Increasedpoints140150changed from 140 to 150

Pathfinder Team

  • Increasedpoints8085changed from 80 to 85
  • Gained+ additional selection cost (+15 pts) from the 3rd selection onwards

Razorshark Strike Fighter

  • Lost"Frame" keyword

Riptide Battlesuit

  • Increasedpoints180190changed from 180 to 190

Stormsurge

  • Increasedpoints360375changed from 360 to 375

Sun Shark Bomber

  • Lost"Frame" keyword

The Twin Lance

  • Increasedpoints205220changed from 205 to 220

Tiger Shark

  • Increasedpoints325375changed from 325 to 375
  • Lost"Frame" keyword

Strike Swiftly (enhancement)

  • Updateddescription

Retaliation Cadre (detachment)

  • Changeddetachment points23changed from 2 to 3

Mont'ka (detachment)

  • Changedforce dispositionPurge the FoePriority Assetschanged from Purge the Foe to Priority Assets

Kauyon (detachment)

  • Changedforce dispositionPriority AssetsReconnaissancechanged from Priority Assets to Reconnaissance

Necrons

Reanimation Protocols (army rule)

  • Updatedrules text
    Before
    … your Command phase, each unit from your army with this ability that … battlefield activates its Reanimation Protocols and reanimates D3 wounds. Each time such a unit reanimates a wound: ■ If that unit contains one or more models with fewer than their starting number of wounds remaining, select one of those models; that model regains one lost wound. ■ If all models in that unit have their starting number of wounds, but that unit is not at its Starting Strength, one destroyed model is returned to that unit with one wound remaining. Once such a unit is at its Starting Strength and all of its models have their starting number of wounds, nothing further happens. *Example: A unit of …
    After
    … your Command phase, each friendly unit with this ability that … battlefield activates its Reanimation Protocols: ▪ When a unit’s Reanimation Protocols activate, that unit heals D3 wounds. *Example: A unit of …

Canoptek Reanimator

  • Increasedpoints7075changed from 70 to 75
  • Updated"Nanoscarab Reanimation Beam" ability
    Before
    … Protocols activate, that unit reanimates an additional D3 wounds.
    After
    … Protocols activate, that unit heals an additional D3 wounds.

Catacomb Command Barge

  • Updated"Resurrection Orb" wargear ability
    Before
    Once per battle, at the end of any phase, select one friendly NECRONS INFANTRY or NECRONS MOUNTED unit within 6" of the bearer and resurrect that unit. When you do, that unit’s Reanimation Protocols are activated, reanimating D6 wounds rather than D3 when doing so. You cannot resurrect more than one unit per turn.
    After
    (Once per battle, per unit) At the end of any phase, you can use this ability. If you do, select up to one friendly NECRONS INFANTRY/NECRONS MOUNTED unit within 6" of this unit. That unit resurrects: ▪ When a unit resurrects, that unit’s Reanimation Protocols activate, but that unit heals D6 wounds (instead of D3 wounds). You cannot resurrect more than one unit per turn.
  • Gained+ "Noble" keyword

Chronomancer

  • Decreasedpoints8070changed from 80 to 70
  • Updated"Timesplinter Mantle" ability
    Before
    While this model is leading a unit, each time an attack targets that unit, subtract 1 from the Hit roll.
    After
    ▪ This unit has Stealth. ▪ Melee attacks that target this unit have ‐1 to hit rolls.

Doomsday Ark

  • Increasedpoints200210changed from 200 to 210
  • Gained+ "Frame" keyword

Lokhust Destroyers

  • Increasedpoints160170changed from 160 to 170

Lokhust Heavy Destroyers

  • Increasedpoints150160changed from 150 to 160

Lokhust Lord

  • Updated"Resurrection Orb" wargear ability
    Before
    Once per battle, while the bearer is leading a unit, at the end of any phase, it can resurrect that unit if it is on the battlefield. When you do, that unit’s Reanimation Protocols are activated, reanimating D6 wounds rather than D3 when doing so. You cannot resurrect more than one unit per turn.
    After
    (Once per battle, per unit) At the end of any phase, you can use this ability. If you do, this unit resurrects: ▪ When a unit resurrects, that unit’s Reanimation Protocols activate, but that unit heals D6 wounds (instead of D3 wounds). You cannot resurrect more than one unit per turn.’

Nekrosor Ammentar

  • Increasedpoints175185changed from 175 to 185

Ophydian Destroyers

  • Updated"Tunnelling Horrors" ability
    Before
    … if this unit is not within Engagement Range of one or more enemy units, you can remove this unit from the battlefield. In the Reinforcements step of your next Movement phase, set it up anywhere on the battlefield that is more than 8" horizontally away from all enemy models.
    After
    … if this unit is unengaged, you can use this ability. If you do: ▪ Place this unit in strategic reserves. ▪ This unit must make an ingress move in your next Movement phase (including in your first turn).

Overlord

  • Updated"Resurrection Orb" wargear ability
    Before
    Once per battle, while the bearer is leading a unit, at the end of any phase, it can resurrect that unit if it is on the battlefield. When you do, that unit’s Reanimation Protocols are activated, reanimating D6 wounds rather than D3 when doing so. You cannot resurrect more than one unit per turn.
    After
    (Once per battle, per unit) At the end of any phase, you can use this ability. If you do, this unit resurrects: ▪ When a unit resurrects, that unit’s Reanimation Protocols activate, but that unit heals D6 wounds (instead of D3 wounds). You cannot resurrect more than one unit per turn.’

Overlord with Translocation Shroud

  • Updated"Resurrection Orb" wargear ability
    Before
    Once per battle, while the bearer is leading a unit, at the end of any phase, it can resurrect that unit if it is on the battlefield. When you do, that unit’s Reanimation Protocols are activated, reanimating D6 wounds rather than D3 when doing so. You cannot resurrect more than one unit per turn.
    After
    (Once per battle, per unit) At the end of any phase, you can use this ability. If you do, this unit resurrects: ▪ When a unit resurrects, that unit’s Reanimation Protocols activate, but that unit heals D6 wounds (instead of D3 wounds). You cannot resurrect more than one unit per turn.’

Skorpekh Lord

  • Gained+ additional selection cost (+10 pts) from the 3rd selection onwards

Tesseract Vault

  • Increasedpoints445465changed from 445 to 465

The Silent King

  • Increasedpoints400420changed from 400 to 420

Transcendent C'tan

  • Updated"Transdimensional Displacement" ability
    Before
    Each time this model is selected to Advance, you can remove it from the battlefield and set it up again anywhere on the battlefield that is more than 8" horizontally away from all enemy units.
    After
    In your Movement phase, when this unit is selected to make an advance move, you can use this ability. If you do: ▪ That advance move has no maximum distance. ▪ This unit can move through all types of model (including enemy models and MONSTER/VEHICLE models). ▪ After moving, this unit must be more than 8" horizontally from all enemy units.

Protocol of the Eternal Revenant (stratagem)

  • Updatedeffect
    Before
    … of the phase, set your model back up on the battlefield as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with half of its starting number of wounds remaining.
    After
    … of the phase, set up the destroyed model on the battlefield, unengaged and as close as possible to where it was destroyed. That model is not part of an attached unit and its unit has a starting strength of 1. That model has half of its starting number of wounds remaining.

Insanity's Ire (stratagem)

  • Updatedtargeting rule, timing condition, and effect
    Before
    Your opponent’s Shooting phase, just after an enemy unit has shot. One DESTROYER CULT or FLAYED ONES unit from your army that had one or more of its models destroyed by the attacking unit’s attacks. Your unit can make a Normal move, but must end that move as close as possible to that enemy unit.
    After
    Your opponent’s Shooting phase, when an enemy unit that targeted a friendly unengaged DESTROYER CULT/FLAYED ONES unit this phase has shot. That DESTROYER CULT/FLAYED ONES unit. Your unit can make a surge move of up to D6".

Veil of Darkness (enhancement)

  • Updateddescription
    Before
    NECRONS model only. Once per battle, at the end of your opponent’s turn, if the bearer’s unit is not within Engagement Range of one or more enemy units, the bearer can use this Enhancement. If it does, remove that unit from the battlefield. Then, in the Reinforcements step of your next Movement phase, set up that unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models.
    After
    (Once per battle, per army) At the end of your opponent’s turn, if this unit is unengaged, you can use this ability. If you do: ▪ Place this unit in strategic reserves. ▪ This unit has Deep Strike until the start of your next Shooting phase. ▪ This unit must make an ingress move in your next Movement phase (including in your first turn).

Murdermind (enhancement)

  • Updateddescription
    Before
    CRYPTEK model only. The bearer has the DESTROYER CULT keyword and during the Declare Battle Formations step, the bearer can be attached to a DESTROYER CULT unit (excluding CHARACTER units). If you do, the bearer’s unit cannot contain any models without the DESTROYER CULT keyword. Add 3" to the Move characteristic of the bearer.
    After
    CRYPTEK model only. The bearer has the DESTROYER CULT keyword. Add 3" to the Move characteristic of the bearer.

Reletavistic Tether (enhancement)

  • Updateddescription
    Before
    TRANSCENDENT C'TAN model only. In your turn, each time this model is set up on the battlefield using the Deep Strike or Transdimensional Displacement abilities, it can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy units. When doing so, if this model is set up within 9" of one or more enemy units, until the end of the turn, it is not eligible to declare a charge.
    After
    TRANSCENDENT C’TAN model only. In your turn, when this unit makes an ingress/advance move using its Transdimensional Displacement ability, this unit can end that move more than 6" horizontally from all enemy units (instead of more than 8"). When this unit ends that move within 8" of an enemy unit, this unit is not eligible to declare a charge until the end of the turn

Pantheon of Woe (detachment)

  • Changedforce dispositionPurge the FoeDisruptionchanged from Purge the Foe to Disruption

Asuryani

Autarch

  • Decreasedpoints8575changed from 85 to 75

Autarch Wayleaper

  • Decreasedpoints8070changed from 80 to 70

Avatar of Khaine

  • Decreasedpoints265250changed from 265 to 250

Corsair Skyreavers

  • Decreasedpoints8075changed from 80 to 75,150140changed from 150 to 140
  • Removedadditional selection cost (+10 pts) (was from the 3rd selection onwards)

Corsair Voidscarred

  • Decreasedpoints160140changed from 160 to 140,8070changed from 80 to 70

Crimson Hunter

  • Lost"Frame" keyword

D-cannon Platform

  • Gained+ "Frame" keyword

Death Jester

  • Decreasedpoints8070changed from 80 to 70

Eldrad Ulthran

  • Updatedleader options

Falcon

  • Gained+ "Frame" keyword

Farseer

  • Decreasedpoints7065changed from 70 to 65

Farseer Skyrunner

  • Decreasedpoints7060changed from 70 to 60

Fire Prism

  • Gained+ "Frame" keyword

Hemlock Wraithfighter

  • Lost"Frame" keyword

Night Spinner

  • Gained+ "Frame" keyword

Shadow Weaver Platform

  • Gained+ "Frame" keyword

Shadowseer

  • Decreasedpoints6050changed from 60 to 50

Shining Spears

  • Decreasedpoints105100changed from 105 to 100,210200changed from 210 to 200

Shroud Runners

  • Decreasedpoints9590changed from 95 to 90

Skyweavers

  • Decreasedpoints10595changed from 105 to 95,210190changed from 210 to 190
  • Updated"Acrobatic Grace" ability
    Before
    Each time an attack targets this unit, subtract 1 from the Hit roll.
    After
    • This unit has Stealth. • Melee attacks that target this unit have -1 to hit rolls.

Starweaver

  • Decreasedpoints8070changed from 80 to 70
  • Gained+ additional selection cost (+10 pts) from the 4th selection onwards
  • Gained+ "Frame" keyword

Swooping Hawks

  • Decreasedpoints10095changed from 100 to 95

The Yncarne

  • Updated"Inevitable Death" ability
    Before
    … or more enemy units.
    After
    … or more enemy units. Doing so does not prevent this model from being eligible to move.

Vibro Cannon Platform

  • Gained+ "Frame" keyword

Voidweaver

  • Gained+ "Frame" keyword

War Walkers

  • Decreasedpoints170160changed from 170 to 160

Warlock Skyrunners

  • Increasedpoints4555changed from 45 to 55

Warp Spiders

  • Decreasedpoints115105changed from 115 to 105
  • Increasedadditional selection cost+15+20 ptschanged from +15 to +20 ptsfrom the 3rd selection onwards

Wave Serpent

  • Decreasedpoints125115changed from 125 to 115
  • Gained+ additional selection cost (+10 pts) from the 4th selection onwards
  • Gained+ "Frame" keyword

Windriders

  • Increasedpoints160170changed from 160 to 170

Wraithknight

  • Decreasedpoints415385changed from 415 to 385

Wraithknight with Ghostglaive

  • Decreasedpoints405380changed from 405 to 380

Ynnari Raider

  • Decreasedpoints8070changed from 80 to 70
  • Gained+ additional selection cost (+10 pts) from the 4th selection onwards
  • Gained+ "Frame" keyword

Ynnari Venom

  • Decreasedpoints7065changed from 70 to 65
  • Gained+ additional selection cost (+10 pts) from the 4th selection onwards
  • Gained+ "Frame" keyword

Unshrouded Truth (stratagem)

  • Updatedtargeting rule and effect
    Before
    … phase, and is within 8" of one or more friendly ASURYANI PSYKER models. Remove your unit from the battlefield and set it up again anywhere on the battlefield that is more than 9" horizontally away from all enemy models.
    After
    … phase, and is within 9" of one or more friendly ASURYANI PSYKER models. • Place your unit in strategic reserves. • Your unit has Deep Strike. • Your unit must make an ingress move this phase.

Eldritch Raiders (detachment)

  • Changedforce dispositionDisruptionPurge the Foechanged from Disruption to Purge the Foe

Warhost (detachment)

  • Changedforce dispositionPurge the FoeReconnaissancechanged from Purge the Foe to Reconnaissance

Drukhari

Archon

  • Updated"Shadowfield" wargear ability
    Before
    You cannot re‑roll invulnerable saving throws made for the bearer. The first time an invulnerable saving throw made for the bearer is failed, until the end of the battle, the bearer has no invulnerable save.
    After
    While this model has an InSv, this unit cannot re-roll save rolls. When this model loses a wound (excluding from mortal wounds), this model has no InSv until the end of the battle.

Raider

  • Decreasedpoints8575changed from 85 to 75
  • Gained+ additional selection cost (+10 pts) from the 4th selection onwards

Ravager

  • Increasedpoints100110changed from 100 to 110
  • Removedadditional selection cost (+10 pts) (was from the 3rd selection onwards)

Razorwing Jetfighter

  • Lost"Frame" keyword

Scourges with Shardcarbines

  • Updated"Swooping Descent" ability
    Before
    … is set up within 9" of one or more …
    After
    … is set up within 8" of one or more …

Venom

  • Decreasedpoints7065changed from 70 to 65
  • Gained+ additional selection cost (+10 pts) from the 4th selection onwards

Voidraven Bomber

  • Lost"Frame" keyword

Postmortality (stratagem)

  • Updatedeffect
    Before
    … was just destroyed. Spend 1‑3 Pain tokens. At the end of the phase, set the destroyed model back up on the battlefield, as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with a number of wounds remaining …
    After
    … was just destroyed. Spend 1-3 Pain tokens. At the end of the phase, set up the destroyed model on the battlefield, unengaged and as close as possible to where it was destroyed. That model is not part of an attached unit and its unit has a starting strength of 1. That model has a number of wounds remaining …

Kabalite Agonysts (detachment)

  • Changedforce dispositionPurge the FoeDisruptionchanged from Purge the Foe to Disruption

Covenite Coterie (detachment)

  • Changedforce dispositionPurge the FoeTake and Holdchanged from Purge the Foe to Take and Hold

Exhibition of Slaughter (detachment)

  • Changedforce dispositionDisruptionReconnaissancechanged from Disruption to Reconnaissance

Genestealer Cults

Cult Ambush (army rule)

  • Updatedrules text
    Before
    … destroyed, if every model in that unit has … on that unit’s Starting Strength. - If you do: … identical to your destroyed unit, in Cult Ambush, at …
    After
    … destroyed, if every model (excluding CHARACTER models) in that unit has … on that unit’s Starting Strength (not including attached CHARACTER models). - If you do: … identical to your destroyed unit (excluding CHARACTER models), in Cult Ambush, at …

Aberrants

  • Decreasedpoints150140changed from 150 to 140,300280changed from 300 to 280

Acolyte Hybrids with Hand Flamers

  • Decreasedpoints150140changed from 150 to 140

Atalan Jackals

  • Decreasedpoints9085changed from 90 to 85,160150changed from 160 to 150

Goliath Truck

  • Decreasedpoints8575changed from 85 to 75
  • Gained+ additional selection cost (+10 pts) from the 4th selection onwards

Hybrid Metamorphs

  • Decreasedpoints150140changed from 150 to 140

Neophyte Hybrids

  • Decreasedpoints145135changed from 145 to 135

Purestrain Genestealers

  • Decreasedpoints8075changed from 80 to 75

Reductus Saboteur

  • Gained+ additional selection cost (+10 pts) from the 3rd selection onwards

In the Shadow of Iron (stratagem)

  • Updatedtiming condition
    Before
    … ends a move within 9" of one or more …
    After
    … ends a move within 8" of one or more …

Evasive Vanguard (stratagem)

  • Updatedtiming condition and effect
    Before
    … ends a move within 9" of one or more … that is more than 9" horizontally away from all enemy units.
    After
    … ends a move within 8" of one or more … that is more than 8" horizontally away from all enemy units.

