Faction Changelog
Every faction's changes across each data version. Filter to a single faction.
Each entry below is one data version, with the points, keyword, ability and detachment changes grouped by faction. Use the filter to follow a single faction across every data version. Core Rules, FAQ and mission changes live in the Core Rules Data Changelog.
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Data version 909
2026-07-22Major balance update across 28 factions with Core Rules and FAQ changes
Dark Angels
Inner Circle Companions
- Decreasedpoints
170160changed from 170 to 160 - Updated"Braziers of Judgement" ability
- Before
While a CHARACTER model is leading this unit, each time an attack targetsthisunit, subtract 1 from the Hit roll.- After
- • This unit has Stealth. • Melee attacks that target this unit have -1 to hit rolls.
Land Speeder Vengeance
- Increasedpoints
120130changed from 120 to 130
Lion El'Jonson
- Decreasedpoints
285265changed from 285 to 265 - Updated"Primarch of the First Legion" ability
- Before
- … has those abilities.
InyourCommand phase,if this unit isnot within Engagement Range of one or more enemy units,you canremove it from the battlefield and place it into Strategic Reserves.While a friendly ADEPTUS … - After
- … has those abilities. At the end of your opponent’s turn, if this unit is unengaged, you can use this ability. If you do: • Place this unit in strategic reserves. • This unit can make an ingress move in your next Movement phase (including in your first turn). While a friendly ADEPTUS …
- Gained+ "Mobile" keyword
Nephilim Jetfighter
- Decreasedpoints
195180changed from 195 to 180 - Updated"Lightning-fast Manoeuvres" ability
- Before
Each time a ranged attack targets this model, subtract 1 from the Hit roll. If that attack was made by a modelthatcan FLY, subtract 1 from the Wound roll as well.- After
- Ranged attacks that target this unit have -1 to wound rolls.
Ravenwing Black Knights
- Removed− additional selection cost (+10 pts) (was from the 3rd selection onwards)
Ravenwing Command Squad
- Decreasedpoints
115105changed from 115 to 105 - Gained+ "Support" core ability
- Lost− "Leader" core ability
Ravenwing Dark Talon
- Updated"Stasis Bomb" ability
- Before
Once per turn, one model fromyourarmy with this ability can use it after it ends a Normal move. If it does, you canselect one enemy unit (excludingAIRCRAFT) that model moved overthisphase.Thatunit suffers D3 mortal wounds and you must roll one D6: on a 1-3, thatunitcannot Advance or Fall Back inyour opponent’s next Movementphase; ona4-6, thatunitmust Remain Stationaryin your opponent’snextMovementphase. Each model can only use this ability once per battle.- After
- At the end of your opponent’s Fight phase, select one visible enemy unit (excluding AIRCRAFT/Lone Operative units) within 24" of this unit. That enemy unit is slowed until the end of your opponent’s next Movement phase: • While a unit is slowed, in your opponent’s Movement phase, when that unit is selected to move, unless that unit remains stationary, roll one D6: • On a 1-4, that unit suffers D3 mortal wounds and that unit has -2" M. • On a 5-6, that unit suffers 2D3 mortal wounds and that unit has -3" M.’
Ravenwing Darkshroud
- Decreasedpoints
8070changed from 80 to 70 - Updated"Icon of Old Caliban" ability
- Before
While a friendlyADEPTUS ASTARTESunit iswithin 6" of thismodel, models in thatunit havethe Stealth ability and each time a ranged attack targets that unit, that unit has the Benefit of Cover against that attack.- After
- Friendly ADEPTUS ASTARTES units within 6" of this unit have Stealth.
Sammael
- Decreasedpoints
10595changed from 105 to 95 - Updated"Grand Master of the Ravenwing" ability
- Before
Whilethismodel is leading a unit, thatunit iseligibletoshoot and declare a charge in a turn in which it Advanced. Ifthat unitis alreadyeligible toshoot anddeclare acharge in a turn in which it Advanced, add 1 to Advance and Charge rolls made for thatunitinstead.- After
- ▪ This unit’s ranged attacks have [ASSAULT]. ▪ When this unit is selected to make an advance move, that advance move does not prevent this unit from being eligible to declare a charge. ▪ This unit has MOBILE.
Deathwing Knights
- Updated+20 pts additional cost now applies from the 3rd selection (was the 2nd)
Death on the Wind (stratagem)
- Updatedtargeting rule, timing condition, and effect
- Before
- Your
Shooting phase. One RAVENWING unit from your army that has just shot. Select one enemyunitthat was hit by one or more of those attacks.Thatunit must take a Battle-shock test. When doing so, if one or more RAVENWING units fromyourarmy are within 6" of that enemy unit, subtract 1fromthe test. - After
- Your Movement phase, when a friendly ADEPTUS ASTARTES unit ends an advance move. That ADEPTUS ASTARTES unit. That advance move does not prevent your unit from being eligible to declare a charge.
Talon Strike (stratagem)
- Updatedtargeting rule, timing condition, and effect
- Before
Your Shooting phase or theFightphase. One RAVENWING MOUNTED unit from your army that has not been selected to shoot or fight this phase. Until the end of thephase,each timeamodel in yourunitmakes an attack that targets an INFANTRY CHARACTER or MOUNTED CHARACTER unit, add 1tothe Wound roll.- After
- Fight phase, when a friendly ADEPTUS ASTARTES unit is selected to fight. That ADEPTUS ASTARTES unit. Your unit's melee attacks have [LANCE].
Shroud of Heroes (enhancement)
- Updateddescription
- Before
- ADEPTUS ASTARTES model only.
The first time the beareris destroyed,roll one D6at the end of thephase.On a 2+, setthe bearer backup on thebattlefieldas close as possible to where it wasdestroyed andnotwithin Engagement Rangeofany enemy units, with3 wounds remaining(if the bearerwasBattle-shockedwhen it wasdestroyed, it is instead returned with its full wounds remaining). - After
- ADEPTUS ASTARTES model only. (Once per battle, per army) When this model is destroyed, at the end of the phase, roll one D6: ▪ On a 2+, set up this model on the battlefield, unengaged and as close as possible to where it was destroyed. This model is not part of an attached unit and its unit has a starting strength of 1. This model has 3 wounds remaining, or its full wounds remaining if this model was battle-shocked when it was destroyed.
Stalwart Champion (enhancement)
- Decreasedpoints
2515changed from 25 to 15
Interrogation Conclave (detachment)
- Changedforce disposition
Purge the FoeTake and Holdchanged from Purge the Foe to Take and Hold
Death Guard
Chaos Rhino
- Decreasedpoints
8575changed from 85 to 75 - Gained+ additional selection cost (+10 pts) from the 4th selection onwards
Deathshroud Terminators
- Decreasedpoints
320305changed from 320 to 305 - Updated"Death Approaches" ability
- Before
Eachtime this unit is …- After
- In your movement phase, each time this unit is …
Defiler
- Increasedpoints
290300changed from 290 to 300 - Increasedadditional selection cost
+30+40 ptschanged from +30 to +40 ptsfrom the 2nd selection onwards
Mortarion
- Decreasedpoints
400390changed from 400 to 390 - Updated"Lord of the Death Guard" ability
- Before
- … Fall Back move within
9"of a friendly DEATH … but when resolving thoseattacksit can only target that … - After
- … Fall Back move within 8" of a friendly DEATH … but when resolving those attacks, worsen the BS characteristic of that attack by 1 and it it can only target that …
Plague Marines
- Decreasedpoints
190180changed from 190 to 180
Contagion Engines (detachment)
- Changedforce disposition
Purge the FoeReconnaissancechanged from Purge the Foe to Reconnaissance
Tyranids
Maleceptor
- Increasedpoints
180190changed from 180 to 190
Neurotyrant
- Increasedpoints
115130changed from 115 to 130
The Red Terror
- Lost"Serpentine Fiend" ability
- Before
This model can move through terrain features, but cannot end a move within a wall, a floor, etc. This model can be set up or end a move on any floor level of RUINS, but if that level is not the ground floor, it can only do so if its base does not overhang the floor at that level.
- Gained+ "Mobile" keyword
Toxicrene
- Decreasedpoints
135120changed from 135 to 120
Tyranid Warriors with Melee Bio-weapons
- Updated"Adaptive Instincts" ability (now "Once per turn, per unit")
- Before
At the start ofthe Fight phase,select one of the following: ■ Aggression Imperative: Until the end of the phase, each time a model inthis unitmakes an attack, re-roll a Hit roll of 1. ■ Bioregeneration: Until the end of the phase, each time a saving throwismade for a model inthis unit,re-roll a saving throwof1.- After
- In the Fight phase, when this unit is selected to fight or when an enemy unit targets this unit, you can select one of the following: ▪ This unit’s melee attacks have +1 S. ▪ Or: This unit has +1 T.
Tyrannocyte
- Decreasedpoints
9080changed from 90 to 80 - Gained+ additional selection cost (+10 pts) from the 4th selection onwards
- Updated"Aerial Seeding" ability
- Before
- … set up more than
9"away from all enemy … - After
- … set up more than 8" away from all enemy …
Venomthropes
- Updated"Foul Spores" ability
- Before
While a friendly TYRANIDS unit is within 6" of this unit, each time a ranged attack targets that unit, models in that unit have the Benefit of Cover against that attack. In addition, while a friendlyTYRANIDSunit (excluding MONSTERS) iswithin 6" of thisunit, models in thatunit havethe Stealth ability.- After
- Friendly TYRANIDS units within 6" of this unit have Stealth.
Von Ryan's Leapers
- Decreasedpoints
6055changed from 60 to 55,120105changed from 120 to 105
Zoanthropes
- Decreasedpoints
10090changed from 100 to 90
Hunting Grounds (enhancement)
- Increasedpoints
2030changed from 20 to 30
Chameleonic (enhancement)
- Updateddescription
- Before
- VANGUARD INVADER model only.
The bearer has the Stealth ability and each time a ranged attack targets the bearer’s unit, models in thatunithave the Benefit of Cover against that attack. - After
- VANGUARD INVADER model only. This unit has Stealth.
Adeptus Astartes
Vengeful Hosts (detachment)
- Added+ with 3 stratagems and 2 enhancements
Oath of Moment (army rule)
- Updatedrules text
- Before
- … or SPACE WOLVES keywords, add 1 to the Wound roll as well.
- After
- … or SPACE WOLVES keywords, or one or more units from those factions' Munitorum Field Manual sections, add 1 to the Wound roll as well.
Aggressor Squad
- Decreasedpoints
9080changed from 90 to 80,180165changed from 180 to 165
Captain Titus
- Increasedpoints
90100changed from 90 to 100
Cato Sicarius
- Increasedpoints
95105changed from 95 to 105
Chaplain with Jump Pack
- Gained+ "Absolvor bolt pistol" ranged weapon
Chief Librarian Tigurius
- Decreasedpoints
9585changed from 95 to 85 - Updated"Master of Prescience" ability
- Before
While this model is leading a unit, each time an attack targetsthatunit, subtract 1 from the Hit roll. In addition, onceper battle round,whenyou targetthatunit with the Counteroffensive/Fire Overwatch/Heroic Intervention stratagem, that use is-1CP.- After
- ▪ This unit has Stealth. ▪ Melee attacks that target this unit have ‐1 to hit rolls. ▪ (Once per battle round, per army) When you target this unit with the Counteroffensive/Fire Overwatch/Heroic Intervention stratagem, that use is ‐1 CP.
Company Heroes
- Lost"Company Heroes" ability
- Before
*You must attach one* CAPTAIN *or* CHAPTER MASTER *model to this unit. If this is not possible, this unit does not take part in the battle and counts as having been destroyed.*
Drop Pod
- Decreasedpoints
7060changed from 70 to 60 - Gained+ additional selection cost (+10 pts) from the 4th selection onwards
Eradicator Squad with Heavy Bolters
- Increasedpoints
7080changed from 70 to 80 - Removed− additional selection cost (+10 pts) (was from the 3rd selection onwards)
Impulsor
- Decreasedpoints
8070changed from 80 to 70 - Gained+ additional selection cost (+10 pts) from the 4th selection onwards
Inceptor Squad
- Increasedpoints
120125changed from 120 to 125,240250changed from 240 to 250
Infernus Squad
- Increasedpoints
170180changed from 170 to 180
Intercessor Squad
- Gained"Hail of Bolts" ability
- After
- In your Shooting phase, when this unit is selected to shoot, select up to one visible enemy unit. While making those attacks, this unit’s Bolt Rifle attacks that targeted that enemy unit have +2 A.
- Lost"Target Elimination" ability
- Before
Each time this unit is selected to shoot, it can use this ability. If it does, until the end of the phase, add 2 to the Attacks characteristic of bolt rifles equipped by models in this unit and you can only select one enemy unit as the target of all of this unit’s attacks.