Along Shadowed Trails (stratagem)

  • Updatedtiming condition
    Before
    … ends a move within 9" of one or more …
    After
    … ends a move within 8" of one or more …

Rapid Feint (stratagem)

  • Updatedtargeting rule
    Before
    … army that is within 9" of that enemy unit. …
    After
    … army that is within 8" of that enemy unit. …

Heroes of the Uprising (detachment)

  • Changedforce dispositionPurge the FoeDisruptionchanged from Purge the Foe to Disruption

Xenocult Masses (detachment)

  • Changedforce dispositionDisruptionReconnaissancechanged from Disruption to Reconnaissance

Emperor's Children

Chaos Rhino

  • Decreasedpoints8070changed from 80 to 70
  • Gained+ additional selection cost (+10 pts) from the 4th selection onwards

Defiler

  • Increasedpoints290300changed from 290 to 300
  • Increasedadditional selection cost+30+40 ptschanged from +30 to +40 ptsfrom the 2nd selection onwards

Fulgrim

  • Decreasedpoints350340changed from 350 to 340
  • Lost"Serpentine" ability
    Before
    Each time this model makes a Normal, Advance or Fall Back move, it can move over sections of terrain features that are 4" or less in height.
  • Gained+ "Mobile" keyword

Lucius the Eternal

  • Decreasedpoints130120changed from 130 to 120

Maulerfiend

  • Decreasedpoints130120changed from 130 to 120

Sorcerer

  • Decreasedpoints6055changed from 60 to 55

Dark Apparitions (stratagem)

  • Updatedeffect
    Before
    … (instead of more than 9"). provided it is also set up wholly within 9" of one or more friendly EMPEROR’S CHILDREN units.
    After
    … (instead of more than 8"). provided it is also set up wholly within 8" of one or more friendly EMPEROR’S CHILDREN units.

Exalted Patron (enhancement)

  • Updateddescription
    Before
    … characteristic of the bearer. In the Declare Battle Formations step, the bearer can be attached to a FLAWLESS BLADES unit.
    After
    … characteristic of the bearer.

Frenzied Host (detachment)

  • Changedforce dispositionDisruptionReconnaissancechanged from Disruption to Reconnaissance

Spectacle of Slaughter (detachment)

  • Changedforce dispositionPurge the FoeDisruptionchanged from Purge the Foe to Disruption

Carnival of Excess (detachment)

  • Changedforce dispositionPriority AssetsDisruptionchanged from Priority Assets to Disruption

Coterie of the Conceited (detachment)

  • Changedforce dispositionPurge the FoePriority Assetschanged from Purge the Foe to Priority Assets

Data version 895

2026-07-15

Keyword and points updates to Tyranids, Agents of the Imperium, and 3 other factions

Tyranids

Toxicrene

  • Gained+ "Frame" keyword

Tyrannocyte

  • Gained+ "Frame" keyword

Tyrannofex

  • Gained+ "Frame" keyword

Heretic Astartes

Fabius Bile

  • Updatedlore

Agents of the Imperium

Callidus Assassin

  • Added+ Veiled Blade Elimination Force points option (140 pts)

Culexus Assassin

  • Added+ Veiled Blade Elimination Force points option (125 pts)

Eversor Assassin

  • Added+ Veiled Blade Elimination Force points option (145 pts)

Vindicare Assassin

  • Added+ Veiled Blade Elimination Force points option (155 pts)

Leagues of Votann

Built To Last (stratagem)

  • Updatedturn restriction

Data version 886

2026-06-30

Additional selection costs added across all factions

Dark Angels

Deathwing Knights

  • Added+ additional selection cost (+20 pts)

Inner Circle Companions

  • Added+ additional selection cost (+10 pts)

Land Speeder Vengeance

  • Added+ additional selection cost (+10 pts)

Ravenwing Black Knights

  • Added+ additional selection cost (+10 pts)

Ravenwing Command Squad

  • Added+ additional selection cost (+10 pts)

Death Guard

Chaos Land Raider

  • Added+ additional selection cost (+20 pts)

Chaos Predator Annihilator

  • Added+ additional selection cost (+10 pts)

Chaos Predator Destructor

  • Added+ additional selection cost (+10 pts)

Deathshroud Terminators

  • Added+ additional selection cost (+10 pts)

Defiler

  • Added+ additional selection cost (+30 pts)

Foetid Bloat-Drone

  • Added+ additional selection cost (+10 pts)

Foetid Bloat-Drone with Heavy Blight Launcher

  • Added+ additional selection cost (+10 pts)

Plagueburst Crawler

  • Added+ additional selection cost (+25 pts)

Tyranids

Exocrine

  • Added+ additional selection cost (+10 pts)

Genestealers

  • Added+ additional selection cost (+10 pts)

Harridan

  • Added+ additional selection cost (+50 pts)

Haruspex

  • Added+ additional selection cost (+10 pts)

Hierophant

  • Added+ additional selection cost (+100 pts)

Hive Guard

  • Added+ additional selection cost (+10 pts)

Hyperadapted Raveners

  • Added+ additional selection cost (+10 pts)

Maleceptor

  • Added+ additional selection cost (+10 pts)

Neurolictor

  • Added+ additional selection cost (+10 pts)

Norn Assimilator

  • Added+ additional selection cost (+20 pts)

Norn Emissary

  • Added+ additional selection cost (+20 pts)

Pyrovores

  • Added+ additional selection cost (+10 pts)

Raveners

  • Added+ additional selection cost (+10 pts)

Screamer-Killer

  • Added+ additional selection cost (+10 pts)

Tyrannofex

  • Added+ additional selection cost (+10 pts)

Adeptus Astartes

Aggressor Squad

  • Added+ additional selection cost (+10 pts)

Assault Intercessors with Jump Packs

  • Added+ additional selection cost (+10 pts)

Astraeus

  • Added+ additional selection cost (+50 pts)

Ballistus Dreadnought

  • Added+ additional selection cost (+10 pts)

Bladeguard Veteran Squad

  • Added+ additional selection cost (+10 pts)

Brutalis Dreadnought

  • Added+ additional selection cost (+10 pts)

Desolation Squad

  • Added+ additional selection cost (+30 pts)

Eradicator Squad

  • Added+ additional selection cost (+10 pts)

Eradicator Squad with Heavy Bolters

  • Added+ additional selection cost (+10 pts)

Gladiator Lancer

  • Added+ additional selection cost (+10 pts)

Gladiator Reaper

  • Added+ additional selection cost (+10 pts)

Gladiator Valiant

  • Added+ additional selection cost (+10 pts)

Inceptor Squad

  • Added+ additional selection cost (+15 pts)

Incursor Squad

  • Added+ additional selection cost (+10 pts)

Infiltrator Squad

  • Added+ additional selection cost (+10 pts)

Land Raider

  • Added+ additional selection cost (+20 pts)

Land Raider Crusader

  • Added+ additional selection cost (+20 pts)

Land Raider Redeemer

  • Added+ additional selection cost (+20 pts)

Land Speeder

  • Added+ additional selection cost (+10 pts)

Predator Annihilator

  • Added+ additional selection cost (+10 pts)

Predator Destructor

  • Added+ additional selection cost (+10 pts)

Redemptor Dreadnought

  • Added+ additional selection cost (+15 pts)

Repulsor

  • Added+ additional selection cost (+20 pts)

Repulsor Executioner

  • Added+ additional selection cost (+20 pts)

Scout Squad

  • Added+ additional selection cost (+10 pts)

Storm Speeder Hailstrike

  • Added+ additional selection cost (+10 pts)

Storm Speeder Hammerstrike

  • Added+ additional selection cost (+10 pts)

Storm Speeder Thunderstrike

  • Added+ additional selection cost (+10 pts)

Stormraven Gunship

  • Added+ additional selection cost (+20 pts)

Vanguard Veteran Squad with Jump Packs

  • Added+ additional selection cost (+10 pts)

Victrix Honour Guard

  • Added+ additional selection cost (+20 pts)

Vindicator

  • Added+ additional selection cost (+15 pts)

Whirlwind

  • Added+ additional selection cost (+20 pts)

Blood Angels

Baal Predator

  • Added+ additional selection cost (+10 pts)

Death Company Dreadnought

  • Added+ additional selection cost (+10 pts)

Death Company Marines

  • Added+ additional selection cost (+10 pts)

Death Company Marines with Bolt Rifles

  • Added+ additional selection cost (+10 pts)

Death Company Marines with Jump Packs

  • Added+ additional selection cost (+15 pts)

Sanguinary Guard

  • Added+ additional selection cost (+20 pts)

Sanguinary Priest

  • Added+ additional selection cost (+10 pts)

Black Templars

Gladiator Lancer

  • Added+ additional selection cost (+10 pts)

Gladiator Reaper

  • Added+ additional selection cost (+10 pts)

Gladiator Valiant

  • Added+ additional selection cost (+10 pts)

Land Raider Crusader

  • Added+ additional selection cost (+20 pts)

Marshal

  • Added+ additional selection cost (+10 pts)

Repulsor

  • Added+ additional selection cost (+20 pts)

Repulsor Executioner

  • Added+ additional selection cost (+20 pts)

Sword Brethren Squad

  • Added+ additional selection cost (+15 pts)

Space Wolves

Fenrisian Wolves

  • Added+ additional selection cost (+5 pts)

Thunderwolf Cavalry

  • Added+ additional selection cost (+10 pts)

Venerable Dreadnought

  • Added+ additional selection cost (+10 pts)

Wolf Guard Headtakers

  • Added+ additional selection cost (+10 pts)

Wolf Guard Terminators

  • Added+ additional selection cost (+10 pts)

Wolf Scouts

  • Added+ additional selection cost (+10 pts)

Wulfen

  • Added+ additional selection cost (+10 pts)

Wulfen Dreadnought

  • Added+ additional selection cost (+10 pts)

Wulfen with Storm Shields

  • Added+ additional selection cost (+10 pts)

Deathwatch

Fortis Kill Team

  • Added+ additional selection cost (+15 pts)

Indomitor Kill Team

  • Added+ additional selection cost (+15 pts)

Spectrus Kill Team

  • Added+ additional selection cost (+10 pts)

Talonstrike Kill Team

  • Added+ additional selection cost (+15 pts)

Thousand Sons

Chaos Land Raider

  • Added+ additional selection cost (+20 pts)

Chaos Predator Annihilator

  • Added+ additional selection cost (+10 pts)

Chaos Predator Destructor

  • Added+ additional selection cost (+10 pts)

Chaos Vindicator

  • Added+ additional selection cost (+10 pts)

Daemon Prince of Tzeentch with Wings

  • Added+ additional selection cost (+10 pts)

Defiler

  • Added+ additional selection cost (+30 pts)

Forgefiend

  • Added+ additional selection cost (+10 pts)

Maulerfiend

  • Added+ additional selection cost (+10 pts)

Mutalith Vortex Beast

  • Added+ additional selection cost (+20 pts)

Rubric Marines

  • Added+ additional selection cost (+10 pts)

Scarab Occult Terminators

  • Added+ additional selection cost (+15 pts)

Sorcerer in Terminator Armour

  • Added+ additional selection cost (+10 pts)

World Eaters

Chaos Land Raider

  • Added+ additional selection cost (+20 pts)

Chaos Predator Annihilator

  • Added+ additional selection cost (+10 pts)

Chaos Predator Destructor

  • Added+ additional selection cost (+10 pts)

Chaos Terminators

  • Added+ additional selection cost (+10 pts)

Defiler

  • Added+ additional selection cost (+30 pts)

Eightbound

  • Added+ additional selection cost (+10 pts)

Exalted Eightbound

  • Added+ additional selection cost (+10 pts)

Forgefiend

  • Added+ additional selection cost (+15 pts)

Khorne Lord of Skulls

  • Added+ additional selection cost (+30 pts)

Maulerfiend

  • Added+ additional selection cost (+10 pts)

Heretic Astartes

Accursed Cultists

  • Added+ additional selection cost (+20 pts)

Chaos Land Raider

  • Added+ additional selection cost (+20 pts)

Chaos Predator Annihilator

  • Added+ additional selection cost (+10 pts)

Chaos Predator Destructor

  • Added+ additional selection cost (+10 pts)

Chaos Vindicator

  • Added+ additional selection cost (+10 pts)

Chosen

  • Added+ additional selection cost (+10 pts)

Cultist Firebrand

  • Added+ additional selection cost (+5 pts)

Dark Commune

  • Added+ additional selection cost (+10 pts)

Defiler

  • Added+ additional selection cost (+30 pts)

Forgefiend

  • Added+ additional selection cost (+10 pts)

Havocs

  • Added+ additional selection cost (+10 pts)

Khorne Lord of Skulls

  • Added+ additional selection cost (+25 pts)

Mutilators

  • Added+ additional selection cost (+10 pts)

Obliterators

  • Added+ additional selection cost (+10 pts)

Possessed

  • Added+ additional selection cost (+10 pts)

Raptors

  • Added+ additional selection cost (+10 pts)

Red Corsairs Raiders

  • Added+ additional selection cost (+10 pts)

Venomcrawler

  • Added+ additional selection cost (+10 pts)

Warp Talons

  • Added+ additional selection cost (+10 pts)

Legiones Daemonica

Bloodcrushers

  • Added+ additional selection cost (+10 pts)

Bloodthirster

  • Added+ additional selection cost (+15 pts)

Great Unclean One

  • Added+ additional selection cost (+15 pts)

Keeper of Secrets

  • Added+ additional selection cost (+15 pts)

Lord of Change

  • Added+ additional selection cost (+15 pts)

Rendmaster on Blood Throne

  • Added+ additional selection cost (+20 pts)

Soul Grinder

  • Added+ additional selection cost (+15 pts)

Chaos Knights

Chaos Acastus Knight Asterius

  • Added+ additional selection cost (+75 pts)

Chaos Acastus Knight Porphyrion

  • Added+ additional selection cost (+75 pts)

Chaos Cerastus Knight Acheron

  • Added+ additional selection cost (+15 pts)

Chaos Cerastus Knight Atrapos

  • Added+ additional selection cost (+20 pts)

Chaos Cerastus Knight Castigator

  • Added+ additional selection cost (+15 pts)

Chaos Cerastus Knight Lancer

  • Added+ additional selection cost (+20 pts)

Chaos Questoris Knight Magaera

  • Added+ additional selection cost (+15 pts)

Chaos Questoris Knight Styrix

  • Added+ additional selection cost (+15 pts)

Knight Abominant

  • Added+ additional selection cost (+15 pts)

Knight Desecrator

  • Added+ additional selection cost (+15 pts)

Knight Despoiler

  • Added+ additional selection cost (+20 pts)

Knight Rampager

  • Added+ additional selection cost (+15 pts)

Knight Ruinator

  • Added+ additional selection cost (+15 pts)

Knight Tyrant

  • Added+ additional selection cost (+20 pts)

War Dog Moirax

  • Added+ additional selection cost (+10 pts)

Astra Militarum

Attilan Rough Riders

  • Added+ additional selection cost (+5 pts)

Baneblade

  • Added+ additional selection cost (+20 pts)

Banehammer

  • Added+ additional selection cost (+20 pts)

Banesword

  • Added+ additional selection cost (+20 pts)

Basilisk

  • Added+ additional selection cost (+20 pts)

Bullgryn Squad

  • Added+ additional selection cost (+15 pts)

Cyclops Demolition Vehicle

  • Added+ additional selection cost (+5 pts)

Deathstrike

  • Added+ additional selection cost (+10 pts)

Doomhammer

  • Added+ additional selection cost (+20 pts)

Hellhammer

  • Added+ additional selection cost (+20 pts)

Hellhound

  • Added+ additional selection cost (+10 pts)

Kasrkin

  • Added+ additional selection cost (+10 pts)

Krieg Combat Engineers

  • Added+ additional selection cost (+10 pts)

Leman Russ Battle Tank

  • Added+ additional selection cost (+10 pts)

Leman Russ Commander

  • Added+ additional selection cost (+15 pts)

Leman Russ Demolisher

  • Added+ additional selection cost (+10 pts)

Leman Russ Eradicator

  • Added+ additional selection cost (+10 pts)

Leman Russ Executioner

  • Added+ additional selection cost (+10 pts)

Leman Russ Exterminator

  • Added+ additional selection cost (+10 pts)

Leman Russ Punisher

  • Added+ additional selection cost (+10 pts)

Leman Russ Vanquisher

  • Added+ additional selection cost (+10 pts)

Manticore

  • Added+ additional selection cost (+20 pts)

Militarum Tempestus Command Squad

  • Added+ additional selection cost (+10 pts)

Rogal Dorn Battle Tank

  • Added+ additional selection cost (+15 pts)

Rogal Dorn Commander

  • Added+ additional selection cost (+15 pts)

Shadowsword

  • Added+ additional selection cost (+20 pts)

Stormlord

  • Added+ additional selection cost (+20 pts)

Stormsword

  • Added+ additional selection cost (+20 pts)

Tempestus Scions

  • Added+ additional selection cost (+10 pts)

Valkyrie

  • Added+ additional selection cost (+10 pts)

Wyvern

  • Added+ additional selection cost (+20 pts)

Imperial Knights

Acastus Knight Asterius

  • Added+ additional selection cost (+75 pts)

Acastus Knight Porphyrion

  • Added+ additional selection cost (+75 pts)

Armiger Moirax

  • Added+ additional selection cost (+10 pts)

Cerastus Knight Acheron

  • Added+ additional selection cost (+15 pts)

Cerastus Knight Atrapos

  • Added+ additional selection cost (+20 pts)

Cerastus Knight Castigator

  • Added+ additional selection cost (+15 pts)

Cerastus Knight Lancer

  • Added+ additional selection cost (+20 pts)

Knight Castellan

  • Added+ additional selection cost (+20 pts)

Knight Crusader

  • Added+ additional selection cost (+20 pts)

Knight Defender

  • Added+ additional selection cost (+20 pts)

Knight Destrier

  • Added+ additional selection cost (+15 pts)

Knight Errant

  • Added+ additional selection cost (+15 pts)

Knight Gallant

  • Added+ additional selection cost (+15 pts)

Knight Paladin

  • Added+ additional selection cost (+15 pts)

Knight Preceptor

  • Added+ additional selection cost (+15 pts)

Knight Valiant

  • Added+ additional selection cost (+15 pts)

Knight Warden

  • Added+ additional selection cost (+15 pts)

Questoris Knight Magaera

  • Added+ additional selection cost (+15 pts)