Land Speeder
- Increasedpoints
95105changed from 95 to 105 - Removed− additional selection cost (+10 pts) (was from the 3rd selection onwards)
Librarian
- Increasedpoints
6070changed from 60 to 70 - Gained+ additional selection cost (+10 pts) from the 3rd selection onwards
Lieutenant with Combi-weapon
- Increasedpoints
8595changed from 85 to 95
Marneus Calgar in Armour of Antilochus
- Increasedpoints
140155changed from 140 to 155
Razorback
- Decreasedpoints
9585changed from 95 to 85 - Gained+ additional selection cost (+10 pts) from the 4th selection onwards
Repulsor Executioner
- Increasedpoints
230255changed from 230 to 255
Rhino
- Decreasedpoints
7565changed from 75 to 65 - Gained+ additional selection cost (+10 pts) from the 4th selection onwards
Roboute Guilliman
- Increasedpoints
340355changed from 340 to 355 - Gained+ "Mobile" keyword
Sternguard Veteran Squad
- Increasedpoints
190200changed from 190 to 200
Storm Speeder Hammerstrike
- Increasedpoints
130140changed from 130 to 140
Stormhawk Interceptor
- Lost− "Frame" keyword
Stormraven Gunship
- Lost− "Frame" keyword
Stormtalon Gunship
- Lost− "Frame" keyword
Suboden Khan
- Decreasedpoints
10090changed from 100 to 90
Suppressor Squad
- Increasedpoints
7585changed from 75 to 85
Thunderhawk Gunship
- Lost− "Aircraft" keyword
- Lost− "Frame" keyword
Uriel Ventris
- Increasedpoints
95105changed from 95 to 105 - Updatedleader options
Vanguard Veteran Squad with Jump Packs
- Increasedpoints
210220changed from 210 to 220,100110changed from 100 to 110,100105changed from 100 to 105 - Gained+ "Heavy Bolt Pistol" ranged weapon
- Gained+ "Master-crafted Power Weapon" melee weapon
Victrix Honour Guard
- Increasedpoints
220230changed from 220 to 230
Wardens of Ultramar
- Increasedpoints
110120changed from 110 to 120 - Lost"HEROES OF ULTRAMAR" ability
- Before
At the start of the Declare Battle Formations step, this unit can join one of the following units. This unit then counts as part of that unit for the rest of the battle, and that unit’s Starting Strength is increased accordingly. ■ ASSAULT INTERCESSOR SQUAD ■ BLADEGUARD VETERAN SQUAD ■ INTERCESSOR SQUAD ■ STERNGUARD VETERAN SQUAD This unit cannot join an Attached unit, and only CAPTAIN TITUS can join a unit this unit has joined.
Shock Assault (stratagem)
- Updatedtargeting rule, timing condition, and effect
- Before
Your Charge phase. OneADEPTUS ASTARTESMOUNTEDunitfrom your army that has not declared a charge this phase. Until the end of the turn, you can re-roll Charge rolls made for your unit andmeleeweapons equipped by models in that unithavethe [LANCE] ability.- After
- Fight phase, when a friendly ADEPTUS ASTARTES unit is selected to fight. That ADEPTUS ASTARTES unit. Your unit’s melee attacks have [LANCE].
Ride Hard, Ride Fast (stratagem)
- Updatedeffect
- Before
- … subtract 1 from the
Hit roll and subtract 1 from theWound roll. - After
- … subtract 1 from the Wound roll.
Evasive Manoeuvres (stratagem)
- Updatedeffect
- Before
- … subtract 1 from the
Hit roll and subtract 1 from theWound roll. - After
- … subtract 1 from the Wound roll.
Temporal Corridor (enhancement)
- Increasedpoints
1525changed from 15 to 25- Before
Adeptus Astartes Psykermodel only. At the end of your opponent’s Fight phase, you canplacethisunit into strategic reserves .If this unithas the Telekinesis Discipline ability, thisunithas Deep Strike .- After
- ADEPTUS ASTARTES PSYKER model only. ▪ If this unit has the Telekinesis Discipline ability, this unit has Deep Strike. ▪ At the end of your opponent’s Fight phase, if this unit is unengaged, you can use this ability. If you do: ▪ Place this unit in strategic reserves. ▪ This unit can make an ingress move in your next Movement phase (including in your first turn).
- Updateddescription
- Before
Adeptus Astartes Psykermodel only. At the end of your opponent’s Fight phase, you canplacethisunit into strategic reserves .If this unithas the Telekinesis Discipline ability, thisunithas Deep Strike .- After
- ADEPTUS ASTARTES PSYKER model only. ▪ If this unit has the Telekinesis Discipline ability, this unit has Deep Strike. ▪ At the end of your opponent’s Fight phase, if this unit is unengaged, you can use this ability. If you do: ▪ Place this unit in strategic reserves. ▪ This unit can make an ingress move in your next Movement phase (including in your first turn).
Fusillade (enhancement)
- Increasedpoints
2025changed from 20 to 25- Before
Adeptus Astartes Psykermodel only. This unit’s ranged attacks have:[Anti‑Monster/Vehicle 5+] .If this unit has the Pyromancy Discipline ability,[Sustained Hits 1] .- After
- ADEPTUS ASTARTES PSYKER model only. This unit’s ranged attacks have: ▪ [LETHAL HITS]. ▪ If this unit has the Pyromancy Discipline ability, [SUSTAINED HITS 1].
- Updateddescription
- Before
Adeptus Astartes Psykermodel only. This unit’s ranged attacks have:[Anti‑Monster/Vehicle 5+] .If this unit has the Pyromancy Discipline ability,[Sustained Hits 1] .- After
- ADEPTUS ASTARTES PSYKER model only. This unit’s ranged attacks have: ▪ [LETHAL HITS]. ▪ If this unit has the Pyromancy Discipline ability, [SUSTAINED HITS 1].
Artificer Armour (enhancement)
- Increasedpoints
1020changed from 10 to 20
The Flesh Is Weak (enhancement)
- Increasedpoints
1020changed from 10 to 20
Armour of Antoninus (enhancement)
- Increasedpoints
1020changed from 10 to 20
1st Company Task Force (detachment)
- Changedforce disposition
Priority AssetsPurge the Foechanged from Priority Assets to Purge the Foe
Hammer of Avernii (detachment)
- Changedforce disposition
Priority AssetsPurge the Foechanged from Priority Assets to Purge the Foe
Emperor's Shield (detachment)
- Changedforce disposition
Priority AssetsPurge the Foechanged from Priority Assets to Purge the Foe
Forgefather's Seekers (detachment)
- Changedforce disposition
Purge the FoePriority Assetschanged from Purge the Foe to Priority Assets
Fulguris Task Force (detachment)
- Changedforce disposition
DisruptionReconnaissancechanged from Disruption to Reconnaissance
Subversion Assets (detachment)
- Changedforce disposition
ReconnaissanceDisruptionchanged from Reconnaissance to Disruption
Firestorm Assault Force (detachment)
- Changedforce disposition
Purge the FoePriority Assetschanged from Purge the Foe to Priority Assets
Ironstorm Spearhead (detachment)
- Changedforce disposition
Purge the FoeTake and Holdchanged from Purge the Foe to Take and Hold
Blood Angels
The Sanguinor
- Updated"Miraculous Saviour" ability
- Before
- … with that enemy unit.
- After
- … with that enemy unit. That move does not prevent this unit from being eligible to move.
Ordained Sacrifice (enhancement)
- Updateddescription
- Before
- … end of the phase:
ona 2+, setthe bearer backup on thebattlefieldas close as possible to where it wasdestroyed andnotwithin Engagement Rangeofone or more enemy units, with3 wounds remaining. - After
- … end of the phase: ▫ On a 2+, set up this model on the battlefield, unengaged and as close as possible to where it was destroyed. This model is not part of an attached unit and its unit has a starting strength of 1. This model has 3 wounds remaining.
Black Templars
Chaplain Grimaldus
- Decreasedpoints
110100changed from 110 to 100
Crusade Ancient
- Decreasedpoints
4540changed from 45 to 40
Emperor's Champion
- Decreasedpoints
10090changed from 100 to 90
Execrator
- Decreasedpoints
6050changed from 60 to 50
High Marshal Helbrecht
- Decreasedpoints
120110changed from 120 to 110
Impulsor
- Decreasedpoints
8575changed from 85 to 75,8570changed from 85 to 70 - Gained+ additional selection cost (+10 pts) from the 4th selection onwards
Repulsor Executioner
- Increasedpoints
245255changed from 245 to 255
Marshal
- Updated+10 pts additional cost now applies from the 3rd selection (was the 2nd)
Heresy Begets Retribution (stratagem)
- Updatedtargeting rule
- Before
- … army that is within
9"of that enemy unit … - After
- … army that is within 8" of that enemy unit …
The Living Miracle (detachment)
- Changedforce disposition
Purge the FoeDisruptionchanged from Purge the Foe to Disruption
Godhammer Assault Force (detachment)
- Changedforce disposition
DisruptionPurge the Foechanged from Disruption to Purge the Foe
Space Wolves
Arjac Rockfist
- Decreasedpoints
10595changed from 105 to 95
Iron Priest
- Decreasedpoints
5550changed from 55 to 50
Logan Grimnar
- Decreasedpoints
110100changed from 110 to 100
Njal Stormcaller
- Decreasedpoints
8575changed from 85 to 75
Ragnar Blackmane
- Decreasedpoints
10090changed from 100 to 90
Wolf Guard Terminators
- Increasedadditional selection cost
+10+15 ptschanged from +10 to +15 ptsfrom the 3rd selection onwards
Wolf Scouts
- Decreasedpoints
9590changed from 95 to 90,190180changed from 190 to 180 - Removed− additional selection cost (+10 pts) (was from the 3rd selection onwards)
Impetuosity (stratagem)
- Updatedtargeting rule and timing condition
- Before
- Your
opponent’sShooting phase,just afteran enemy unithas selected its targets. OneWULFENINFANTRY or BLOODCLAWS unitfrom your army that was selected as the target of one or more of the attacking unit’s attacks.Your unit can make … - After
- Your opponent's Shooting phase, when an enemy unit that targeted a friendly unengaged WULFEN INFANTRY/BLOOD CLAWS unit this phase has shot. That WULFEN INFANTRY/BLOOD CLAWS unit. Your unit can make …
Thunderwolf's Fortitude (enhancement)
- Updateddescription
- Before
- ADEPTUS ASTARTES model only.
The first time the beareris destroyed,remove it from play, then,at the end of the phase, roll one D6:ona 2+, setthe bearer backup on thebattlefieldas close as possible to where it wasdestroyed andnotwithin Engagement Rangeofone or more enemy units, with3 wounds remaining. - After
- ADEPTUS ASTARTES model only. (Once per battle, per army) When this model is destroyed, at the end of the phase, roll one D6: ▪ On a 2+, set up this model on the battlefield, unengaged and as close as possible to where it was destroyed. This model is not part of an attached unit and its unit has a starting strength of 1. This model has 3 wounds remaining.
Wolf-touched (enhancement)
- Updateddescription
- Before
- … characteristic of the bearer.
In the Declare Battle Formations step, the bearer can be attached to a WULFEN INFANTRY unit. - After
- … characteristic of the bearer.
Champions of Fenris (detachment)
- Changedforce disposition
Purge the FoePriority Assetschanged from Purge the Foe to Priority Assets
Deathwatch
Oath of Moment (army rule)
- Updatedrules text
- Before
- … or SPACE WOLVES keywords, add 1 to the Wound roll as well.
- After
- … or SPACE WOLVES keywords, or one or more units from those factions' Munitorum Field Manual sections, add 1 to the Wound roll as well.
Black Spear Task Force (detachment)
- Changedforce disposition
Priority AssetsPurge the Foechanged from Priority Assets to Purge the Foe
Thousand Sons
Chaos Predator Annihilator
- Increasedpoints
130140changed from 130 to 140
Chaos Predator Destructor
- Increasedpoints
130140changed from 130 to 140
Chaos Rhino
- Decreasedpoints
9080changed from 90 to 80 - Gained+ additional selection cost (+10 pts) from the 4th selection onwards
Defiler
- Increasedpoints
290300changed from 290 to 300 - Increasedadditional selection cost
+30+40 ptschanged from +30 to +40 ptsfrom the 2nd selection onwards - Lost− "Feel No Pain 6+" core ability
- Updated"Destroyer of Futures" ability (now "Once per phase, per unit")
- Before
Each time youtarget this unit with theFire Overwatch Stratagem, hits are scored on unmodified Hit rollsof5+ when resolving that Stratagem. For eachofthose attacksthattargets an enemy unit within 9" of one or more THOUSAND SONS PSYKER units from your army, a hitisscored on an unmodified Hit rollof4+ instead.- After
- You can target this unit with the Counteroffensive stratagem, regardless of any other uses of that stratagem this phase. If you do: ▫ That use is ‐1 CP. ▫ That use does not prevent any uses of that stratagem on other units this phase.'
Scarab Occult Terminators
- Increasedpoints
370385changed from 370 to 385
Sekhetar Robots
- Increasedpoints
8085changed from 80 to 85,160175changed from 160 to 175 - Gained+ additional selection cost (+15 pts) from the 3rd selection onwards
Sorcerer
- Gained+ additional selection cost (+10 pts) from the 3rd selection onwards
Tzaangor Enlightened
- Increasedpoints
4550changed from 45 to 50
Tzaangor Shaman
- Increasedpoints
6065changed from 60 to 65
Kaleidoscopic Tempest (stratagem)
- Updatedeffect
- Before
- … the attacking unit’s attacks.
Until the end of the phase, yourunit hasthe Stealth ability, and, ifyour unit is wholly within your army’s Flow of Magic,each time an attack targetsyourunit, ithasthe Benefit of Cover against that attack. - After
- … the attacking unit’s attacks. ▫ Your unit has Stealth. ▫ If your unit is wholly within your army’s Flow of Magic, your unit has ‐3 detection range.
Twisted Mirage (stratagem)
- Updatedeffect
- Before
- … that is more than
9"horizontally away from all … - After
- … that is more than 8" horizontally away from all …
Eruption of Vitality (enhancement)
- Updateddescription
- Before
Infantry/Mounted Thousand Sons Psykermodel only.The first timethis model isdestroyed ,at the end of the phase, roll one D6: On a 2+, set this modelback upon thebattlefieldas close as possible to where it wasdestroyed , unengaged , with3 wounds remaining.- After
- INFANTRY/MOUNTED THOUSAND SONS PSYKER model only. (Once per battle, per army) When this model is destroyed, at the end of the phase, roll one D6: ▫ On a 2+, set up this model on the battlefield, unengaged and as close as possible to where it was destroyed. This model is not part of an attached unit and its unit has a starting strength of 1. This model has 3 wounds remaining.