Questoris Knight Styrix

  • Added+ additional selection cost (+15 pts)

Grey Knights

Brotherhood Librarian

  • Added+ additional selection cost (+10 pts)

Brotherhood Terminator Squad

  • Added+ additional selection cost (+10 pts)

Grand Master in Nemesis Dreadknight

  • Added+ additional selection cost (+15 pts)

Grey Knights Thunderhawk Gunship

  • Added+ additional selection cost (+50 pts)

Interceptor Squad

  • Added+ additional selection cost (+10 pts)

Land Raider

  • Added+ additional selection cost (+20 pts)

Land Raider Crusader

  • Added+ additional selection cost (+20 pts)

Land Raider Redeemer

  • Added+ additional selection cost (+20 pts)

Nemesis Dreadknight

  • Added+ additional selection cost (+15 pts)

Paladin Squad

  • Added+ additional selection cost (+15 pts)

Purgation Squad

  • Added+ additional selection cost (+10 pts)

Purifier Squad

  • Added+ additional selection cost (+10 pts)

Stormraven Gunship

  • Added+ additional selection cost (+20 pts)

Venerable Dreadnought

  • Added+ additional selection cost (+10 pts)

Adepta Sororitas

Castigator

  • Added+ additional selection cost (+10 pts)

Celestian Sacresants

  • Added+ additional selection cost (+15 pts)

Dominion Squad

  • Added+ additional selection cost (+10 pts)

Exorcist

  • Added+ additional selection cost (+40 pts)

Hospitaller

  • Added+ additional selection cost (+10 pts)

Immolator

  • Added+ additional selection cost (+10 pts)

Paragon Warsuits

  • Added+ additional selection cost (+10 pts)

Retributor Squad

  • Added+ additional selection cost (+10 pts)

Seraphim Squad

  • Added+ additional selection cost (+10 pts)

Adeptus Mechanicus

Hastarii Exterminators

  • Added+ additional selection cost (+15 pts)

Hastarii Fusiliers

  • Added+ additional selection cost (+15 pts)

Ironstrider Ballistarii

  • Added+ additional selection cost (+15 pts)

Kastelan Robots

  • Added+ additional selection cost (+20 pts)

Pteraxii Skystalkers

  • Added+ additional selection cost (+10 pts)

Pteraxii Sterylizors

  • Added+ additional selection cost (+10 pts)

Sicarian Infiltrators

  • Added+ additional selection cost (+10 pts)

Sicarian Ruststalkers

  • Added+ additional selection cost (+10 pts)

Adeptus Custodes

Ares Gunship

  • Added+ additional selection cost (+30 pts)

Blade Champion

  • Added+ additional selection cost (+15 pts)

Caladius Grav-tank

  • Added+ additional selection cost (+15 pts)

Contemptor-Achillus Dreadnought

  • Added+ additional selection cost (+15 pts)

Contemptor-Galatus Dreadnought

  • Added+ additional selection cost (+15 pts)

Coronus Grav-carrier

  • Added+ additional selection cost (+20 pts)

Custodian Guard

  • Added+ additional selection cost (+10 pts)

Custodian Guard with Adrasite and Pyrithite Spears

  • Added+ additional selection cost (+10 pts)

Custodian Wardens

  • Added+ additional selection cost (+20 pts)

Orion Assault Dropship

  • Added+ additional selection cost (+50 pts)

Telemon Heavy Dreadnought

  • Added+ additional selection cost (+20 pts)

Venerable Contemptor Dreadnought

  • Added+ additional selection cost (+15 pts)

Venerable Land Raider

  • Added+ additional selection cost (+20 pts)

Orks

Big Mek Dakkarig

  • Added+ additional selection cost (+10 pts)

Big Mek with Shokk Attack Gun

  • Added+ additional selection cost (+10 pts)

Breaka Boyz

  • Added+ additional selection cost (+10 pts)

Deff Dread

  • Added+ additional selection cost (+10 pts)

Flash Gitz

  • Added+ additional selection cost (+10 pts)

Gargantuan Squiggoth

  • Added+ additional selection cost (+50 pts)

Gorkanaut

  • Added+ additional selection cost (+20 pts)

Killa Kans

  • Added+ additional selection cost (+10 pts)

Lootas

  • Added+ additional selection cost (+10 pts)

Meganobz

  • Added+ additional selection cost (+20 pts)

Mek Gunz

  • Added+ additional selection cost (+10 pts)

Morkanaut

  • Added+ additional selection cost (+20 pts)

Nobz

  • Added+ additional selection cost (+10 pts)

Stompa

  • Added+ additional selection cost (+100 pts)

Tankbustas

  • Added+ additional selection cost (+10 pts)

Leagues of Votann

Brôkhyr Thunderkyn

  • Added+ additional selection cost (+10 pts)

Einhyr Hearthguard

  • Added+ additional selection cost (+10 pts)

Hekaton Land Fortress

  • Added+ additional selection cost (+15 pts)

Hernkyn Pioneers

  • Added+ additional selection cost (+10 pts)

Ironkin Steeljacks with Heavy Volkanite Disintegrators

  • Added+ additional selection cost (+10 pts)

Ironkin Steeljacks with Melee Weapons

  • Added+ additional selection cost (+10 pts)

T'au Empire

AX-1-0 Tiger Shark

  • Added+ additional selection cost (+60 pts)

Broadside Battlesuits

  • Added+ additional selection cost (+20 pts)

Crisis Fireknife Battlesuits

  • Added+ additional selection cost (+10 pts)

Crisis Starscythe Battlesuits

  • Added+ additional selection cost (+10 pts)

Crisis Sunforge Battlesuits

  • Added+ additional selection cost (+10 pts)

Ghostkeel Battlesuit

  • Added+ additional selection cost (+10 pts)

Hammerhead Gunship

  • Added+ additional selection cost (+10 pts)

Kroot Farstalkers

  • Added+ additional selection cost (+10 pts)

Krootox Rampagers

  • Added+ additional selection cost (+10 pts)

Piranhas

  • Added+ additional selection cost (+10 pts)

Riptide Battlesuit

  • Added+ additional selection cost (+30 pts)

Stealth Battlesuits

  • Added+ additional selection cost (+10 pts)

Stormsurge

  • Added+ additional selection cost (+25 pts)

Ta'unar Supremacy Armour

  • Added+ additional selection cost (+100 pts)

Tiger Shark

  • Added+ additional selection cost (+50 pts)

Necrons

Canoptek Wraiths

  • Added+ additional selection cost (+20 pts)

Chronomancer

  • Added+ additional selection cost (+10 pts)

Deathmarks

  • Added+ additional selection cost (+10 pts)

Doomsday Ark

  • Added+ additional selection cost (+20 pts)

Lokhust Destroyers

  • Added+ additional selection cost (+10 pts)

Lokhust Heavy Destroyers

  • Added+ additional selection cost (+10 pts)

Monolith

  • Added+ additional selection cost (+20 pts)

Obelisk

  • Added+ additional selection cost (+30 pts)

Ophydian Destroyers

  • Added+ additional selection cost (+10 pts)

Seraptek Heavy Construct

  • Added+ additional selection cost (+30 pts)

Skorpekh Destroyers

  • Added+ additional selection cost (+10 pts)

Technomancer

  • Added+ additional selection cost (+10 pts)

Tesseract Vault

  • Added+ additional selection cost (+20 pts)

Tomb Blades

  • Added+ additional selection cost (+10 pts)

Transcendent C'tan

  • Added+ additional selection cost (+20 pts)

Triarch Stalker

  • Added+ additional selection cost (+10 pts)

Asuryani

Corsair Skyreavers

  • Added+ additional selection cost (+10 pts)

D-cannon Platform

  • Added+ additional selection cost (+15 pts)

Fire Dragons

  • Added+ additional selection cost (+10 pts)

Night Spinner

  • Added+ additional selection cost (+20 pts)

Swooping Hawks

  • Added+ additional selection cost (+15 pts)

Warp Spiders

  • Added+ additional selection cost (+15 pts)

Wraithknight

  • Added+ additional selection cost (+20 pts)

Wraithknight with Ghostglaive

  • Added+ additional selection cost (+20 pts)

Ynnari Incubi

  • Added+ additional selection cost (+10 pts)

Drukhari

Hellions

  • Added+ additional selection cost (+10 pts)

Incubi

  • Added+ additional selection cost (+10 pts)

Mandrakes

  • Added+ additional selection cost (+10 pts)

Ravager

  • Added+ additional selection cost (+10 pts)

Reavers

  • Added+ additional selection cost (+10 pts)

Scourges with Heavy Weapons

  • Added+ additional selection cost (+10 pts)

Scourges with Shardcarbines

  • Added+ additional selection cost (+10 pts)

Talos

  • Added+ additional selection cost (+10 pts)

Genestealer Cults

Aberrants

  • Added+ additional selection cost (+10 pts)

Abominant

  • Added+ additional selection cost (+10 pts)

Achilles Ridgerunners

  • Added+ additional selection cost (+10 pts)

Atalan Jackals

  • Added+ additional selection cost (+10 pts)

Goliath Rockgrinder

  • Added+ additional selection cost (+10 pts)

Hybrid Metamorphs

  • Added+ additional selection cost (+10 pts)

Purestrain Genestealers

  • Added+ additional selection cost (+10 pts)

Emperor's Children

Chaos Land Raider

  • Added+ additional selection cost (+20 pts)

Daemon Prince of Slaanesh

  • Added+ additional selection cost (+15 pts)

Daemon Prince of Slaanesh with Wings

  • Added+ additional selection cost (+30 pts)

Defiler

  • Added+ additional selection cost (+30 pts)

Lord Exultant

  • Added+ additional selection cost (+10 pts)

Maulerfiend

  • Added+ additional selection cost (+10 pts)

Noise Marines

  • Added+ additional selection cost (+15 pts)

Data version 879

2026-06-19

Updates to Asuryani, Adeptus Astartes, T'au Empire, and 1 other faction

Adeptus Astartes

Apothecary

  • Updated"Support" ability, removed Bladeguard Veteran Squad from attachable datasheets
    Before
    … ■ ASSAULT SQUAD ■ BLADEGUARD VETERAN SQUAD ■ CRUSADER SQUAD ■ DEATHWATCH …
    After
    … ■ ASSAULT SQUAD ■ CRUSADER SQUAD ■ DEATHWATCH …

Captain

  • Updatedleader rule, removed Desolation Squad from attachable datasheets

Librarian in Phobos Armour

  • Updatedleader rule, removed Scout Squad from attachable datasheets

Agents of the Imperium

Micromelta Rounds (enhancement)

  • Added+ "DNU" keyword

T'au Empire

Strike Swiftly (enhancement)

  • Updateddescription, now specifies selected units gain Scouts 6" ability until end of battle
    Before
    … have the Scouts ability.
    After
    … have the Scouts ability. Until the end of the battle, all models in the selected units have the Scouts 6" ability.

Asuryani

Warlock Conclave

  • Updatedleader rule, gained ability to join Guardian Defenders or Storm Guardians at the Declare Battle Formations step

Warlock Skyrunners

  • Updatedleader rule, gained ability to join Windriders at the Declare Battle Formations step

Wave Serpent

  • Updatedtransport rule, changed capacity from Aeldari Infantry to Asuryani Infantry

Spirit Stone of Raelyth (enhancement)

  • Changedkeyword from "Asuryani" to "Aeldari"

Guiding Presence (enhancement)

  • Changedkeyword from "Asuryani" to "Aeldari"

Data version 875

2026-06-18

Leader and Support ability updates across 10 factions

Adeptus Astartes

Judiciar

  • Removed"Support" ability
    Before
    This model can be attached to the following units: ■ ASSAULT INTERCESSOR SQUAD ■ BLADEGUARD VETERAN SQUAD ■ INFERNUS SQUAD ■ INTERCESSOR SQUAD ■ STERNGUARD VETERAN SQUAD

Lieutenant

  • Removedleader attachment rule

Lieutenant in Phobos Armour

  • Removedleader attachment rule

Heretic Astartes

Sorcerer

  • Updatedleader attachment rule (removed Infractors, Noise Marines, Tormentors)

Astra Militarum

Cadian Recon Squad

  • Changed"Lasgun" gained Ballistic Skill 4+

Adepta Sororitas

Ministorum Priest

  • Updatedleader attachment rule (removed Cadian Shock Troops, Catachan Jungle Fighters, Death Korps of Krieg, Kasrkin, Krieg Combat Engineers, Tempestus Scions)

Adeptus Mechanicus

Tech-Priest Enginseer

  • Updatedleader attachment rule (removed Servitor Battleclade)

Doctrina Imperatives (army rule)

  • Updatedrules text
    Before
    … unit have the [HEAVY] ability. ■ Improve the Ballistic …
    After
    … unit have the [HEAVY] ability ■ Improve the Ballistic …

Adeptus Custodes

Knight-Centura

  • Removed"Support" ability
    Before
    This model can be attached to the following units: ■ PROSECUTORS ■ VIGILATORS ■ WITCHSEEKERS

Orks

Big Mek

  • Updatedleader attachment rule (removed Flash Gitz)

Big Mek in Mega Armour

  • Updatedleader attachment rule (removed Mek Gunz)

Big Mek with Shokk Attack Gun

  • Updatedleader attachment rule (removed Flash Gitz)

Bigboss

  • Removed"Support" ability
    Before
    This model can be attached to the following units: ■ BOYZ ■ BREAKA BOYZ ■ NOBZ

Mek

  • Removed"Support" ability
    Before
    This model can be attached to the following units: ■ BOYZ ■ FLASH GITZ ■ MEK GUNZ ■ NOBZ ■ TANKBUSTAS

Painboss

  • Removed"Support" ability
    Before
    This model can be attached to the following units: ■ BEAST SNAGGA BOYZ ■ SQUIGHOG BOYZ

Painboy

  • Updated"Support" ability (removed Flash Gitz from attachment list)
    Before
    … ■ BURNA BOYZ ■ FLASH GITZ ■ LOOTAS ■ NOBZ ■ TANKBUSTAS
    After
    … ■ BURNA BOYZ ■ LOOTAS ■ NOBZ ■ TANKBUSTAS

Weirdboy

  • Removed"Support" ability
    Before
    This model can be attached to the following units: ■ BEAST SNAGGA BOYZ ■ BOYZ

Extra Platin' (enhancement)

  • Updatedkeywords (gained "Orks", lost "Wartrakk" and "'Ardmob")

Rallying War Cry (enhancement)

  • Updatedkeywords (gained "Orks", lost "'Ardmob" and "Warboss")

T'au Empire

Ethereal

  • Removed"Support" ability
    Before
    This model can be attached to the following units: ■ BREACHER TEAM ■ STRIKE TEAM

Kroot Flesh Shaper

  • Removed"Support" ability
    Before
    This model can be attached to the following units: ■ KROOT CARNIVORES ■ KROOT FARSTALKERS

Kroot Trail Shaper

  • Removed"Support" ability
    Before
    This model can be attached to the following units: ■ KROOT CARNIVORES ■ KROOT FARSTALKERS

Asuryani

Eldrad Ulthran

  • Updatedleader attachment rule (removed special dual-attachment text)

Warlock Conclave

  • Updatedleader attachment rule (removed special join rule)

Warlock Skyrunners

  • Updatedleader attachment rule (removed special join rule)

Emperor's Children

Lord Exultant

  • Updatedleader attachment rule (removed Flawless Blades)

Lord Kakophonist

  • Updatedleader attachment rule (removed Tormentors)

Data version 867

2026-06-17

11th Edition launch — complete data for 29 factions

Dark Angels

Asmodai

  • Added

Azrael

  • Added

Belial

  • Added

Deathwing Knights

  • Added

Deathwing Terminator Squad

  • Added

Ezekiel

  • Added

Inner Circle Companions

  • Added

Land Speeder Vengeance

  • Added

Lazarus

  • Added

Lion El'Jonson

  • Added

Nephilim Jetfighter

  • Added

Ravenwing Black Knights

  • Added

Ravenwing Command Squad

  • Added

Ravenwing Dark Talon

  • Added

Ravenwing Darkshroud

  • Added

Sammael

  • Added

Inner Circle Task Force, Darkflight Pursuit, Interrogation Conclave, Dark Age Arsenal, Unforgiven Task Force, The Vengeful Brethren, Lion's Blade Task Force, Company of Hunters, Wrath of the Rock (detachment)

  • Added+ with 36 stratagems and 26 enhancements

Oath of Moment (army rule)

  • Added
    After
    This ability is described in full in the Army Rules section of *Codex: Space Marines*.

Space Marine Chapters (army rule)

  • Added
    After
    ■ If an ADEPTUS ASTARTES unit has a second Faction keyword on its datasheet, that Faction keyword is the name of that unit’s Chapter. For example, Marneus Calgar has both the ADEPTUS ASTARTES and ULTRAMARINES Faction keywords, and is therefore from the Ultramarines Chapter. ■ You cannot include units from more than one Chapter in your army. ■ If your army includes one or more BLACK TEMPLARS units, it cannot include any ADEPTUS ASTARTES PSYKER models, and cannot include any of the following models that do not have the Black Templars keyword: GLADIATOR LANCER; GLADIATOR REAPER; GLADIATOR VALIANT; IMPULSOR; REPULSOR; REPULSOR EXECUTIONER. ■ If your army includes one or more SPACE WOLVES units, it cannot include any of the following units: APOTHECARY; DEVASTATOR SQUAD; TACTICAL SQUAD. DEATHWATCH ■ Your army can include ADEPTUS ASTARTES DEATHWATCH units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter. ■ With the exception of KILL TEAM CASSIUS (see *Legends: Agents of the Imperium*), your army cannot include any AGENTS OF THE IMPERIUM DEATHWATCH units. ■ Your army cannot include any of the following units: ASSAULT SQUAD; ASSAULT SQUAD WITH JUMP PACKS; ATTACK BIKE SQUAD; DEVASTATOR SQUAD; LAND SPEEDER STORM; RELIC TERMINATOR SQUAD; SCOUT BIKE SQUAD; SCOUT SQUAD; SCOUT SNIPER SQUAD; TACTICAL SQUAD; TERMINATOR ASSAULT SQUAD; TERMINATOR SQUAD.