Umbralefic Crystal (enhancement)
- Updateddescription
- Before
- THOUSAND SONS model only.
Onceper battle,inyour Command phase, ifthe bearer’sunit isnot within Engagement Range of one or more enemy units,you canremove thatunitfrom the battlefield and place it into Strategic Reserves. IntheReinforcements stepof your nextMovement phase, set thatunitback up anywhere on the battlefield that is more than 9" horizontally away from all enemy units. - After
- THOUSAND SONS model only. (Once per battle, per army) In your Command phase, if this unit is unengaged, you can use this ability. If you do: ▪ Place this unit in strategic reserves. ▪ This unit has Deep Strike until the start of your next Shooting phase. ▪ This unit must make an ingress move in your next Movement phase (including in your first turn).
Bray Lord (enhancement)
- Updateddescription
- Before
- … the Scouts 6" ability.
During the Declare Battle Formations step, the bearer can be attached to a TZAANGORS unit. - After
- … the Scouts 6" ability.
Ritual of Regeneration (detachment)
- Changedforce disposition
Purge the FoeTake and Holdchanged from Purge the Foe to Take and Hold
Sekhetar Cohort (detachment)
- Changedforce disposition
Priority AssetsDisruptionchanged from Priority Assets to Disruption
Warpforged Cabal (detachment)
- Changedforce disposition
DisruptionPriority Assetschanged from Disruption to Priority Assets
Hexwarp Thrallband (detachment)
- Changeddetachment points
23changed from 2 to 3
World Eaters
Angron
- Decreasedpoints
350330changed from 350 to 330
Chaos Predator Annihilator
- Decreasedpoints
135130changed from 135 to 130
Chaos Predator Destructor
- Decreasedpoints
135130changed from 135 to 130
Chaos Rhino
- Decreasedpoints
8575changed from 85 to 75 - Gained+ additional selection cost (+10 pts) from the 4th selection onwards
Chaos Terminators
- Decreasedpoints
175165changed from 175 to 165,350330changed from 350 to 330
Defiler
- Increasedadditional selection cost
+30+40 ptschanged from +30 to +40 ptsfrom the 2nd selection onwards
Eightbound
- Decreasedpoints
135125changed from 135 to 125,270255changed from 270 to 255 - Increasedadditional selection cost
+10+15 ptschanged from +10 to +15 ptsfrom the 3rd selection onwards
Exalted Eightbound
- Decreasedpoints
140130changed from 140 to 130,280265changed from 280 to 265 - Increasedadditional selection cost
+10+15 ptschanged from +10 to +15 ptsfrom the 3rd selection onwards
Forgefiend
- Decreasedpoints
160140changed from 160 to 140
Khorne Berzerkers
- Decreasedpoints
180170changed from 180 to 170,345330changed from 345 to 330
Lord Invocatus
- Decreasedpoints
110100changed from 110 to 100
Lord on Juggernaut
- Decreasedpoints
10595changed from 105 to 95
Maulerfiend
- Decreasedpoints
145140changed from 145 to 140
Gore-stained Veterans (Upgrade) (enhancement)
- Decreasedpoints
2520changed from 25 to 20
Archslaughterer (enhancement)
- Decreasedpoints
4030changed from 40 to 30
Butcher Lord (enhancement)
- Updateddescription
- Before
- WORLD EATERS INFANTRY model only.
During the Declare Battle Formations step, the bearer can be attached to a JAKHALS or GOREMONGERS unit. If attached to a GOREMONGERS unit, thebearer has the Infiltrators ability. - After
- WORLD EATERS INFANTRY model only. The bearer has the Infiltrators ability.
Disciple of Khorne (enhancement)
- Updateddescription
- Before
- LORD ON JUGGERNAUT model only.
During the Declare Battle Formations step, the bearer can be attached to a BLOODCRUSHERS or FLESH HOUNDS unit. While leading one of these units, thebearer has the Deep Strikeability,and it has the … - After
- LORD ON JUGGERNAUT model only. The bearer has the Deep Strike ability and it has the …
Butchers of Khorne (detachment)
- Changedforce disposition
DisruptionTake and Holdchanged from Disruption to Take and Hold
Brazen Engines (detachment)
- Changedforce disposition
Purge the FoeDisruptionchanged from Purge the Foe to Disruption
Heretic Astartes
Abaddon the Despoiler
- Increasedpoints
285295changed from 285 to 295
Chaos Lord with Jump Pack
- Decreasedpoints
9080changed from 90 to 80
Chaos Predator Annihilator
- Increasedpoints
135145changed from 135 to 145
Chaos Predator Destructor
- Increasedpoints
140150changed from 140 to 150
Chaos Rhino
- Decreasedpoints
7565changed from 75 to 65 - Gained+ additional selection cost (+10 pts) from the 4th selection onwards
Chaos Terminator Squad
- Decreasedpoints
180175changed from 180 to 175,360350changed from 360 to 350
Chosen
- Increasedpoints
125135changed from 125 to 135,250270changed from 250 to 270 - Updated+10 pts additional cost now applies from the 3rd selection (was the 2nd)
Defiler
- Increasedadditional selection cost
+30+40 ptschanged from +30 to +40 ptsfrom the 2nd selection onwards - Updated"Daemonforge" ability
- Before
- … Wound roll of 1.
In addition, once per battle, when this unit makes a Dark Pact, before making the resulting Leadership test, you can declare it will overcharge its daemonforge. If it does: ■ If the resulting Leadership test is failed, this model suffers 3 mortal wounds instead of D3 mortal wounds. ■ Until the end of the phase, each time this model makes an attack, you can re-roll the Wound roll - After
- … Wound roll of 1.
Huron Blackheart
- Increasedpoints
120130changed from 120 to 130
Masters of the Maelstrom
- Increasedpoints
135145changed from 135 to 145 - Lost"Masters of the Maelstrom" ability
- Before
At the start of the Declare Battle Formations step, this unit can join one of the following units. This unit then counts as part of that unit for the rest of the battle, and that unit’s Starting Strength is increased accordingly. ■ CHOSEN ■ LEGIONARIES ■ RED CORSAIRS RAIDERS This unit cannot join an Attached unit, and only HURON BLACKHEART can join a unit this unit has joined.
Mutilators
- Decreasedpoints
180165changed from 180 to 165
Nemesis Claw
- Decreasedpoints
110100changed from 110 to 100,190180changed from 190 to 180
Red Corsairs Reave-Captain
- Decreasedpoints
7060changed from 70 to 60
Vashtorr the Arkifane
- Increasedpoints
205220changed from 205 to 220
Venomcrawler
- Increasedpoints
110120changed from 110 to 120
Accursed Cultists
- Updated+20 pts additional cost now applies from the 3rd selection (was the 2nd)
Dark Commune
- Updated+10 pts additional cost now applies from the 3rd selection (was the 2nd)
Tempting Addendum (enhancement)
- Increasedpoints
2540changed from 25 to 40
Murdertalon Raiders (detachment)
- Changedforce disposition
Purge the FoeReconnaissancechanged from Purge the Foe to Reconnaissance
Soulforged Warpack (detachment)
- Changedforce disposition
Purge the FoeTake and Holdchanged from Purge the Foe to Take and Hold
Legiones Daemonica
The Shadow of Chaos (army rule)
- Updatedrules text
- Before
- … DAEMONIC MANIFESTATION While a LEGIONES DAEMONICA unit
from your armyis within your army’s … each time that unittakesaBattle-shock test, add 1to thattestand, if thattestispassed,one model in that unitregains up toD3lostwounds (if that unit is a BATTLELINE unit and thattestispassed,up to D3 destroyed models can be returned to … - After
- … DAEMONIC MANIFESTATION While a friendly LEGIONES DAEMONICA unit is within your army’s … each time that unit makes a battle-shock roll, that unit has +1 to that battle-shock roll and, if that roll is successful, one model in that unit heals D3 wounds (if that unit is a BATTLELINE unit and that roll is successful, up to D3 destroyed models (excluding CHARACTER models) can be returned to …
Beasts of Nurgle
- Increasedpoints
7075changed from 70 to 75
Bloodcrushers
- Increasedpoints
180190changed from 180 to 190 - Increasedadditional selection cost
+10+20 ptschanged from +10 to +20 ptsfrom the 3rd selection onwards
Fluxmaster
- Decreasedpoints
8070changed from 80 to 70 - Updated"Fluxmaster" ability
- Before
While this model is leading a unit, each time an attack is made againstthatunit, subtract 1 from the Hit roll.- After
- • This unit has Stealth. • Melee attacks that target this unit have -1 to hit rolls.
Kairos Fateweaver
- Increasedpoints
295305changed from 295 to 305
Lord of Change
- Increasedpoints
300320changed from 300 to 320 - Increasedadditional selection cost
+15+20 ptschanged from +15 to +20 ptsfrom the 3rd selection onwards
Screamers
- Lost− "Frame" keyword
Shalaxi Helbane
- Decreasedpoints
340315changed from 340 to 315
The Realm of Chaos (stratagem)
- Updatedeffect
- Before
- … unit from your army.
Remove the targeted units from the battlefield and place them into Strategic Reserves. They will arrive back on the battlefieldinthe Reinforcements step ofyour next Movement phaseusing the Deep Strike ability. - After
- … unit from your army. • Place your unit in strategic reserves. • Your unit must make an ingress move in your next Movement phase (including in your first turn).
Thieves of Pain (stratagem)
- Updatedtiming condition
- Before
- Any phase,
just afteranattack or mortal wound is allocated toamodel ina LEGIONES DAEMONICA SLAANESH unitfrom your army(excludingMONSTERS and VEHICLES).That LEGIONES DAEMONICA SLAANESH … - After
- Any phase, when an enemy unit targets a friendly LEGIONES DAEMONICA SLAANESH unit (excluding MONSTER/VEHICLE units), or when a friendly LEGIONES DAEMONICA SLAANESH unit (excluding MONSTER/VEHICLE units) suffers a mortal wound. That LEGIONES DAEMONICA SLAANESH …
Foetid Resurgence (stratagem)
- Updatedeffect
- Before
- … destroyed model to your
unit,or up to D3 destroyed models instead if your unit is … full wounds remaining. Ifitis a MONSTER unit, … - After
- … destroyed model to your unit (excluding CHARACTER models) or up to D3 destroyed models instead (excluding CHARACTER models) if your unit is … full wounds remaining. If your unit is a MONSTER unit, …
Inescapable Eye (enhancement)
- Increasedpoints
1015changed from 10 to 15
Infernal Puppeteer (enhancement)
- Decreasedpoints
2520changed from 25 to 20- Before
- LEGIONES DAEMONICA TZEENTCH MONSTER model only. In your Shooting phase,
the bearer can usethisEnhancement. If it does, until the end of the phase, you can select one other friendlyvisible LEGIONES DAEMONICA TZEENTCH unitwithin 9" of the bearer. If you do, when selecting targets for ranged weapons equipped by the bearer, you can measurerangeand determine visibility from one model of your choice in the selected unit instead. Designer’s Note: *When determining if aunitwith the Lone Operative ability can be selected as the target, the range is determined from the model of your choice in the selected unit.* - After
- LEGIONES DAEMONICA TZEENTCH MONSTER model only. In your Shooting phase, when this unit is selected to shoot, while an enemy unit is visible to a friendly LEGIONES DAEMONICA TZEENTCH unit, that enemy unit has +9" detection range until this unit has shot.
- Updateddescription
- Before
- LEGIONES DAEMONICA TZEENTCH MONSTER model only. In your Shooting phase,
the bearer can usethisEnhancement. If it does, until the end of the phase, you can select one other friendlyvisible LEGIONES DAEMONICA TZEENTCH unitwithin 9" of the bearer. If you do, when selecting targets for ranged weapons equipped by the bearer, you can measurerangeand determine visibility from one model of your choice in the selected unit instead. Designer’s Note: *When determining if aunitwith the Lone Operative ability can be selected as the target, the range is determined from the model of your choice in the selected unit.* - After
- LEGIONES DAEMONICA TZEENTCH MONSTER model only. In your Shooting phase, when this unit is selected to shoot, while an enemy unit is visible to a friendly LEGIONES DAEMONICA TZEENTCH unit, that enemy unit has +9" detection range until this unit has shot.
Neverblade (enhancement)
- Increasedpoints
2025changed from 20 to 25
Lords of the Warp (detachment)
- Changedforce disposition
Purge the FoeTake and Holdchanged from Purge the Foe to Take and Hold
Chaos Knights
Knight Abominant
- Changed"Volkite combustor" gained [Ignores Cover] keyword
Knight Desecrator
- Changed"Desecrator laser destructor" gained [DEVASTATING WOUNDS: MONSTER/VEHICLE] keyword and ability
- Updated"Obsessive Ruthlessness" ability
- Before
Each time this model makes arangedattackthattargetsaMONSTER or VEHICLE unit, that attack has the [DEVASTATING WOUNDS] ability.- After
- This unit’s ranged attacks that target a MONSTER/VEHICLE unit can ignore modifiers to this unit’s: • BS. • Hit rolls and wound rolls.
Knight Ruinator
- Changed"Terrorpulse missiles" changed Attacks (2D6→D6+6)
- Changed"Darkflame lance" changed Attacks (2D6→D6+6)
War Dog Huntsman
- Decreasedpoints
140135changed from 140 to 135
War Dog Stalker
- Decreasedpoints
140135changed from 140 to 135
Storm of Darkness (stratagem)
- Updatedeffect
- Before
- … the attacking unit’s attacks.
Until the end of the phase, models in yourunithave the Stealth ability, and each time an attack targetsyourunit, models in ithavethe Benefit of Cover against that attack. - After
- … the attacking unit’s attacks. • Your unit has Stealth. • Melee attacks that target your unit have -1 to hit rolls.