The Unforgiven (army rule)

  • Added
    After
    ■ If an ADEPTUS ASTARTES unit has a second Faction keyword on its datasheet, that Faction keyword is the name of that unit’s Chapter. For example, Asmodai has both the ADEPTUS ASTARTES and DARK ANGELS Faction keywords, and is therefore from the Dark Angels Chapter. ■ You cannot include units from more than one Chapter in your army. Designer’s Note: The rules presented in this section assume that the ADEPTUS ASTARTES units in your army are from the Dark Angels Chapter, but they can also be used to represent any Dark Angels successor Chapter, such as one described in the background section of this book, or even one of your own invention. However, players who wish to faithfully recreate the Dark Angels Chapter on the tabletop should only include DARK ANGELS EPIC HEROES if their collection is intended to represent the First Founding Chapter itself; Ezekiel is the Chief Librarian of the Dark Angels, for example, and not of any of their successors.

The Ravenwing (army rule)

  • Added
    After
    The following ADEPTUS ASTARTES units gain the RAVENWING keyword if they are drawn from the Dark Angels Chapter: ■ MOUNTED units ■ VEHICLE units that can FLY

The Deathwing (army rule)

  • Added
    After
    The following ADEPTUS ASTARTES units gain the DEATHWING keyword if they are drawn from the Dark Angels Chapter: ■ TERMINATOR units ■ BLADEGUARD ANCIENT, BLADEGUARD VETERAN SQUAD, STERNGUARD VETERAN SQUAD and VANGUARD VETERAN SQUAD WITH JUMP PACKS units ■ LAND RAIDER, LAND RAIDER CRUSADER, LAND RAIDER REDEEMER, REPULSOR and REPULSOR EXECUTIONER units ■ DREADNOUGHT units

Death Guard

Biologus Putrifier

  • Added

Blightlord Terminators

  • Added

Chaos Land Raider

  • Added

Chaos Predator Annihilator

  • Added

Chaos Predator Destructor

  • Added

Chaos Rhino

  • Added

Chaos Spawn

  • Added

Daemon Prince of Nurgle

  • Added

Daemon Prince of Nurgle with Wings

  • Added

Deathshroud Terminators

  • Added

Defiler

  • Added

Foetid Bloat-Drone

  • Added

Foetid Bloat-Drone with Heavy Blight Launcher

  • Added

Foul Blightspawn

  • Added

Helbrute

  • Added

Icon Bearer

  • Added

Lord of Contagion

  • Added

Lord of Poxes

  • Added

Lord of Virulence

  • Added

Malignant Plaguecaster

  • Added

Miasmic Malignifier

  • Added

Mortarion

  • Added

Myphitic Blight-haulers

  • Added

Noxious Blightbringer

  • Added

Plague Marines

  • Added

Plague Surgeon

  • Added

Plagueburst Crawler

  • Added

Poxwalkers

  • Added

Tallyman

  • Added

Typhus

  • Added

Maggot Lords, Paragons of Putrescence, Virulent Vectorium, Tallyband Summoners, Contagion Engines, Flyblown Host, Champions of Contagion, Mortarion's Hammer, Shamblerot Vectorium, Death Lord's Chosen (detachment)

  • Added+ with 47 stratagems and 31 enhancements

Nurgle's Gift (Aura) (army rule)

  • Added
    After
    If your Army Faction is DEATH GUARD, while an enemy unit is within Contagion Range of one or more DEATH GUARD models from your army, it is Afflicted (see below). CONTAGION RANGE Contagion Range changes over the course of the battle: - - - Contagion Range cannot be greater than 12" after modifiers. Afflicted During the Declare Battle Formations step, select one of the Plagues below. Until the end of the battle, while an enemy unit is Afflicted, subtract 1 from the Toughness characteristic of models in that unit, and that unit has the effect of your chosen Plague. *This horrifying affliction sees the minds and senses of the victim gnawed gradually away from within.* Each time a model in this unit makes a melee attack, subtract 1 from the Hit roll. *Limbs shuddering with fever palsy, bones turned brittle as glass, these warriors can barely act to defend themselves.* Worsen the Save characteristic of models in this unit by 1. *Victims of this insidious ailment become glassy eyed and morose as their very animus and essence decay.* Worsen the Move, Leadership, and Objective Control characteristics of models in this unit by 1 (this rule can only worsen a model’s Objective Control characteristic to a minimum of 1).

Pact of Decay (army rule)

  • Added
    After
    When mustering your army, unless specifically stated otherwise, you cannot select PLAGUE LEGIONS as your Army Faction.

Tyranids

Barbgaunts

  • Added

Biovores

  • Added

Broodlord

  • Added

Carnifexes

  • Added

Deathleaper

  • Added

Exocrine

  • Added

Gargoyles

  • Added

Genestealers

  • Added

Harpy

  • Added

Harridan

  • Added

Haruspex

  • Added

Hierophant

  • Added

Hive Crone

  • Added

Hive Guard

  • Added

Hive Tyrant

  • Added

Hormagaunts

  • Added

Hyperadapted Raveners

  • Added

Lictor

  • Added

Maleceptor

  • Added

Mawloc

  • Added

Mucolid Spores

  • Added

Neurogaunts

  • Added

Neurolictor

  • Added

Neurotyrant

  • Added

Norn Assimilator

  • Added

Norn Emissary

  • Added

Old One Eye

  • Added

Parasite of Mortrex

  • Added

Psychophage

  • Added

Pyrovores

  • Added

Raveners

  • Added

Ripper Swarms

  • Added

Screamer-Killer

  • Added

Spore Mines

  • Added

Sporocyst

  • Added

Termagants

  • Added

Tervigon

  • Added

The Red Terror

  • Added

The Swarmlord

  • Added

Toxicrene

  • Added

Trygon

  • Added

Tyranid Prime with Lash Whip

  • Added

Tyranid Warriors with Melee Bio-weapons

  • Added

Tyranid Warriors with Ranged Bio-weapons

  • Added

Tyrannocyte

  • Added

Tyrannofex

  • Added

Tyrant Guard

  • Added

Venomthropes

  • Added

Von Ryan's Leapers

  • Added

Winged Hive Tyrant

  • Added

Winged Tyranid Prime

  • Added

Zoanthropes

  • Added

Synaptic Nexus, Ambush Predators, Subterranean Assault, Crusher Stampede, Unending Swarm, Talons of the Norn Queen, Vanguard Onslaught, Warrior Bioform Onslaught, Invasion Fleet, Assimilation Swarm, The Vardenghast Swarm (detachment)

  • Added+ with 52 stratagems and 36 enhancements

Synapse (army rule)

  • Added
    After
    If your Army Faction is TYRANIDS, while a TYRANIDS unit from your army is within 6" of one or more friendly SYNAPSE models, that TYRANIDS unit is said to be within Synapse Range of that model and of your army. While a TYRANIDS unit from your army is within Synapse Range of your army: ■ Each time that unit takes a Battle-shock test, take that test on 3D6 instead of 2D6. ■ Each time a model in that unit makes a melee attack, add 1 to the Strength characteristic of that attack.

Shadow in the Warp (army rule)

  • Added
    After
    If your Army Faction is TYRANIDS, once per battle, in either player’s Command phase, if one or more units from your army with this ability are on the battlefield, you can unleash the Shadow in the Warp. When you do, each enemy unit on the battlefield must take a Battle-shock test. Each time an enemy unit takes such a Battle-shock test, if it is within 6" of one or more SYNAPSE units from your army, subtract 1 from that test.

Adeptus Astartes

Adrax Agatone

  • Added

Aethon Shaan

  • Added

Aggressor Squad

  • Added

Ancient

  • Added

Ancient in Terminator Armour

  • Added

Apothecary

  • Added

Apothecary Biologis

  • Added

Assault Intercessor Squad

  • Added

Assault Intercessors with Jump Packs

  • Added

Astraeus

  • Added

Ballistus Dreadnought

  • Added

Bladeguard Ancient

  • Added

Bladeguard Veteran Squad

  • Added

Brutalis Dreadnought

  • Added

Caanok Var

  • Added

Captain

  • Added

Captain in Gravis Armour

  • Added

Captain in Phobos Armour

  • Added

Captain in Terminator Armour

  • Added

Captain Titus

  • Added

Captain with Jump Pack

  • Added

Cato Sicarius

  • Added

Centurion Assault Squad

  • Added

Centurion Devastator Squad

  • Added

Chaplain

  • Added

Chaplain in Terminator Armour

  • Added

Chaplain on Bike

  • Added

Chaplain with Jump Pack

  • Added

Chief Librarian Tigurius

  • Added

Company Heroes

  • Added

Darnath Lysander

  • Added

Desolation Squad

  • Added

Devastator Squad

  • Added

Dreadnought

  • Added

Drop Pod

  • Added

Eliminator Squad

  • Added

Eradicator Squad

  • Added

Eradicator Squad with Heavy Bolters

  • Added

Firestrike Servo-turrets

  • Added

Gladiator Lancer

  • Added

Gladiator Reaper

  • Added

Gladiator Valiant

  • Added

Hammerfall Bunker

  • Added

Heavy Intercessor Squad

  • Added

Hellblaster Squad

  • Added

Impulsor

  • Added

Inceptor Squad

  • Added

Incursor Squad

  • Added

Infernus Squad

  • Added

Infiltrator Squad

  • Added

Intercessor Squad

  • Added

Invader ATV

  • Added

Invictor Tactical Warsuit

  • Added

Iron Father Feirros

  • Added

Judiciar

  • Added

Kayvaan Shrike

  • Added

Kor'sarro Khan

  • Added

Land Raider

  • Added

Land Raider Crusader

  • Added

Land Raider Redeemer

  • Added

Land Speeder

  • Added

Librarian

  • Added

Librarian in Phobos Armour

  • Added

Librarian in Terminator Armour

  • Added

Lieutenant

  • Added

Lieutenant in Phobos Armour

  • Added

Lieutenant in Reiver Armour

  • Added

Lieutenant with Combi-weapon

  • Added

Marneus Calgar in Armour of Antilochus

  • Added

Outrider Squad

  • Added

Pedro Kantor

  • Added

Predator Annihilator

  • Added

Predator Destructor

  • Added

Razorback

  • Added

Redemptor Dreadnought

  • Added

Reiver Squad

  • Added

Repulsor

  • Added

Repulsor Executioner

  • Added

Rhino

  • Added

Roboute Guilliman

  • Added

Scout Squad

  • Added

Sternguard Veteran Squad

  • Added

Storm Speeder Hailstrike

  • Added

Storm Speeder Hammerstrike

  • Added

Storm Speeder Thunderstrike

  • Added

Stormhawk Interceptor

  • Added

Stormraven Gunship

  • Added

Stormtalon Gunship

  • Added

Suboden Khan

  • Added

Suppressor Squad

  • Added

Tactical Squad

  • Added

Techmarine

  • Added

Terminator Assault Squad

  • Added

Terminator Squad

  • Added

Thunderhawk Gunship

  • Added

Tor Garadon

  • Added

Uriel Ventris

  • Added

Vanguard Veteran Squad with Jump Packs

  • Added

Victrix Honour Guard

  • Added

Vindicator

  • Added

Vulkan He'stan

  • Added

Wardens of Ultramar

  • Added

Whirlwind

  • Added

1st Company Task Force, Gladius Task Force, Stormlance Task Force, Blade of Ultramar, Hammer of Avernii, Armoured Speartip, Spearpoint Task Force, Ceramite Sentinels, Emperor's Shield, Vanguard Spearhead, Librarius Conclave, Forgefather's Seekers, Headhunter Task Force, Fulguris Task Force, Bastion Task Force, Subversion Assets, Shadowmark Talon, Assault Force, Orbital Assault Force, Anvil Siege Force, Reclamation Force, Firestorm Assault Force, Ironstorm Spearhead (detachment)

  • Added+ with 94 stratagems and 83 enhancements

Oath of Moment (army rule)

  • Added
    After
    If your Army Faction is ADEPTUS ASTARTES, at the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment target. Each time a model with this ability makes an attack that targets your Oath of Moment target: ■ You can re-roll the Hit roll. ■ If you are using a Codex: Space Marines Detachment and your army does not include one or more units with the BLACK TEMPLARS, BLOOD ANGELS, DARK ANGELS, DEATHWATCH or SPACE WOLVES keywords, add 1 to the Wound roll as well.

Space Marine Chapters (army rule)

  • Added
    After
    ■ If an ADEPTUS ASTARTES unit has a second Faction keyword on its datasheet, that Faction keyword is the name of that unit’s Chapter. For example, Marneus Calgar has both the ADEPTUS ASTARTES and ULTRAMARINES Faction keywords, and is therefore from the Ultramarines Chapter. ■ You cannot include units from more than one Chapter in your army. ■ If your army includes one or more BLACK TEMPLARS units, it cannot include any ADEPTUS ASTARTES PSYKER models, and cannot include any of the following models that do not have the Black Templars keyword: GLADIATOR LANCER; GLADIATOR REAPER; GLADIATOR VALIANT; IMPULSOR; REPULSOR; REPULSOR EXECUTIONER. ■ If your army includes one or more SPACE WOLVES units, it cannot include any of the following units: APOTHECARY; DEVASTATOR SQUAD; TACTICAL SQUAD. DEATHWATCH ■ Your army can include ADEPTUS ASTARTES DEATHWATCH units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter. ■ With the exception of KILL TEAM CASSIUS (see *Legends: Agents of the Imperium*), your army cannot include any AGENTS OF THE IMPERIUM DEATHWATCH units. ■ Your army cannot include any of the following units: ASSAULT SQUAD; ASSAULT SQUAD WITH JUMP PACKS; ATTACK BIKE SQUAD; DEVASTATOR SQUAD; LAND SPEEDER STORM; RELIC TERMINATOR SQUAD; SCOUT BIKE SQUAD; SCOUT SQUAD; SCOUT SNIPER SQUAD; TACTICAL SQUAD; TERMINATOR ASSAULT SQUAD; TERMINATOR SQUAD.

Blood Angels

Astorath

  • Added

Baal Predator

  • Added

Blood Angels Captain

  • Added

Chief Librarian Mephiston

  • Added

Commander Dante

  • Added

Death Company Captain

  • Added

Death Company Captain with Jump Pack

  • Added

Death Company Dreadnought

  • Added

Death Company Marines

  • Added

Death Company Marines with Bolt Rifles

  • Added

Death Company Marines with Jump Packs

  • Added

Lemartes

  • Added

Sanguinary Guard

  • Added

Sanguinary Priest

  • Added

The Sanguinor

  • Added

The Lost Brethren, Angelic Inheritors, Sanguinary Spearhead, Liberator Assault Group, Legacy of Grace, The Angelic Host, Rage-cursed Onslaught, Wrath of the Doomed, Encarmine Speartip (detachment)

  • Added+ with 38 stratagems and 28 enhancements

Oath of Moment (army rule)

  • Added
    After
    This ability is described in full on the Army Rules page of *Codex: Space Marines*.

Space Marine Chapters (army rule)

  • Added
    After
    ■ If an ADEPTUS ASTARTES unit has a second Faction keyword on its datasheet, that Faction keyword is the name of that unit’s Chapter. For example, Marneus Calgar has both the ADEPTUS ASTARTES and ULTRAMARINES Faction keywords, and is therefore from the Ultramarines Chapter. ■ You cannot include units from more than one Chapter in your army. ■ If your army includes one or more BLACK TEMPLARS units, it cannot include any ADEPTUS ASTARTES PSYKER models, and cannot include any of the following models that do not have the Black Templars keyword: GLADIATOR LANCER; GLADIATOR REAPER; GLADIATOR VALIANT; IMPULSOR; REPULSOR; REPULSOR EXECUTIONER. ■ If your army includes one or more SPACE WOLVES units, it cannot include any of the following units: APOTHECARY; DEVASTATOR SQUAD; TACTICAL SQUAD. DEATHWATCH ■ Your army can include ADEPTUS ASTARTES DEATHWATCH units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter. ■ With the exception of KILL TEAM CASSIUS (see *Legends: Agents of the Imperium*), your army cannot include any AGENTS OF THE IMPERIUM DEATHWATCH units. ■ Your army cannot include any of the following units: ASSAULT SQUAD; ASSAULT SQUAD WITH JUMP PACKS; ATTACK BIKE SQUAD; DEVASTATOR SQUAD; LAND SPEEDER STORM; RELIC TERMINATOR SQUAD; SCOUT BIKE SQUAD; SCOUT SQUAD; SCOUT SNIPER SQUAD; TACTICAL SQUAD; TERMINATOR ASSAULT SQUAD; TERMINATOR SQUAD.