Lords of Dread (detachment)
- Changedforce disposition
Priority AssetsTake and Holdchanged from Priority Assets to Take and Hold
Infernal Lance (detachment)
- Changedforce disposition
Purge the FoePriority Assetschanged from Purge the Foe to Priority Assets
Bastions of Tyranny (detachment)
- Changedforce disposition
DisruptionPriority Assetschanged from Disruption to Priority Assets
Astra Militarum
Baneblade
- Decreasedpoints
450415changed from 450 to 415 - Increasedadditional selection cost
+20+35 ptschanged from +20 to +35 ptsfrom the 2nd selection onwards
Banehammer
- Decreasedpoints
420385changed from 420 to 385 - Increasedadditional selection cost
+20+35 ptschanged from +20 to +35 ptsfrom the 2nd selection onwards
Banesword
- Decreasedpoints
450415changed from 450 to 415 - Increasedadditional selection cost
+20+35 ptschanged from +20 to +35 ptsfrom the 2nd selection onwards
Cadian Command Squad
- Decreasedpoints
6560changed from 65 to 60
Centaur RSV
- Decreasedpoints
7565changed from 75 to 65 - Gained+ additional selection cost (+10 pts) from the 4th selection onwards
Chimera
- Decreasedpoints
8575changed from 85 to 75 - Gained+ additional selection cost (+10 pts) from the 4th selection onwards
Commissar Yarrick
- Decreasedpoints
130120changed from 130 to 120 - Updated"Hero of Hades Hive" ability
- Before
- … ended a move within
9"of this model, and … - After
- … ended a move within 8" of this model, and …
Doomhammer
- Decreasedpoints
415380changed from 415 to 380 - Increasedadditional selection cost
+20+30 ptschanged from +20 to +30 ptsfrom the 2nd selection onwards
Gaunt's Ghosts
- Updated"Covert Stealth Team" ability
- Before
- … if this unit is
not within Engagement Range of one or more enemy units,you canremovethis unitfromthebattlefield. Inyour next Movementphase, set it up anywhere on the battlefield that is more than 8" horizontally away from all enemy models. - After
- … if this unit is unengaged, you can use this ability. If you do: • Place this unit in strategic reserves. • This unit has Deep Strike until the start of your next Shooting phase. • This unit must make an ingress move in your next Movement phase (including in your first turn).
Hellhammer
- Decreasedpoints
420385changed from 420 to 385 - Increasedadditional selection cost
+20+30 ptschanged from +20 to +30 ptsfrom the 2nd selection onwards
Kasrkin
- Decreasedpoints
115105changed from 115 to 105 - Increasedadditional selection cost
+10+15 ptschanged from +10 to +15 ptsfrom the 3rd selection onwards
Krieg Command Squad
- Decreasedpoints
6560changed from 65 to 60
Leman Russ Commander
- Decreasedpoints
235215changed from 235 to 215 - Updated"Death Befitting An Officer" ability
- Before
Whenthismodelis destroyed, roll one D6:ona 2+, do not removeitfromplay – it can, afterthe attackingmodel’sunit hasfinished making its attacks,shootas if it were your Shootingphaseand as if it had its full wounds remaining. This model isthen removed fromplay.- After
- In your opponent’s Shooting phase, when this unit is destroyed, before this unit’s deadly demise roll, roll one D6: • On a 2+, do not remove this unit from the battlefield. After the attacking unit has shot, this unit can shoot using normal shooting, but while doing so this unit can only target that enemy unit. When this unit has shot, or at the end of the phase (whichever comes first), resolve this unit’s deadly demise roll, then this unit is removed from the battlefield.
Leman Russ Demolisher
- Decreasedpoints
190180changed from 190 to 180
Shadowsword
- Decreasedpoints
410375changed from 410 to 375 - Increasedadditional selection cost
+20+30 ptschanged from +20 to +30 ptsfrom the 2nd selection onwards
Stormlord
- Decreasedpoints
430395changed from 430 to 395 - Increasedadditional selection cost
+20+35 ptschanged from +20 to +35 ptsfrom the 2nd selection onwards
Stormsword
- Decreasedpoints
465430changed from 465 to 430 - Increasedadditional selection cost
+20+35 ptschanged from +20 to +35 ptsfrom the 2nd selection onwards
Taurox
- Decreasedpoints
7565changed from 75 to 65 - Gained+ additional selection cost (+10 pts) from the 4th selection onwards
Taurox Prime
- Decreasedpoints
8575changed from 85 to 75 - Gained+ additional selection cost (+10 pts) from the 4th selection onwards
Tempestus Aquilons
- Decreasedpoints
10095changed from 100 to 95
Tempestus Scions
- Decreasedpoints
155150changed from 155 to 150
Valkyrie
- DecreasedMove
20+"14"changed from 20+" to 14" - LostOC stat
0-changed from 0 to - - Lost− "Frame" keyword
- Lost− "Aircraft" keyword
Militarum Tempestus Command Squad
- Updated+10 pts additional cost now applies from the 3rd selection (was the 2nd)
Reactive Command (enhancement)
- Updateddescription
- Before
- … is set up within
9"of the bearer’s unit, … - After
- … is set up within 8" of the bearer’s unit, …
Tripwires (enhancement)
- Updateddescription
- Before
- … Fall Back move within
9"of the bearer’s unit, … - After
- … Fall Back move within 8" of the bearer’s unit, …
Combined Arms (detachment)
- Changeddetachment points
32changed from 3 to 2
Mechanised Assault (detachment)
- Changedforce disposition
Purge the FoeReconnaissancechanged from Purge the Foe to Reconnaissance
Imperial Knights
Knight Castellan
- Increasedpoints
400425changed from 400 to 425 - Increasedadditional selection cost
+20+25 ptschanged from +20 to +25 ptsfrom the 2nd selection onwards
Mysterious Guardian (enhancement)
- Updateddescription
- Before
- IMPERIAL KNIGHTS model only.
The bearer has the Deep Strike ability. Onceper battle,atthe end of your opponent’s turn, ifthe bearerisnot within Engagement Range of one or more enemy units, itcan use thisEnhancement.Ifit does, remove the bearer from the battlefield. IntheReinforcements stepof yoursubsequentMovementphase, set the bearer up anywhere on the battlefield that is more than 9” horizontally away from all enemy units. If the battle ends and the bearer is not on the battlefield, it is destroyed. - After
- IMPERIAL KNIGHTS model only. (Once per battle, per army) At the end of your opponent’s turn, if this unit is unengaged, you can use this ability. If you do: ▪Place this unit in strategic reserves. ▪This unit has Deep Strike until the start of your next Shooting phase. ▪This unit must make an ingress move in your next Movement phase (including in your first turn).’
Gate Warden Lance (detachment)
- Changedforce disposition
Priority AssetsTake and Holdchanged from Priority Assets to Take and Hold
Dominus Foebreakers (detachment)
- Changedforce disposition
Purge the FoePriority Assetschanged from Purge the Foe to Priority Assets
Freeblade Company (detachment)
- Changedforce disposition
Purge the FoePriority Assetschanged from Purge the Foe to Priority Assets
Grey Knights
Gate of Infinity (army rule)
- Updatedrules text
- Before
- … size, as follows: -
Once you have made your selections, removethose unitsfrom the battlefield and place them into Strategic Reserves. - After
- … size, as follows: - ▪ Place those units in strategic reserves. ▪ Those units can make an ingress move in your next Movement phase (including in your first turn).