The Sons of Sanguinius (army rule)

  • Added
    After
    ■ If an ADEPTUS ASTARTES unit has a second Faction keyword on its datasheet, that Faction keyword is the name of that unit’s Chapter. For example, Lemartes has both the ADEPTUS ASTARTES and BLOOD ANGELS Faction keywords, and is therefore from the Blood Angels Chapter. ■ You cannot include units from more than one Chapter in your army. *Designer’s Note: The rules presented in this section assume that the* ADEPTUS ASTARTES *units in your army are from the Blood Angels Chapter, but they can also be used to represent any Blood Angels successor Chapter, such as one described in the background section of this book, or even one of your own invention. However, players who wish to faithfully recreate the Blood Angels Chapter on the tabletop should only include* BLOOD ANGELS EPIC HEROES *if their collection is intended to represent the First Founding Chapter itself; Mephiston is the Chief Librarian of the Blood Angels, for example, and not of any of their successors.*

Black Templars

Castellan

  • Added

Chaplain Grimaldus

  • Added

Crusade Ancient

  • Added

Crusader Squad

  • Added

Emperor's Champion

  • Added

Execrator

  • Added

Gladiator Lancer

  • Added

Gladiator Reaper

  • Added

Gladiator Valiant

  • Added

High Marshal Helbrecht

  • Added

Impulsor

  • Added

Land Raider Crusader

  • Added

Marshal

  • Added

Repulsor

  • Added

Repulsor Executioner

  • Added

Sternguard Veteran Squad

  • Added

Sword Brethren Squad

  • Added

Terminator Squad

  • Added

The Living Miracle, Companions of Vehemence, Wrathful Procession, Vindication Task Force, Marshal's Household, Godhammer Assault Force, Vow-Sworn of Vedrenn (detachment)

  • Added+ with 27 stratagems and 19 enhancements

Templar Vows (army rule)

  • Added
    After
    If your Army Faction is ADEPTUS ASTARTES, at the start of the first battle round, select one of the following Vows to be active for ADEPTUS ASTARTES units from your army. While a Vow is active for a unit from your army, that unit has the associated ability shown below. Abhor the Witch, Destroy the Witch This unit’s melee attacks that target a PSYKER unit have [PRECISION]. When this unit declares a charge, If an enemy PSYKER unit is within 12" of this unit, you can use this part of this ability. If you do: This unit can re-roll that charge roll. This unit must end that charge move engaged with one or more of those enemy PSYKER units. Accept any Challenge, no Matter the Odds Each time a model in this unit makes a melee attack, if the Strength characteristic of that attack is less than or equal to the Toughness characteristic of the target, add 1 to the Wound roll. Suffer Not the Unclean to Live This unit is eligible to declare a charge in a turn in which it Fell Back, and each time a model in this unit makes a Pile-in or Consolidation move, it does not need to end that move closer to the closest enemy model, provided it ends that move as close as possible to the closest enemy unit. Uphold the Honour of the Emperor If this unit has the INFANTRY keyword: ■ At the end of your Command phase, if this unit is within range of an objective marker you control, that objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase. ■ If the mission you are playing features Actions, this unit is eligible to start to perform an Action in a turn in which it Advanced.

Space Marine Chapters (army rule)

  • Added
    After
    ■ If an ADEPTUS ASTARTES unit has a second Faction keyword on its datasheet, that Faction keyword is the name of that unit’s Chapter. For example, Marneus Calgar has both the ADEPTUS ASTARTES and ULTRAMARINES Faction keywords, and is therefore from the Ultramarines Chapter. ■ You cannot include units from more than one Chapter in your army. ■ If your army includes one or more BLACK TEMPLARS units, it cannot include any ADEPTUS ASTARTES PSYKER models, and cannot include any of the following models that do not have the Black Templars keyword: GLADIATOR LANCER; GLADIATOR REAPER; GLADIATOR VALIANT; IMPULSOR; REPULSOR; REPULSOR EXECUTIONER. ■ If your army includes one or more SPACE WOLVES units, it cannot include any of the following units: APOTHECARY; DEVASTATOR SQUAD; TACTICAL SQUAD. DEATHWATCH ■ Your army can include ADEPTUS ASTARTES DEATHWATCH units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter. ■ With the exception of KILL TEAM CASSIUS (see *Legends: Agents of the Imperium*), your army cannot include any AGENTS OF THE IMPERIUM DEATHWATCH units. ■ Your army cannot include any of the following units: ASSAULT SQUAD; ASSAULT SQUAD WITH JUMP PACKS; ATTACK BIKE SQUAD; DEVASTATOR SQUAD; LAND SPEEDER STORM; RELIC TERMINATOR SQUAD; SCOUT BIKE SQUAD; SCOUT SQUAD; SCOUT SNIPER SQUAD; TACTICAL SQUAD; TERMINATOR ASSAULT SQUAD; TERMINATOR SQUAD.

Heirs of Sigismund (army rule)

  • Added
    After
    ■ If an ADEPTUS ASTARTES unit has a second Faction keyword on its datasheet, that Faction keyword is the name of that unit’s Chapter. For example, High Marshal Helbrecht has both the ADEPTUS ASTARTES and BLACK TEMPLARS Faction keywords, and is therefore from the Black Templars Chapter. ■ You cannot include units from more than one Chapter in your army. ■ If your army includes one or more units from the Black Templars Chapter or you are using one of the Detachments found on the following pages: □ ADEPTUS ASTARTES units from your army lose the Oath of Moment army rule (if they have it), and it is replaced with the Templar Vows army rule. □ You cannot use the 1st Company Task Force Detachment (see *Codex: Space Marines).* □ Your army cannot include any ADEPTUS ASTARTES PSYKER models. □ Your army cannot include the following datasheets from *Codex: Space Marines:* Gladiator Lancer; Gladiator Reaper; Gladiator Valiant; Impulsor; Land Raider Crusader; Repulsor; Repulsor Executioner; Sternguard Veteran Squad; Terminator Squad.

Space Wolves

Arjac Rockfist

  • Added

Bjorn the Fell-Handed

  • Added

Blood Claws

  • Added

Fenrisian Wolves

  • Added

Grey Hunters

  • Added

Iron Priest

  • Added

Logan Grimnar

  • Added

Murderfang

  • Added

Njal Stormcaller

  • Added

Ragnar Blackmane

  • Added

Thunderwolf Cavalry

  • Added

Ulrik the Slayer

  • Added

Venerable Dreadnought

  • Added

Wolf Guard Battle Leader

  • Added

Wolf Guard Headtakers

  • Added

Wolf Guard Terminators

  • Added

Wolf Priest

  • Added

Wolf Scouts

  • Added

Wulfen

  • Added

Wulfen Dreadnought

  • Added

Wulfen with Storm Shields

  • Added

Legends of Saga and Song, Saga of the Beastslayer, Veterans of the Fang, Askar's Wolfpack, Saga of the Hunter, Champions of Fenris, Saga of the Great Wolf, Saga of the Bold (detachment)

  • Added+ with 35 stratagems and 23 enhancements

Oath of Moment (army rule)

  • Added
    After
    This ability is described in full on the Army Rules page of *Codex: Space Marines*.

Curse of the Wulfen (army rule)

  • Added
    After
    While this unit is within 6" of one or more friendly SPACE WOLVES CHARACTER models (excluding WULFEN models) or within 12" of one or more friendly WOLF PRIEST models, if it is not Battle‑shocked, add 1 to the Objective Control characteristic of INFANTRY models in it and add 3 to the Objective Control characteristic of VEHICLE models in it.

Sagas (army rule)

  • Added
    After
    Each Detachment rule in *Codex Supplement: Space Wolves* includes a Saga you can complete, with additional effects that apply once you have done so.

Sons of Russ (army rule)

  • Added
    After
    ■ If an ADEPTUS ASTARTES unit has a second Faction keyword on its datasheet, that Faction keyword is the name of that unit’s Chapter. For example, Ragnar Blackmane has both the ADEPTUS ASTARTES and SPACE WOLVES Faction keywords, and is therefore from the Space Wolves Chapter. ■ You cannot include units from more than one Chapter in your army. ■ If your army uses any of the Detachments from this book, it can include SPACE WOLVES units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter. Designer’s Note: *The rules presented in this section assume that the* ADEPTUS ASTARTES *units in your army are from the Space Wolves Chapter, but they can also be used to represent any Space Wolves successor Chapter, such as one described in the background section of this book, or even one of your own invention. However, players who wish to faithfully recreate the Space Wolves Chapter on the tabletop should only include* SPACE WOLVES EPIC HEROES *if their collection is intended to represent the First Founding Chapter itself; Logan Grimnar is the Great Wolf of the Space Wolves, for example, and not of any of their successors.*

Deathwatch

Corvus Blackstar

  • Added

Deathwatch Terminator Squad

  • Added

Deathwatch Veterans

  • Added

Decimus Kill Team

  • Added

Fortis Kill Team

  • Added

Indomitor Kill Team

  • Added

Spectrus Kill Team

  • Added

Talonstrike Kill Team

  • Added

Watch Captain Artemis

  • Added

Watch Master

  • Added

Black Spear Task Force (detachment)

  • Added+ with 6 stratagems and 4 enhancements

Kill Teams (army rule)

  • Added
    After
    Each time an attack targets a KILL TEAM unit from your army that contains models with different Toughness characteristics, until the attacking unit has finished making its attacks, use the Toughness characteristic of the majority of the models in that unit when determining what result is required for that attack to successfully wound. If two or more Toughness characteristics are tied for majority, use the highest Toughness characteristic. For the purposes of determining which models can embark within a TRANSPORT model, KILL TEAM models follow the normal restrictions listed on the TRANSPORT model.

Oath of Moment (army rule)

  • Added
    After
    If your Army Faction is ADEPTUS ASTARTES, at the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment target. Each time a model with this ability makes an attack that targets your Oath of Moment target: ■ You can re-roll the Hit roll. ■ If you are using a Codex: Space Marines Detachment and your army does not include one or more units with the BLACK TEMPLARS, BLOOD ANGELS, DARK ANGELS, DEATHWATCH or SPACE WOLVES keywords, add 1 to the Wound roll as well.

Space Marine Chapters (army rule)

  • Added
    After
    ■ If an ADEPTUS ASTARTES unit has a second Faction keyword on its datasheet, that Faction keyword is the name of that unit’s Chapter. For example, Marneus Calgar has both the ADEPTUS ASTARTES and ULTRAMARINES Faction keywords, and is therefore from the Ultramarines Chapter. ■ You cannot include units from more than one Chapter in your army. ■ If your army includes one or more BLACK TEMPLARS units, it cannot include any ADEPTUS ASTARTES PSYKER models, and cannot include any of the following models that do not have the Black Templars keyword: GLADIATOR LANCER; GLADIATOR REAPER; GLADIATOR VALIANT; IMPULSOR; REPULSOR; REPULSOR EXECUTIONER. ■ If your army includes one or more SPACE WOLVES units, it cannot include any of the following units: APOTHECARY; DEVASTATOR SQUAD; TACTICAL SQUAD. DEATHWATCH ■ Your army can include ADEPTUS ASTARTES DEATHWATCH units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter. ■ With the exception of KILL TEAM CASSIUS (see *Legends: Agents of the Imperium*), your army cannot include any AGENTS OF THE IMPERIUM DEATHWATCH units. ■ Your army cannot include any of the following units: ASSAULT SQUAD; ASSAULT SQUAD WITH JUMP PACKS; ATTACK BIKE SQUAD; DEVASTATOR SQUAD; LAND SPEEDER STORM; RELIC TERMINATOR SQUAD; SCOUT BIKE SQUAD; SCOUT SQUAD; SCOUT SNIPER SQUAD; TACTICAL SQUAD; TERMINATOR ASSAULT SQUAD; TERMINATOR SQUAD.

Thousand Sons

Ahriman

  • Added

Chaos Land Raider

  • Added

Chaos Predator Annihilator

  • Added

Chaos Predator Destructor

  • Added

Chaos Rhino

  • Added

Chaos Spawn

  • Added

Chaos Vindicator

  • Added

Daemon Prince of Tzeentch

  • Added

Daemon Prince of Tzeentch with Wings

  • Added

Defiler

  • Added

Exalted Sorcerer

  • Added

Exalted Sorcerer on Disc of Tzeentch

  • Added

Forgefiend

  • Added

Helbrute

  • Added

Heldrake

  • Added

Infernal Master

  • Added

Magnus the Red

  • Added

Maulerfiend

  • Added

Mutalith Vortex Beast

  • Added

Rubric Marines

  • Added

Scarab Occult Terminators

  • Added

Sekhetar Robots

  • Added

Sorcerer

  • Added

Sorcerer in Terminator Armour

  • Added

Tzaangor Enlightened

  • Added

Tzaangor Enlightened with Fatecaster Greatbows

  • Added

Tzaangor Shaman

  • Added

Tzaangors

  • Added

Changehost of Deceit, Servants of Change, Prism of Zadophon, Ritual of Regeneration, Sekhetar Cohort, Warpforged Cabal, Hexwarp Thrallband, Grand Coven, Warpmeld Pact, Rubricae Phalanx (detachment)

  • Added+ with 46 stratagems and 31 enhancements

Cabal of Sorcerers (army rule)

  • Added
    After
    If your Army Faction is THOUSAND SONS, at the start of your Shooting phase, one or more models from your army with this ability can attempt Rituals from those listed on the right. To do so, select one model from your army with this ability that has not yet attempted a Ritual this turn and select one Ritual no model from your army has attempted to manifest this turn, then take a Psychic test for that model by following the sequence below. Psychic Test Sequence Roll 2D6 - Channel the Warp (Optional) - Then, if one or more doubles or triples were rolled during this test, that model’s unit suffers D3 mortal wounds. If that model is not destroyed, the combined total of all the dice rolled during this test is the Psychic test result. If this equals or exceeds the Warp Charge value of the Ritual being attempted, that model manifests that Ritual and you resolve its effects. Select one enemy unit within 24" of and visible to the manifesting model. Until the end of the phase, each time a THOUSAND SONS or SCINTILLATING LEGIONS model from your army makes an attack that targets that unit, re-roll a Hit roll of 1. If the Psychic test result for this Ritual was 10+, you can re-roll the Hit roll instead. Select one friendly THOUSAND SONS or SCINTILLATING LEGIONS unit that is not within Engagement Range of one or more enemy units and is within 24" of and visible to the manifesting model. That unit can make a Normal move of up to D6". If the Psychic test result for this Ritual was 10+, that unit can make a Normal move of up to 6" instead. In either case, until the end of the turn, that unit is not eligible to declare a charge. Select one enemy unit within 24" of and visible to the manifesting model (excluding units with the Lone Operative ability that are not part of an Attached unit and are not within 12" of the manifesting model); that unit suffers D3 mortal wounds. If the Psychic test result for this Ritual was 11+, that unit suffers D3+3 mortal wounds instead. Select one enemy unit within 24" of and visible to the manifesting model. Until the end of the phase, each time a THOUSAND SONS or SCINTILLATING LEGIONS model from your army makes an attack that targets that unit, improve the Armour Penetration characteristic of that attack by 1. If the Psychic test result for this Ritual was 12+, improve the Armour Penetration characteristic of that attack by 2 instead.

Pact of Sorcery (army rule)

  • Added
    After
    When mustering your army, unless specifically stated otherwise, you cannot select SCINTILLATING LEGIONS as your Army Faction.

World Eaters

Angron

  • Added

Chaos Land Raider

  • Added

Chaos Predator Annihilator

  • Added

Chaos Predator Destructor

  • Added

Chaos Rhino

  • Added

Chaos Spawn

  • Added

Chaos Terminators

  • Added

Daemon Prince of Khorne

  • Added

Daemon Prince of Khorne with Wings

  • Added

Defiler

  • Added

Eightbound

  • Added

Exalted Eightbound

  • Added

Forgefiend

  • Added

Goremongers

  • Added

Helbrute

  • Added

Heldrake

  • Added

Jakhals

  • Added

Khârn the Betrayer

  • Added

Khorne Berzerkers

  • Added

Khorne Lord of Skulls

  • Added

Lord Invocatus

  • Added

Lord on Juggernaut

  • Added

Master of Executions

  • Added

Maulerfiend

  • Added

Slaughterbound

  • Added

Berzerker Warband, Possessed Slaughterband, Butchers of Khorne, Khorne Daemonkin, Cult of Blood, Frenzied Reavers, Goretrack Onslaught, Brazen Engines, Vessels of Wrath (detachment)

  • Added+ with 41 stratagems and 27 enhancements

Blessings of Khorne (army rule)

  • Added
    After
    If your Army Faction is WORLD EATERS, at the start of the battle round, you can make a Blessings of Khorne roll. To do so, roll eight D6. You can then use those dice to activate up to two Blessings of Khorne (see below). Each Blessing of Khorne specifies the dice results it requires (where a number is specified, a double or triple of that value or higher is required). You can only activate each Blessing of Khorne once per battle round. Any unused dice from the Blessings of Khorne roll are then discarded. Once activated, each Blessing of Khorne applies to all units from your army with this ability until the end of the battle round. Example: Ash makes a Blessings of Khorne roll, getting the following: 1, 2, 2, 2, 3, 4, 6, 6. First they use the two 6s to activate Warp Blades (which requires a double 5+ ), leaving the following dice: 1, 2, 2, 2, 3, 4. They then use the two 2s to activate Unbridled Bloodlust. Now that two Blessings of Khorne have been activated, no more can be activated and the remaining dice are discarded. Unbridled Bloodlust - This unit has +1 to charge rolls. Rage-Fuelled Invigoration - Each time a model in this unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3". Total Carnage - Each time a model in this unit is destroyed by a melee attack, if it has not fought this phase, roll one D6: on a 4+, do not remove it from play. The destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play. Martial Excellence - Melee weapons equipped by models in this unit have the [SUSTAINED HITS 1] ability. Warp Blades - Melee weapons equipped by models in this unit have the [LETHAL HITS] ability Decapitating Strikes - Each time a model in this unit makes a melee attack that targets an INFANTRY unit, that attack has the [DEVASTATING WOUNDS] ability.

Heretic Astartes

Abaddon the Despoiler

  • Added

Accursed Cultists

  • Added

Chaos Bikers

  • Added

Chaos Land Raider

  • Added

Chaos Lord

  • Added

Chaos Lord in Terminator Armour

  • Added

Chaos Lord with Jump Pack

  • Added

Chaos Predator Annihilator

  • Added

Chaos Predator Destructor

  • Added

Chaos Rhino

  • Added

Chaos Spawn

  • Added

Chaos Terminator Squad

  • Added

Chaos Vindicator

  • Added

Chosen

  • Added

Cultist Firebrand

  • Added

Cultist Mob

  • Added

Cypher

  • Added

Dark Apostle

  • Added

Dark Commune

  • Added

Defiler

  • Added

Fabius Bile

  • Added

Fellgor Beastmen

  • Added

Forgefiend

  • Added

Haarken Worldclaimer

  • Added

Havocs

  • Added

Helbrute

  • Added

Heldrake

  • Added

Heretic Astartes Daemon Prince

  • Added

Heretic Astartes Daemon Prince with Wings

  • Added

Huron Blackheart

  • Added

Khorne Lord of Skulls

  • Added

Kravek Morne

  • Added

Legionaries

  • Added

Lord Discordant on Helstalker

  • Added

Master of Executions

  • Added

Master of Possession

  • Added

Masters of the Maelstrom

  • Added

Maulerfiend

  • Added

Mutilators

  • Added

Nemesis Claw

  • Added

Noctilith Crown

  • Added

Obliterators

  • Added

Possessed

  • Added

Raptors

  • Added

Red Corsairs Raiders

  • Added

Red Corsairs Reave-Captain

  • Added

Sorcerer

  • Added

Sorcerer in Terminator Armour

  • Added

Traitor Enforcer

  • Added

Traitor Guardsmen Squad

  • Added

Vashtorr the Arkifane

  • Added

Venomcrawler

  • Added

Warp Talons

  • Added

Warpsmith

  • Added

Huron's Marauders, Renegade Raiders, Fellhammer Siege-host, Deceptors, Murdertalon Raiders, Devotees of Destruction, Soulforged Warpack, Renegade Warband, Dread Talons, Chaos Cult, Veterans of the Long War, Nightmare Hunt, Warpstrike Champions, Pactbound Zealots, Cult of the Arkifane, Cabal of Chaos, Creations of Bile, Zarkan's Daemonkin (detachment)

  • Added+ with 89 stratagems and 64 enhancements

Dark Pacts (army rule)

  • Added
    After
    If your Army Faction is HERETIC ASTARTES, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of that Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase: ■ [LETHAL HITS] ■ [SUSTAINED HITS 1]

Cults of the Dark Gods (army rule)

  • Added
    After
    If your Army Faction is HERETIC ASTARTES, you can include any of the following units in your army, and when you do so their Faction keywords are replaced with HERETIC ASTARTES: ■ KHORNE BERZERKERS (see World Eaters) ■ RUBRIC MARINES (see Thousand Sons) ■ PLAGUE MARINES (see Death Guard) ■ NOISE MARINES (see Emperor’s Children) The combined points value of such units you can include in your army depends on the battle size, as follows: ■ Incursion: Up to 250 pts ■ Strike Force: Up to 500 pts ■ Onslaught: Up to 750 pts

Legiones Daemonica

Be'lakor

  • Added

Beasts of Nurgle

  • Added

Bloodcrushers

  • Added

Bloodletters

  • Added

Bloodmaster

  • Added

Bloodthirster

  • Added

Blue Horrors

  • Added

Burning Chariot

  • Added

Changecaster

  • Added

Contorted Epitome

  • Added

Daemon Prince of Chaos

  • Added

Daemon Prince of Chaos with Wings

  • Added

Daemonettes

  • Added

Epidemius

  • Added

Exalted Flamer

  • Added

Fateskimmer

  • Added

Feculent Gnarlmaw

  • Added

Fiends

  • Added

Flamers

  • Added

Flesh Hounds

  • Added

Fluxmaster

  • Added

Great Unclean One

  • Added

Hellflayers

  • Added

Horticulous Slimux

  • Added

Infernal Enrapturess

  • Added

Kairos Fateweaver

  • Added

Karanak

  • Added

Keeper of Secrets

  • Added

Lord of Change

  • Added

Nurglings

  • Added

Pink Horrors

  • Added

Plague Drones

  • Added

Plaguebearers

  • Added

Poxbringer

  • Added

Rendmaster on Blood Throne

  • Added

Rotigus

  • Added

Screamers

  • Added

Seekers

  • Added

Shalaxi Helbane

  • Added

Skarbrand

  • Added

Skull Altar

  • Added

Skull Cannon

  • Added

Skullmaster

  • Added

Skulltaker

  • Added

Sloppity Bilepiper

  • Added

Soul Grinder

  • Added

Spoilpox Scrivener

  • Added

Syll'Esske

  • Added

The Blue Scribes

  • Added

The Changeling

  • Added

The Masque of Slaanesh

  • Added

Tormentbringer

  • Added

Tranceweaver

  • Added

Blood Legion, Daemonic Incursion, Plague Legion, Shadow Legion, Cavalcade of Chaos, Warptide, Scintillating Legion, Legion of Excess, Lords of the Warp (detachment)

  • Added+ with 43 stratagems and 28 enhancements

The Shadow of Chaos (army rule)

  • Added
    After
    If your Army Faction is LEGIONES DAEMONICA, certain areas of the battlefield are considered to be within your army’s Shadow of Chaos, as follows: ■ Your deployment zone is always within your army’s Shadow of Chaos. ■ At the start of any phase, if you control at least half of the objective markers within No Man’s Land, until the end of that phase, No Man’s Land is within your army’s Shadow of Chaos. ■ At the start of any phase, if you control at least half of the objective markers within your opponent’s deployment zone, until the end of that phase, your opponent’s deployment zone is within your army’s Shadow of Chaos. DAEMONIC MANIFESTATION While a LEGIONES DAEMONICA unit from your army is within your army’s Shadow of Chaos, each time that unit takes a Battle-shock test, add 1 to that test and, if that test is passed, one model in that unit regains up to D3 lost wounds (if that unit is a BATTLELINE unit and that test is passed, up to D3 destroyed models can be returned to that unit instead). DAEMONIC TERROR While an enemy unit is within your army’s Shadow of Chaos and/or it is within 6" of one or more BLOODTHIRSTER, GREAT UNCLEAN ONE, KAIROS FATEWEAVER, KEEPER OF SECRETS, LORD OF CHANGE, ROTIGUS, SHALAXI HELBANE or SKARBRAND units from your army, each time that unit takes a Battle-shock test, subtract 1 from that test and, if that test is failed, that enemy unit suffers D3 mortal wounds.

Daemonic Pact (army rule)

  • Added
    After
    If every model from your army has the CHAOS KNIGHTS or HERETIC ASTARTES keyword, you can include LEGIONES DAEMONICA units in your army, even if they do not have the Faction keyword you selected in the Select Army Faction step. The combined points cost of such units you can include depends on your battle size, as shown below. ■ Incursion - Up to 250 pts ■ Strike Force - Up to 500 pts ■ Onslaught - Up to 750 pts None of these models can be your WARLORD, and they cannot be given Enhancements. In addition, for each of the following keywords, the number of non-BATTLELINE units with that keyword you include in this way cannot be greater than the number of BATTLELINE units with that keyword you include in this way: ■ KHORNE ■ TZEENTCH ■ NURGLE ■ SLAANESH

Chaos Knights

Chaos Acastus Knight Asterius

  • Added

Chaos Acastus Knight Porphyrion

  • Added

Chaos Cerastus Knight Acheron

  • Added

Chaos Cerastus Knight Atrapos

  • Added

Chaos Cerastus Knight Castigator

  • Added

Chaos Cerastus Knight Lancer

  • Added

Chaos Questoris Knight Magaera

  • Added

Chaos Questoris Knight Styrix

  • Added

Knight Abominant

  • Added

Knight Desecrator

  • Added

Knight Despoiler

  • Added

Knight Rampager

  • Added

Knight Ruinator

  • Added

Knight Tyrant

  • Added

War Dog Brigand

  • Added

War Dog Executioner

  • Added

War Dog Huntsman

  • Added

War Dog Karnivore

  • Added

War Dog Moirax

  • Added

War Dog Stalker

  • Added

Lords of Dread, Infernal Lance, Bastions of Tyranny, Helhunt Lance, Houndpack Lance, Traitoris Lance, Iconoclast Fiefdom, Hunting Warpack (detachment)

  • Added+ with 38 stratagems and 28 enhancements

Harbingers of Dread (army rule)

  • Added
    After
    If your Army Faction is CHAOS KNIGHTS, each unit from your army with this ability gains Dread abilities, depending which are active for your army (see below). The Deathly Terror ability is active for your army from the start of the battle. In addition, at the start of the first, third and fifth battle rounds, you can either select one of the other Dread abilities or randomly select two Dread abilities to apply by rolling two D6 and applying the results rolled, from those numbered 1-6 below. Any Dread abilities that have been selected are active until the end of the battle. You cannot select the same Dread ability more than once, and any duplicated Dread abilities (as a result of randomly selecting them) have no additional effect. While an enemy unit is within 9" of this model, worsen the Leadership characteristic of models in that unit by 1 While an enemy unit is within 9" of this model, worsen the Leadership characteristic of models in that unit by 1. This is cumulative with the Deathly Terror ability [see above]. Each time this model makes an attack, if the target of that attack is Battle-shocked, add 1 to the Wound roll. This model has Stealth. In the Battle-shock step of your opponent’s Command phase, for each enemy unit that is below its Starting Strength and within 9" of this model, that enemy unit must take a Battle-shock test. While an enemy unit that is Below Half-strength is within 9" of this model, each time that unit fails a Battle-shock test, it suffers D3 mortal wounds. Add 3"to the range of this model’s Aura abilities.

Super-heavy Walker (army rule)

  • Added
    After
    Each time a model with this ability makes a Normal, Advance or Fall Back move, it can move through models (excluding TITANIC models) and sections of terrain features that are 4" or less in height. When doing so: ■ It can move within Engagement Range of enemy models, but cannot end that move within Engagement Range of them. ■ It can also move through sections of terrain features that are more than 4" in height, but if it does, after it has moved, roll one D6: on a 1, that model is Battle-shocked.

Dreadblades (army rule)

  • Added
    After
    If every model in your army has the CHAOS keyword, you can include either 1 TITANIC CHAOS KNIGHTS model or up to 3 WAR DOG models in your army, even if they do not have the Faction keyword you selected in the Select Army Faction step. None of these models can be your WARLORD, and they cannot be given Enhancements.

Astra Militarum

Aegis Defence Line

  • Added

Armoured Sentinels

  • Added

Artillery Team

  • Added

Attilan Rough Riders

  • Added

Avenger Strike Fighter

  • Added

Baneblade

  • Added

Banehammer

  • Added

Banesword

  • Added

Basilisk

  • Added

Bullgryn Squad

  • Added

Cadian Castellan

  • Added

Cadian Command Squad

  • Added

Cadian Heavy Weapons Squad

  • Added

Cadian Recon Squad

  • Added

Cadian Shock Troops

  • Added

Catachan Command Squad

  • Added

Catachan Heavy Weapons Squad

  • Added

Catachan Jungle Fighters

  • Added

Centaur RSV

  • Added

Chimera

  • Added

Commissar

  • Added

Commissar Graves

  • Added

Commissar Graves on Foot

  • Added

Commissar Yarrick

  • Added

Cyclops Demolition Vehicle

  • Added

Death Korps of Krieg

  • Added

Death Riders

  • Added

Deathstrike

  • Added

Doomhammer

  • Added

Field Ordnance Battery

  • Added

Gaunt's Ghosts

  • Added

Hellhammer

  • Added

Hellhound

  • Added

Hippogriff AFV

  • Added

Hydra

  • Added

Kasrkin

  • Added

Krieg Combat Engineers

  • Added

Krieg Command Squad

  • Added

Krieg Heavy Weapons Squad

  • Added

Leman Russ Battle Tank

  • Added

Leman Russ Commander

  • Added

Leman Russ Demolisher

  • Added

Leman Russ Eradicator

  • Added

Leman Russ Executioner

  • Added

Leman Russ Exterminator

  • Added

Leman Russ Punisher

  • Added

Leman Russ Vanquisher

  • Added

Lord Marshal Dreir

  • Added

Lord Solar Leontus

  • Added

Manticore

  • Added

Militarum Tempestus Command Squad

  • Added

Ministorum Priest

  • Added

Nork Deddog

  • Added

Ogryn Bodyguard

  • Added

Ogryn Squad

  • Added

Primaris Psyker

  • Added

Ratlings

  • Added

Rogal Dorn Battle Tank

  • Added

Rogal Dorn Commander

  • Added

Scout Sentinels

  • Added

Shadowsword

  • Added

Sly Marbo

  • Added

Stormlord

  • Added

Stormsword

  • Added

Taurox

  • Added

Taurox Prime

  • Added

Tech-Priest Enginseer

  • Added

Tempestus Aquilons

  • Added

Tempestus Scions

  • Added

Ursula Creed

  • Added

Valkyrie

  • Added

Wyvern

  • Added

Drayden's Lance, Armoured Infantry, Recon Element, Hammer of the Emperor, Steel Hammer, Combined Arms, Abhuman Auxiliaries, Designation Force, Grizzled Company, Bridgehead Strike, Mechanised Assault, Siege Regiment (detachment)

  • Added+ with 58 stratagems and 39 enhancements

Voice of Command (army rule)

  • Added
    After
    If your Army Faction is ASTRA MILITARUM, OFFICER with this ability can issue Orders. Each OFFICER datasheet will specify how many Orders it can issue in a battle round and which units are eligible to receive those Orders. Each time an OFFICER model issues an Order, select one of the Orders below, then select one eligible friendly unit within 6" of that OFFICER model to issue it to. OFFICER models can issue Orders in your Command phase and at the end of a phase in which they disembarked from a TRANSPORT or were set up on the battlefield. Until the start of your next Command phase, the unit you selected is affected by that Order. Unless otherwise stated, a unit can only be affected by one Order at a time (any Order subsequently issued to that unit replaces the current one). Orders cannot be issued to Battle-shocked units, and if a unit being affected by an Order becomes Battle-shocked, that Order ceases to affect that unit. Only ASTRA MILITARUM models gain the benefit of an Order issued to their unit. MOVE! MOVE! MOVE! Add 3" to the Move characteristic of models in this unit. FIX BAYONETS! Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1. TAKE AIM! Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1. FIRST RANK, FIRE! SECOND RANK, FIRE! Improve the Attacks characteristic of Rapid Fire weapons equipped by models in this unit by 1. TAKE COVER! Improve the Save characteristic of models in this unit by 1 (this cannot improve a model’s Save to better than 3+). DUTY AND HONOUR! Improve the Leadership and Objective Control characteristics of models in this unit by 1.

Imperial Knights

Acastus Knight Asterius

  • Added

Acastus Knight Porphyrion

  • Added

Armiger Helverin

  • Added

Armiger Moirax

  • Added

Armiger Warglaive

  • Added

Canis Rex

  • Added

Cerastus Knight Acheron

  • Added

Cerastus Knight Atrapos

  • Added

Cerastus Knight Castigator

  • Added

Cerastus Knight Lancer

  • Added

Knight Castellan

  • Added

Knight Crusader

  • Added

Knight Defender

  • Added

Knight Destrier

  • Added

Knight Errant

  • Added

Knight Gallant

  • Added

Knight Paladin

  • Added

Knight Preceptor

  • Added

Knight Valiant

  • Added

Knight Warden

  • Added

Questoris Knight Magaera

  • Added

Questoris Knight Styrix

  • Added

Sir Hekhtur

  • Added

Valourstrike Lance, Questor Forgepact, Gate Warden Lance, Spearhead-at-Arms, Questoris Companions, Throne-bonded Outriders, Dominus Foebreakers, Freeblade Company (detachment)

  • Added+ with 37 stratagems and 26 enhancements

Code Chivalric (army rule)

  • Added
    After
    If your Army Faction is IMPERIAL KNIGHTS, at the end of the Read Mission Objectives step, you must determine your army’s Oath for the coming battle. An Oath consists of two parts – one Deed and one Quality. There are three options for each part, shown below. To determine your army’s Deed, you can either select one Deed or you can randomly select one Deed by rolling a D6 and consulting the relevant table below. The selected Deed will describe what needs to be achieved in order to complete that Deed. To determine your army’s Quality, you can either select one Quality or you can randomly select one Quality by rolling a D6 and consulting the relevant table below. Until the end of the battle, the ability described in the Quality selected applies to all models in your army with this ability. The first time your selected Deed is completed your Oath is fulfilled and, until the end of the battle, your army becomes Honoured and you gain 2CP, or 3CP if you randomly selected your Deed and/or Quality (CP gained in this way are an exemption to the Core Rules that limit the maximum number of CP you can gain per battle round to 1). Deed At the start of the battle, select one CHARACTER model in your opponent’s army. This Deed is completed at the end of a turn if that CHARACTER is destroyed. This deed is completed at the end of your opponent’s turn if you control more objective markers than your opponent. This deed is completed at the end of the battle round if the number of enemy units destroyed this battle round is greater than the battle round number even if those units are subsequently returned to the battlefield (for example, two destroyed enemy units in the first battle round). Quality Each time this model is selected to shoot or fight, you can re‑roll one Hit roll and you can re‑roll one Wound roll. Add 2” to this model’s Move characteristic and add 1 to Advance and Charge rolls made for this model. Improve this model’s Objective Control characteristic by 2 and its Leadership characteristic by 1.

Bondsman (army rule)

  • Added
    After
    Some IMPERIAL KNIGHTS models have a Bondsman ability, tagged with the word ‘Bondsman’. In your Command phase, one or more models from your army with a Bondsman ability can use that ability. For each one that does, select one friendly ARMIGER model within 12" of that model (you cannot select an ARMIGER model that is already being affected by a Bondsman ability). Until the start of your next Command phase, that ARMIGER model is affected by that Bondsman ability.

Super-heavy Walker (army rule)

  • Added
    After
    Each time a model with this ability makes a Normal, Advance or Fall Back move, it can move through models (excluding TITANIC models) and sections of terrain features that are 4" or less in height. When doing so: ■ It can move within Engagement Range of enemy models, but cannot end that move within Engagement Range of them. ■ It can also move through sections of terrain features that are more than 4" in height, but if it does, after it has moved, roll one D6: on a 1, that model is Battle-shocked.

Freeblades (army rule)

  • Added
    After
    If every model in your army has the IMPERIUM keyword, you can include either one TITANIC IMPERIAL KNIGHTS model or up to three ARMIGER models in your army, even if they do not have the Faction keyword you selected in the Select Army Faction step. None of these models can be your WARLORD, and they cannot be given Enhancements.

Grey Knights

Brother-Captain

  • Added

Brotherhood Champion

  • Added

Brotherhood Chaplain

  • Added

Brotherhood Librarian

  • Added

Brotherhood Techmarine

  • Added

Brotherhood Terminator Squad

  • Added

Castellan Crowe

  • Added

Grand Master

  • Added

Grand Master in Nemesis Dreadknight

  • Added

Grand Master Voldus

  • Added

Grey Knights Thunderhawk Gunship

  • Added

Interceptor Squad

  • Added

Land Raider

  • Added

Land Raider Crusader

  • Added

Land Raider Redeemer

  • Added

Nemesis Dreadknight

  • Added

Paladin Squad

  • Added

Purgation Squad

  • Added

Purifier Squad

  • Added

Razorback

  • Added

Rhino

  • Added

Stormhawk Interceptor

  • Added

Stormraven Gunship

  • Added

Stormtalon Gunship

  • Added

Strike Squad

  • Added

Venerable Dreadnought

  • Added

Augurium Task Force, Fires of Purgation, Banishers, Immaterial Interdiction, Warpbane Task Force, Brotherhood Strike, Hallowed Conclave, Crowe's Sanctifiers, Argent Assault, Sanctic Spearhead (detachment)

  • Added+ with 46 stratagems and 31 enhancements

Gate of Infinity (army rule)

  • Added
    After
    If your Army Faction is GREY KNIGHTS, at the end of your opponent’s Fight phase, you can select a number of units (see below) from your army that are on the battlefield (excluding units that are within Engagement Range of one or more enemy units), provided every model in those units has this ability. The maximum number of units you can select depends on the battle size, as follows: - Once you have made your selections, remove those units from the battlefield and place them into Strategic Reserves.

Adepta Sororitas

Aestred Thurga and Agathae Dolan

  • Added

Arco-flagellants

  • Added

Battle Sisters Squad

  • Added

Canoness

  • Added

Canoness with Jump Pack

  • Added

Castigator

  • Added

Celestian Insidiants

  • Added

Celestian Sacresants

  • Added

Daemonifuge

  • Added

Dialogus

  • Added

Dogmata

  • Added

Dominion Squad

  • Added

Exorcist

  • Added

Hospitaller

  • Added

Imagifier

  • Added

Immolator

  • Added

Intranzia Fraye

  • Added

Junith Eruita

  • Added

Ministorum Priest

  • Added

Mortifiers

  • Added

Morvenn Vahl

  • Added

Palatine

  • Added

Paragon Warsuits

  • Added

Penitent Engines

  • Added

Repentia Squad

  • Added

Retributor Squad

  • Added

Saint Celestine

  • Added

Sanctifiers

  • Added

Seraphim Squad

  • Added

Sisters Novitiate Squad

  • Added

Sororitas Rhino

  • Added

Triumph of Saint Katherine

  • Added

Zephyrim Squad

  • Added

Penitent Host, Hallowed Martyrs, Chorus of Condemnation, Sanctified Orators, Sanctuary Guardians, Bringers of Flame, Champions of Faith, Sacred Champions, Army of Faith (detachment)

  • Added+ with 37 stratagems and 27 enhancements

Acts of Faith (army rule)

  • Added
    After
    If your Army Faction is ADEPTA SORORITAS, each unit from your army with this ability can perform one Act of Faith per phase. This is done using Miracle dice. Gaining Miracle Dice If your Army Faction is ADEPTA SORORITAS, you gain 1 Miracle dice: ■ At the start of each battle round. ■ Each time an ADEPTA SORORITAS unit from your army is destroyed. Each time you gain a Miracle dice, roll one D6. The number you roll is the value of that Miracle dice. This value cannot be changed or re‐rolled, unless a rule specifically states otherwise. Keep your Miracle dice to one side – this is your Miracle dice pool. Performing an Act of Faith Before making a dice roll for a model or unit from your army with the Acts of Faith ability, if you have one or more dice in your Miracle dice pool, that unit can perform an Act of Faith. If it does, select one of the dice from your Miracle dice pool to substitute that dice roll (if a roll involves more than one dice, e.g. a Charge roll or Battle-shock test, only a single dice can be substituted). The dice that is being substituted is not rolled; instead, the value of the selected Miracle dice is used as if it had been rolled (this counts as an unmodified dice roll of that value for all rules purposes). Each Miracle dice can only be selected for substitution once. Once all Miracle dice substitutions have been made, remove the chosen Miracle dice from your Miracle dice pool, and roll all remaining, unsubstituted dice that are apart of the dice roll. You can use Miracle dice when a unit performs an Act of Faith for any of the following types of dice roll: ■ Advance roll ■ Battle-shock test ■ Charge roll ■ Damage roll ■ Hit roll ■ Saving throw ■ Wound roll *Example: Instead of rolling 2D6 to take a Battle-shock test for a unit, you could use one dice from your Miracle dice pool. If the value of that dice was 4, the unit’s Battle-shock test would be determined by rolling one D6 and adding 4 to it (i.e. it would be D6+4).*

Adeptus Mechanicus

Archaeopter Fusilave

  • Added

Archaeopter Stratoraptor

  • Added

Archaeopter Transvector

  • Added

Belisarius Cawl

  • Added

Corpuscarii Electro-Priests

  • Added

Cybernetica Datasmith

  • Added

Fulgurite Electro-Priests

  • Added

Hastarii Exterminators

  • Added

Hastarii Fusiliers

  • Added

Ironstrider Ballistarii

  • Added

Kastelan Robots

  • Added

Kataphron Breachers

  • Added

Kataphron Destroyers

  • Added

Onager Dunecrawler

  • Added

Pteraxii Skystalkers

  • Added

Pteraxii Sterylizors

  • Added

Serberys Raiders

  • Added

Serberys Sulphurhounds

  • Added

Servitor Battleclade

  • Added

Sicarian Infiltrators

  • Added

Sicarian Ruststalkers

  • Added

Skitarii Marshal

  • Added

Skitarii Rangers

  • Added

Skitarii Vanguard

  • Added

Skorpius Disintegrator

  • Added

Skorpius Dunerider

  • Added

Sydonian Dragoons with Radium Jezzails

  • Added

Sydonian Dragoons with Taser Lances

  • Added

Sydonian Skatros

  • Added

Tech-Priest Dominus

  • Added

Tech-Priest Enginseer

  • Added

Tech-Priest Manipulus

  • Added

Technoarcheologist

  • Added

Thulia Ghuld

  • Added

Purge Corps Deltic-9, Haloscreed Battle Clade, Luminen Auto-Choir, Lords of the Forge, Cohort Cybernetica, Skitarii Hunter Cohort, Data-psalm Conclave, Cohort Acquisitus, Explorator Maniple, Rad-Zone Corps, Eradication Cohort (detachment)

  • Added+ with 52 stratagems and 35 enhancements

Doctrina Imperatives (army rule)

  • Added
    After
    At the start of the battle round, you can select one of the Doctrina Imperatives below. Until the end of the battle round, that Doctrina Imperative is active for your army, and all units from your army that have the Doctrina Imperatives ability gain the relevant abilities shown below. PROTECTOR IMPERATIVE ■ Ranged weapons equipped by models in this unit have the [HEAVY] ability. ■ Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1. ■ Each time a melee attack targets this unit, if this unit has the BATTLELINE keyword and/or it is within 6" of one or more friendly ADEPTUS MECHANICUS BATTLELINE units, subtract 1 from the Hit roll. CONQUEROR IMPERATIVE ■ Ranged weapons equipped by models in this unit have the [ASSAULT] ability. ■ Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1. ■ Each time a model in this unit makes an attack, if this unit has the BATTLELINE keyword and/or it is within 6" of one or more friendly ADEPTUS MECHANICUS BATTLELINE units, improve the Armour Penetration characteristic of that attack by 1.

Adeptus Custodes

Agamatus Custodians

  • Added

Aleya

  • Added

Allarus Custodians

  • Added

Anathema Psykana Rhino

  • Added

Aquilon Custodians

  • Added

Ares Gunship

  • Added

Blade Champion

  • Added

Caladius Grav-tank

  • Added

Contemptor-Achillus Dreadnought

  • Added

Contemptor-Galatus Dreadnought

  • Added

Coronus Grav-carrier

  • Added

Custodian Guard

  • Added

Custodian Guard with Adrasite and Pyrithite Spears

  • Added

Custodian Wardens

  • Added

Knight-Centura

  • Added

Orion Assault Dropship

  • Added

Pallas Grav-attack

  • Added

Prosecutors

  • Added

Sagittarum Custodians

  • Added

Shield-Captain

  • Added

Shield-Captain in Allarus Terminator Armour

  • Added

Shield-Captain on Dawneagle Jetbike

  • Added

Telemon Heavy Dreadnought

  • Added

Trajann Valoris

  • Added

Valerian

  • Added

Venatari Custodians

  • Added

Venerable Contemptor Dreadnought

  • Added

Venerable Land Raider

  • Added

Vertus Praetors

  • Added

Vigilators

  • Added

Witchseekers

  • Added

Lions of the Emperor, Auric Champions, Solar Spearhead, Might of the Moritoi, Silent Hunters, Shield Host, Tharanatoi Hammerblow, Tristraen's Gilded Blades, Null Maiden Vigil, Talons of the Emperor (detachment)

  • Added+ with 44 stratagems and 32 enhancements

Martial Ka'tah (army rule)

  • Added
    After
    Each time a unit from your army with this ability is selected to fight, select one of the Ka’tah Stances below. Until that unit has finished making its attacks, the selected Stance is active for it and it gains the relevant ability: Dacatari Stance Melee weapons equipped by models in this unit have the [SUSTAINED HITS 1] ability. Rendax Stance Melee weapons equipped by models in this unit have the [LETHAL HITS] ability.

Agents of the Imperium

Aquila Kill Team

  • Added

Callidus Assassin

  • Added

Corvus Blackstar

  • Added

Culexus Assassin

  • Added

Deathwatch Kill Team

  • Added

Eversor Assassin

  • Added

Exaction Squad

  • Added

Grey Knights Terminator Squad

  • Added

Imperial Navy Breachers

  • Added

Imperial Rhino

  • Added

Inquisitor

  • Added

Inquisitor Coteaz

  • Added

Inquisitor Draxus

  • Added

Inquisitor Greyfax

  • Added

Inquisitor Kroyle

  • Added

Inquisitorial Agents

  • Added

Inquisitorial Chimera

  • Added

Ministorum Priest

  • Added

Navigator

  • Added

Rogue Trader Entourage

  • Added

Sanctifiers

  • Added

Sisters of Battle Immolator

  • Added

Sisters of Battle Squad

  • Added

Subductor Squad

  • Added

Vigilant Squad

  • Added

Vindicare Assassin

  • Added

Voidsmen-at-Arms

  • Added

Watch Captain Artemis

  • Added

Watch Master

  • Added

Imperialis Fleet, Ordo Hereticus Purgation Force, Inquisitor's Hand, Veiled Blade Elimination Force, Ordo Xenos Alien Hunters, Ordo Malleus Daemon Hunters (detachment)

  • Added+ with 32 stratagems and 22 enhancements

Assigned Agents (army rule)

  • Added
    After
    If your Army Faction is AGENTS OF THE IMPERIUM, then in the Select Detachment Rules step, you can select one of the available Detachments from this publication as normal. If your Army Faction is not AGENTS OF THE IMPERIUM, but every model in your army has the IMPERIUM keyword, you can include AGENTS OF THE IMPERIUM units in your army even if they do not have the Faction keyword you selected in the Select Army Faction step. In this case, the maximum number of AGENTS OF THE IMPERIUM units you can include in your army depends on the battle size, as shown below. - Note that you can include AGENTS OF THE IMPERIUM DEDICATED TRANSPORT units in such an army as normal, but each unit must start the battle with one or more units embarked within it, or it cannot be deployed for that battle and will count as having been destroyed during the first battle round.

Orks

Bannernob

  • Added

Battlewagon

  • Added

Beast Snagga Boyz

  • Added

Beastboss

  • Added

Beastboss on Squigosaur

  • Added

Big Mek

  • Added

Big Mek Dakkarig

  • Added

Big Mek in Mega Armour

  • Added

Big Mek with Shokk Attack Gun

  • Added

Big'ed Bossbunka

  • Added

Bigboss

  • Added

Blitza-bommer

  • Added

Boomdakka Snazzwagon

  • Added

Boss Snikrot

  • Added

Boyz

  • Added

Breaka Boyz

  • Added

Burna Boyz

  • Added

Burna-bommer

  • Added

Dakkajet

  • Added

Deff Dread

  • Added

Deffkilla Wartrike

  • Added

Deffkoptas

  • Added

Flash Gitz

  • Added

Gargantuan Squiggoth

  • Added

Ghazghkull Thraka

  • Added

Gorkanaut

  • Added

Gretchin

  • Added

Hunta Rig

  • Added

Kill Rig

  • Added

Killa Kans

  • Added

Kommandos

  • Added

Kustom Boosta-blasta

  • Added

Lootas

  • Added

Meganobz

  • Added

Megatrakk Scrapjet

  • Added

Mek

  • Added

Mek Gunz

  • Added

Morkanaut

  • Added

Mozrog Skragbad

  • Added

Nobz

  • Added

Painboss

  • Added

Painboy

  • Added

Rukkatrukk Squigbuggy

  • Added

Shokkjump Dragsta

  • Added

Squighog Boyz

  • Added

Stompa

  • Added

Stormboyz

  • Added

Tankbustas

  • Added

Trukk

  • Added

Warbikers

  • Added

Warboss

  • Added

Warboss in Mega Armour

  • Added

Wartrakk

  • Added

Wazbom Blastajet

  • Added

Wazdakka Gutsmek

  • Added

Weirdboy

  • Added

Wurrboy

  • Added

Zodgrod Wortsnagga

  • Added

Blitz Brigade, Kult of Speed, Da Big Hunt, Dread Mob, Taktikal Brigade, War Horde, More Dakka!, Speedwaaagh!, Bully Boyz, Green Tide, Freebooter Krew, Rollin' Deff, 'Ardmob (detachment)

  • Added+ with 63 stratagems and 44 enhancements

Waaagh! (army rule)

  • Added
    After
    If your Army Faction is ORKS, once per battle, at the start of your Command phase, you can call a Waaagh!. If you do, until the start of your next Command phase, the Waaagh! is active for your army and: ■ Units from your army with this ability are eligible to declare a charge in a turn in which they Advanced. ■ Add 1 to the Strength and Attacks characteristics of melee weapons equipped by models from your army with this ability. ■ Models from your army with this ability have a 5+ invulnerable save.

Leagues of Votann

Arkanyst Evaluator

  • Added

Berehk Stornbröw

  • Added

Brôkhyr Iron-master

  • Added

Brôkhyr Thunderkyn

  • Added

Buri Aegnirssen

  • Added

Cthonian Beserks

  • Added

Cthonian Earthshakers

  • Added

Einhyr Champion

  • Added

Einhyr Hearthguard

  • Added

Grimnyr

  • Added

Hearthkyn Warriors

  • Added

Hekaton Land Fortress

  • Added

Hernkyn Pioneers

  • Added

Hernkyn Yaegirs

  • Added

Ironkin Steeljacks with Heavy Volkanite Disintegrators

  • Added

Ironkin Steeljacks with Melee Weapons

  • Added

Kâhl

  • Added

Kapricus Carrier

  • Added

Kapricus Defenders

  • Added

Memnyr Strategist

  • Added

Sagitaur

  • Added

Ûthar the Destined

  • Added

Hearthfyre Arsenal, Persecution Prospect, Needgaârd Oathband, Dêlve Assault Shift, Farseekers, Hearthband, Hearthguard Covenant, Armoured Trailblazers, Mercenary Oathband, Brandfast Oathband, Bane-slayer's Bulwark (detachment)

  • Added+ with 49 stratagems and 33 enhancements

Prioritised Efficiency (army rule)

  • Added
    After
    If your Army Faction is LEAGUES OF VOTANN, LEAGUES OF VOTANN units from your army have one of two abilities: Hostile Acquisition or Fortify Takeover (see below). During the battle, which ability those LEAGUES OF VOTANN units have will change depending on how many Yield points (YP) you currently have: ■ At the start of the battle, your units have Hostile Acquisition until the start of your next Command phase. ■ At the end of your Command phase, if you have fewer than 7YP, your units have Hostile Acquisition until the start of your next Command phase. ■ At the end of your Command phase, if you have 7YP or more, your units have Fortify Takeover until the start of your next Command phase. Hostile Acquisition ■ Each time a model in this unit makes an attack that targets an enemy unit within range of one or more objective markers, add 1 to the Hit roll. ■ You can re‑roll Advance and Charge rolls made for this unit. Fortify Takeover ■ Each time a model in this unit makes an attack that targets an enemy unit, if this unit is within range of one or more objective markers you control, add 1 to the Hit roll. ■ Each time an attack targets this unit, if the Strength characteristic of that attack is greater than this unit’s Toughness characteristic and this unit is not a VEHICLE, subtract 1 from the Wound roll. Yield Points At the end of each player’s Command phase, you gain 1YP if you control one or more objective markers within your deployment zone, and, from the second battle round onwards, you gain 1 additional YP for each of the following conditions you satisfy: ■ You control one or more objective markers not within your deployment zone. ■ You control two or more objective markers not within your deployment zone. ■ You control more objective markers than your opponent. In your turn, YP gained in this way are always gained before checking which ability LEAGUES OF VOTANN units from your army have. Whenever a rule allows you to spend YP, reduce the number of YP you have by that amount (your YP cannot go below 0), otherwise you cannot use that rule. Designer’s Note: *This means you can use rules that let you gain or spend YP to influence which ability your units have – Hostile Acquisition or Fortify Takeover – depending on which will be most beneficial to you. Remember that your army only changes ability at the end of your Command phase, so you will sometimes need to plan ahead if you want your army to stay in or change ability.* Example: *In her third turn, Freida’s units had the Hostile Acquisition ability, as she had 6YP at the end of her Command phase. In her fourth turn, at the end of her Command phase, she controls one objective marker within her deployment zone, and one objective marker not within her deployment zone, and her opponent controls two objective markers. Freida gains 2YP, so she now has 8YP, and her units now have the Fortify Takeover ability instead.* *During her turn, Freida uses a Stratagem that allows her to spend YP. She spends 2YP, bringing her total down to 6YP. However, units from her army still have Fortify Takeover – it will only change if, at the end of her next Command phase, she still has fewer than 7YP.*

T'au Empire

AX-1-0 Tiger Shark

  • Added

Breacher Team

  • Added

Broadside Battlesuits

  • Added

Cadre Fireblade

  • Added

Commander Farsight

  • Added

Commander in Coldstar Battlesuit

  • Added

Commander in Enforcer Battlesuit

  • Added

Commander Shadowsun

  • Added

Crisis Fireknife Battlesuits

  • Added

Crisis Starscythe Battlesuits

  • Added

Crisis Sunforge Battlesuits

  • Added

Darkstrider

  • Added

Devilfish

  • Added

Ethereal

  • Added

Firesight Team

  • Added

Ghostkeel Battlesuit

  • Added

Hammerhead Gunship

  • Added

Kroot Carnivores

  • Added

Kroot Farstalkers

  • Added

Kroot Flesh Shaper

  • Added

Kroot Hounds

  • Added

Kroot Lone-spear

  • Added

Kroot Trail Shaper

  • Added

Kroot War Shaper

  • Added

Krootox Rampagers

  • Added

Krootox Riders

  • Added

Manta

  • Added

Pathfinder Team

  • Added

Piranhas

  • Added

Razorshark Strike Fighter

  • Added

Riptide Battlesuit

  • Added

Sky Ray Gunship

  • Added

Stealth Battlesuits

  • Added

Stormsurge

  • Added

Strike Team

  • Added

Sun Shark Bomber

  • Added

Ta'unar Supremacy Armour

  • Added

The Twin Lance

  • Added

Tidewall Droneport

  • Added

Tidewall Gunrig

  • Added

Tidewall Shieldline

  • Added

Tiger Shark

  • Added

Vespid Stingwings

  • Added

Retaliation Cadre, Mont'ka, Sudden Dawn Cadre, Auxiliary Cadre, Kroot Hunting Pack, Advanced Acquisition Cadre, Experimental Prototype Cadre, Kauyon (detachment)

  • Added+ with 34 stratagems and 25 enhancements

Drones (army rule)

  • Added
    After
    If you have upgraded a model to have a drone, place a Drone token next to your model as a reminder. These do not count as models for any rules purposes. Guardian Drone Each time a model makes a ranged attack that targets the bearer’s unit, subtract 1 from the Wound roll. Gun Drone The bearer is equipped with the following ranged weapon: - Marker Drone The bearer’s unit has the MARKERLIGHT keyword and can act as an Observer unit for another unit even if it Advanced this turn. Missile Drone The bearer is equipped with the following ranged weapon: - Shield Drone Add 1 to the bearer’s Wounds characteristic.

For the Greater Good (army rule)

  • Added
    After
    If your Army Faction is T'AU EMPIRE, at the start of your Shooting phase you can select units from your army with this ability to become Observer units. During your Shooting phase, for each Observer unit from your army that has not been selected to shoot this phase and is eligible to shoot (excluding FORTIFICATION and Battle-shocked units) select one enemy unit that is visible to be marked as their Spotted unit until the end of the phase. Each enemy unit can only be marked as a Spotted unit once per phase. Units from your army with the For the Greater Good ability (excluding Observer units) are Guided units while targeting one or more Spotted units. Until the end of the phase, each time a model from your army in a Guided unit makes an attack that targets a Spotted unit, improve the Ballistic Skill characteristic of that attack by 1 and, if the Spotted unit was marked by an Observer unit that has the Markerlight keyword, that attack has the [IGNORES COVER] ability.

Necrons

Annihilation Barge

  • Added

C'tan Shard of the Deceiver

  • Added

C'tan Shard of the Nightbringer

  • Added

C'tan Shard of the Void Dragon

  • Added

Canoptek Doomstalker

  • Added

Canoptek Macrocytes

  • Added

Canoptek Reanimator

  • Added

Canoptek Scarab Swarms

  • Added

Canoptek Spyders

  • Added

Canoptek Tomb Crawlers

  • Added

Canoptek Wraiths

  • Added

Catacomb Command Barge

  • Added

Chronomancer

  • Added

Convergence of Dominion

  • Added

Cryptothralls

  • Added

Deathmarks

  • Added

Doom Scythe

  • Added

Doomsday Ark

  • Added

Flayed Ones

  • Added

Geomancer

  • Added

Ghost Ark

  • Added

Hexmark Destroyer

  • Added

Illuminor Szeras

  • Added

Immortals

  • Added

Imotekh the Stormlord

  • Added

Lokhust Destroyers

  • Added

Lokhust Heavy Destroyers

  • Added

Lokhust Lord

  • Added

Lychguard

  • Added

Monolith

  • Added

Necron Warriors

  • Added

Nekrosor Ammentar

  • Added

Night Scythe

  • Added

Obelisk

  • Added

Ophydian Destroyers

  • Added

Orikan the Diviner

  • Added

Overlord

  • Added

Overlord with Translocation Shroud

  • Added

Plasmancer

  • Added

Psychomancer

  • Added

Royal Warden

  • Added

Seraptek Heavy Construct

  • Added

Skorpekh Destroyers

  • Added

Skorpekh Lord

  • Added

Technomancer

  • Added

Tesseract Vault

  • Added

The Silent King

  • Added

Tomb Blades

  • Added

Transcendent C'tan

  • Added

Trazyn the Infinite

  • Added

Triarch Praetorians

  • Added

Triarch Stalker

  • Added

Cryptek Conclave, Starshatter Arsenal, The Phaeron's Armoury, Amonhotekh's Guard, Cursed Legion, Annihilation Legion, Hypercrypt Legion, Hand of the Dynasty, Pantheon of Woe, Skyshroud Spearhead, Obeisance Phalanx, Canoptek Court, Awakened Dynasty (detachment)

  • Added+ with 63 stratagems and 44 enhancements

Reanimation Protocols (army rule)

  • Added
    After
    If your Army Faction is NECRONS, at the end of your Command phase, each unit from your army with this ability that is on the battlefield activates its Reanimation Protocols and reanimates D3 wounds. Each time such a unit reanimates a wound: ■ If that unit contains one or more models with fewer than their starting number of wounds remaining, select one of those models; that model regains one lost wound. ■ If all models in that unit have their starting number of wounds, but that unit is not at its Starting Strength, one destroyed model is returned to that unit with one wound remaining. Once such a unit is at its Starting Strength and all of its models have their starting number of wounds, nothing further happens. *Example: A unit of Lokhust Destroyers (which have a Wounds characteristic of 3) activates its Reanimation Protocols. The unit had a Starting Strength of 3, but currently contains 2 models, and one of those models has lost 1 wound. A 3 is rolled to see how many wounds are reanimated. The first of these reanimated wounds restores the wounded Lokhust Destroyer back to 3 wounds. The second of these reanimated wounds returns the destroyed Lokhust Destroyer to the battlefield with 1 wound remaining. The third of these reanimated wounds restores one of the remaining lost wounds to the same Lokhust Destroyer that was just returned. The unit now contains 3 models, two of which have 3 wounds remaining and one of which has 2 wounds remaining.*

Asuryani

Asurmen

  • Added

Autarch

  • Added

Autarch Wayleaper

  • Added

Avatar of Khaine

  • Added

Baharroth

  • Added

Corsair Skyreavers

  • Added

Corsair Voidreavers

  • Added

Corsair Voidscarred

  • Added

Crimson Hunter

  • Added

D-cannon Platform

  • Added

Dark Reapers

  • Added

Death Jester

  • Added

Dire Avengers

  • Added

Eldrad Ulthran

  • Added

Falcon

  • Added

Farseer

  • Added

Farseer Skyrunner

  • Added

Fire Dragons

  • Added

Fire Prism

  • Added

Fuegan

  • Added

Guardian Defenders

  • Added

Hemlock Wraithfighter

  • Added

Howling Banshees

  • Added

Jain Zar

  • Added

Kharseth

  • Added

Lhykhis

  • Added

Maugan Ra

  • Added

Night Spinner

  • Added

Phantom Titan

  • Added

Prince Yriel

  • Added

Rangers

  • Added

Revenant Titan

  • Added

Shadow Weaver Platform

  • Added

Shadowseer

  • Added

Shining Spears

  • Added

Shroud Runners

  • Added

Skyweavers

  • Added

Solitaire

  • Added

Spiritseer

  • Added

Starfangs

  • Added

Starweaver

  • Added

Storm Guardians

  • Added

Striking Scorpions

  • Added

Swooping Hawks

  • Added

The Visarch

  • Added

The Yncarne

  • Added

Troupe

  • Added

Troupe Master

  • Added

Vibro Cannon Platform

  • Added

Voidweaver

  • Added

Vyper

  • Added

War Walkers

  • Added

Warlock

  • Added

Warlock Conclave

  • Added

Warlock Skyrunners

  • Added

Warp Spiders

  • Added

Wave Serpent

  • Added

Windriders

  • Added

Wraithblades

  • Added

Wraithguard

  • Added

Wraithknight

  • Added

Wraithknight with Ghostglaive

  • Added

Wraithlord

  • Added

Ynnari Archon

  • Added

Ynnari Incubi

  • Added

Ynnari Kabalite Warriors

  • Added

Ynnari Raider

  • Added

Ynnari Reavers

  • Added

Ynnari Succubus

  • Added

Ynnari Venom

  • Added

Ynnari Wyches

  • Added

Yvraine

  • Added

Ghosts of the Webway, Windrider Host, Serpent's Brood, Fateful Performance, Spirit Conclave, Twilight Flickers, Devoted of Ynnead, Guardian Battlehost, Corsair Coterie, Eldritch Raiders, Path of the Outcast, Armoured Warhost, Seer Council, Warhost, Aspect Host (detachment)

  • Added+ with 66 stratagems and 48 enhancements

Battle Focus (army rule)

  • Added
    After
    If your Army Faction is ASURYANI, at the start of the battle round, you receive a number of Battle Focus tokens based on the battle size, as shown in the table below. - Each time one of the triggers shown in the Agile Manoeuvres section below occurs, you can spend one Battle Focus token to enable the relevant eligible unit to perform that Agile Manoeuvre. A unit is eligible to perform an Agile Manoeuvre if it has this ability and has not already performed an Agile Manoeuvre in the same phase. Unless otherwise stated, you cannot trigger the same Agile Manoeuvre more than once per phase. At the end of the battle round, all unspent Battle Focus tokens are lost. Agile Manoeuvres

Drukhari

Archon

  • Added

Cronos

  • Added

Drazhar

  • Added

Haemonculus

  • Added

Hand of the Archon

  • Added

Hellions

  • Added

Incubi

  • Added

Kabalite Warriors

  • Added

Lady Malys

  • Added

Lelith Hesperax

  • Added

Mandrakes

  • Added

Raider

  • Added

Ravager

  • Added

Razorwing Jetfighter

  • Added

Reavers

  • Added

Scourges with Heavy Weapons

  • Added

Scourges with Shardcarbines

  • Added

Succubus

  • Added

Talos

  • Added

Venom

  • Added

Voidraven Bomber

  • Added

Wracks

  • Added

Wyches

  • Added

Spectacle of Spite, Kabalite Agonysts, Coven of Agonies, Kabalite Cartel, Skysplinter Assault, Reaper's Wager, Realspace Raiders, Tools of Torment, Covenite Coterie, Exhibition of Slaughter (detachment)

  • Added+ with 44 stratagems and 29 enhancements

Power From Pain (army rule)

  • Added
    After
    Pain Abilities All DRUKHARI units have a Pain ability, tagged with the word ‘Pain’. Pain abilities only apply to a unit while it is Empowered. If your Army Faction is DRUKHARI, you can Empower units from your army with Pain abilities by spending Pain tokens (see below). Designer’s Note: *You can also spend Pain tokens to activate additional effects in certain other rules such as Enhancements and Stratagems.* Gaining Pain Tokens If your Army Faction is DRUKHARI, you gain Pain tokens as follows: ■ 1 Pain token at the start of your Command phase. ■ 1 Pain token each time an enemy unit is destroyed. ■ 1 Pain token each time an enemy unit fails a Battle‑shock test. Each time you gain a Pain token, keep it to one side – this is your Pain token pool. Each time you spend a Pain token, reduce your Pain token pool by the same amount. Empowered Through Pain Each Pain ability will state when you can spend Pain tokens to Empower that unit. When you do, until the end of the phase, that unit is Empowered and all Pain abilities it has take effect. While an Attached unit is Empowered, the Pain abilities of all Leader and Bodyguard units in that unit take effect – you do not need to spend additional Pain tokens to activate each of those Pain abilities. Example: *At the start of your Charge phase, you spend 1 Pain token to Empower a unit of Wyches. The unit becomes Empowered, and so its Acrobatic Gladiators ability takes effect until the end of the phase. A Succubus is leading the unit, and so its Lithe Agility ability also takes effect until the end of the phase (no additional Pain token is required to activate that ability as well).*

Corsairs and Travelling Players (army rule)

  • Added
    After
    If your Army Faction is DRUKHARI, you can include HARLEQUINS and ANHRATHE units in your army, even though they do not have the DRUKHARI Faction keyword. The combined points value of HARLEQUINS and/or ANHRATHE units you can include in your army depends on the battle size, as follows: ■ Incursion: Up to 250 pts ■ Strike Force: Up to 500 pts ■ Onslaught: Up to 750 pts No HARLEQUINS or ANHRATHE models included in your army in this way can be your WARLORD, and they cannot be given Enhancements.

Genestealer Cults

Aberrants

  • Added

Abominant

  • Added

Achilles Ridgerunners

  • Added

Acolyte Hybrids with Autopistols

  • Added

Acolyte Hybrids with Hand Flamers

  • Added

Acolyte Iconward

  • Added

Atalan Jackals

  • Added

Benefictus

  • Added

Biophagus

  • Added

Clamavus

  • Added

Goliath Rockgrinder

  • Added

Goliath Truck

  • Added

Hybrid Metamorphs

  • Added

Jackal Alphus

  • Added

Kelermorph

  • Added

Locus

  • Added

Magus

  • Added

Neophyte Hybrids

  • Added

Nexos

  • Added

Patriarch

  • Added

Primus

  • Added

Purestrain Genestealers

  • Added

Reductus Saboteur

  • Added

Sanctus

  • Added

Brood Brothers Auxilia, Purestrain Broodswarm, Biosanctic Broodsurge, Outlander Claw, Final Day, Xenocreed Congregation, Claw of Ascension, Heroes of the Uprising, Xenocult Masses, Host of Ascension (detachment)

  • Added+ with 47 stratagems and 31 enhancements

Cult Ambush (army rule)

  • Added
    After
    If your Army Faction is GENESTEALER CULTS, you start the battle with a number of Resurgence points, depending on the battle size, as shown below. ■ Incursion: 6 Resurgence points ■ Strike Force: 10 Resurgence points ■ Onslaught: 14 Resurgence points Each time a unit from your army is destroyed, if every model in that unit has this ability, you can spend the relevant number of Resurgence points shown below based on that unit’s Starting Strength. - If you do: ■ Add a new unit to your army identical to your destroyed unit, in Cult Ambush, at its Starting Strength, with all of its wounds remaining and any [ONE SHOT] weapons those models are equipped with considered as not having been shot. ■ Place one Cult Ambush marker (see below) anywhere on the battlefield that is more than 9" horizontally away from all enemy units (if this is not possible, no marker is placed). Units in Cult Ambush Cult Ambush is a type of Strategic Reserves. Units in Cult Ambush cannot be targeted with the Rapid Ingress Stratagem, but can be set up on the battlefield using a Cult Ambush marker as described below, or by following the rules for Strategic Reserves in a subsequent turn. Units in Cult Ambush are not automically destroyed at the end of the third battle round. Cult Ambush Markers Use a circular 32mm diameter marker for Cult Ambush markers. If an enemy model (excluding AIRCRAFT) ends any kind of move within 8" of a Cult Ambush marker you placed, that Cult Ambush marker is removed from the battlefield. At the end of your opponent’s next Movement phase, for each of your Cult Ambush markers still on the battlefield, you can select one unit from your army that is in Cult Ambush to make an ingress move. For that ingress move, set that unit up with at least one model in that unit in base contact with that Cult Ambush marker and all other models placed wholly within 3" of that Cult Ambush marker (that Cult Ambush marker is then removed from the battlefield). Units in Cult Ambush can make an ingress move in the first battle round using this rule.

Emperor's Children

Chaos Land Raider

  • Added

Chaos Rhino

  • Added

Chaos Spawn

  • Added

Chaos Terminators

  • Added

Daemon Prince of Slaanesh

  • Added

Daemon Prince of Slaanesh with Wings

  • Added

Defiler

  • Added

Flawless Blades

  • Added

Fulgrim

  • Added

Heldrake

  • Added

Infractors

  • Added

Lord Exultant

  • Added

Lord Kakophonist

  • Added

Lucius the Eternal

  • Added

Maulerfiend

  • Added

Noise Marines

  • Added

Sorcerer

  • Added

Tormentors

  • Added

Slaanesh's Chosen, Frenzied Host, Spectacle of Slaughter, Carnival of Excess, Callous Blades, Elegant Brutes, Peerless Bladesmen, Rapid Evisceration, Mercurial Host, Court of the Phoenician, Coterie of the Conceited (detachment)

  • Added+ with 52 stratagems and 36 enhancements

Thrill Seekers (army rule)

  • Added
    After
    If your Army Faction is EMPEROR’S CHILDREN, this unit is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back, but when doing so: ■ It cannot target a unit it was within Engagement Range of at the start of the turn. ■ It cannot target a unit that was the target of another unit’s charge or attack this phase.

Pact of Excess (army rule)

  • Added
    After
    When mustering your army, unless specifically stated otherwise, you cannot select LEGIONS OF EXCESS as your Army Faction.

Adeptus Titanicus

Reaver Titan

  • Added

Warbringer Nemesis Titan

  • Added

Warhound Titan

  • Added

Warlord Titan

  • Added