Brotherhood Terminator Squad
- Decreasedpoints
375360changed from 375 to 360 - Removed− additional selection cost (+10 pts) (was from the 4th selection onwards)
Grand Master Voldus
- Decreasedpoints
140125changed from 140 to 125 - Updated"Sanctuary" ability
- Before
While this model is leading a unit, each time an attack targetsthatunit, subtract 1 from the Hit roll.- After
- ▪ This unit has Stealth. ▪ Melee attacks that target this unit have ‐1 to hit rolls.
Grey Knights Thunderhawk Gunship
- Lost− "Frame" keyword
Razorback
- Decreasedpoints
8575changed from 85 to 75 - Gained+ additional selection cost (+10 pts) from the 4th selection onwards
Rhino
- Decreasedpoints
8070changed from 80 to 70 - Gained+ additional selection cost (+10 pts) from the 4th selection onwards
Stormhawk Interceptor
- Lost− "Frame" keyword
Stormraven Gunship
- Lost− "Frame" keyword
Stormtalon Gunship
- Lost− "Frame" keyword
Strike Squad
- Decreasedpoints
120115changed from 120 to 115,240230changed from 240 to 230
Aggressive Anticipation (stratagem)
- Updatedeffect
- Before
- … or fight this phase.
Until the end of the phase, each time a model in your unit makes an attack, youcanignore any or all modifiers to that attack’s Weapon Skill or Ballistic Skill characteristics and/or any or all modifiers to the Hit roll. - After
- … or fight this phase. Your unit's attacks can re-roll hit rolls.
Shadow of Anarch (stratagem)
- Updatedtargeting rule
- Before
- … army that is within
9"of that enemy unit … - After
- … army that is within 8" of that enemy unit …
Precognitive Strategies (stratagem)
- Updatedtargeting rule
- Before
- … army that is within
9"of that enemy unit … - After
- … army that is within 8" of that enemy unit …
Sigil of Exigence (enhancement)
- Updateddescription
- Before
- … that is more than
9"horizontally away from all … - After
- … that is more than 8" horizontally away from all …
One Foot in the Future (enhancement)
- Updateddescription
- Before
- GREY KNIGHTS model only.
Each time the bearer’sunitis set up in your Reinforcements step, the bearercan use thisEnhancement.Ifit does, the bearer’sunit can make aNormalmove of up toD6", and untilthe end of the turn,the bearer’sunit is not eligible to declare aCharge. - After
- GREY KNIGHTS model only. When this unit ends an ingress move, you can use this ability. If you do: ▪ This unit can make a normal move of up to D6". ▪ Until the end of the turn, this unit is not eligible to declare a charge.
Immaterial Interdiction (detachment)
- Changedforce disposition
Priority AssetsReconnaissancechanged from Priority Assets to Reconnaissance
Warpbane Task Force (detachment)
- Changedforce disposition
Purge the FoeTake and Holdchanged from Purge the Foe to Take and Hold
Argent Assault (detachment)
- Changedforce disposition
Purge the FoePriority Assetschanged from Purge the Foe to Priority Assets
Adepta Sororitas
Celestian Sacresants
- Decreasedadditional selection cost
+15+10 ptschanged from +15 to +10 ptsfrom the 3rd selection onwards
Dominion Squad
- Decreasedpoints
10090changed from 100 to 90
Hospitaller
- Decreasedpoints
7565changed from 75 to 65
Imagifier
- Decreasedpoints
6555changed from 65 to 55
Immolator
- Decreasedpoints
110100changed from 110 to 100 - Increasedadditional selection cost
+10+15 ptschanged from +10 to +15 ptsfrom the 4th selection onwards
Intranzia Fraye
- Decreasedpoints
150135changed from 150 to 135
Junith Eruita
- Decreasedpoints
115105changed from 115 to 105 - Updated"The Pulpit of Saint Holline's Basilica" ability
- Before
While this model is leading a unit, each time an attack targetsthatunit, subtract 1 from the Hit roll.- After
- This unit has STEALTH Melee attacks that target this unit have -1 to hit rolls
- Updatedleader options
Morvenn Vahl
- Increasedpoints
185200changed from 185 to 200
Repentia Squad
- Decreasedpoints
7570changed from 75 to 70,160140changed from 160 to 140
Seraphim Squad
- Decreasedpoints
8575changed from 85 to 75,160150changed from 160 to 150
Sisters Novitiate Squad
- Decreasedpoints
10090changed from 100 to 90
Sororitas Rhino
- Decreasedpoints
7565changed from 75 to 65 - Gained+ additional selection cost (+10 pts) from the 4th selection onwards
Zephyrim Squad
- Decreasedpoints
8075changed from 80 to 75,160150changed from 160 to 150 - Gained+ additional selection cost (+10 pts) from the 3rd selection onwards
Light of the Emperor (stratagem)
- IncreasedCP cost
12changed from 1 to 2
Divine Intervention (stratagem)
- Updatedeffect
- Before
- … destroyed. You can discard
1‐3Miracle dice. At the end of the phase, setthe lastdestroyed model from your unitback upon the battlefield, as close as possible to where it wasdestroyed andnotwithin Engagement Rangeofany enemy models.Roll one D3, adding … you discarded. That modelis set back up withthat number of wounds … - After
- … destroyed. You can discard 1-3 Miracle dice. At the end of the phase, set up one destroyed CHARACTER model from your unit on the battlefield, unengaged and as close as possible to where it was destroyed. That model is not part of an attached unit and its unit has a starting strength of 1. Roll one D3, adding … you discarded. That model has that number of wounds …
Blinding Radiance (stratagem)
- Updatedtargeting rule and effect
- Before
- … targets. One ADEPTA SORORITAS unit from your army … a friendly ADEPTA SORORITAS unit is within 3" …
- After
- … targets. One ADEPTA SORORITAS INFANTRY unit from your army … a friendly ADEPTA SORORITAS INFANTRY unit is within 3" …
Hagiomnifex (Upgrade) (enhancement)
- Updateddescription
- Before
- Adepta Sororitas Character
unitonly (excluding Penitent units). … - After
- Adepta Sororitas Character model only (excluding Penitent units). …
Psalm of Righteous Judgement (enhancement)
- Decreasedpoints
3020changed from 30 to 20
Refrain of Enduring Faith (enhancement)
- Decreasedpoints
2515changed from 25 to 15
Catechism of Divine Penitence (enhancement)
- Decreasedpoints
2015changed from 20 to 15- Before
- … bearer gains the PENITENT
keyword and, during the Declare Battle Formations step, can be attached to a REPENTIA SQUAD unit. - After
- … bearer gains the PENITENT keyword.
- Updateddescription
- Before
- … bearer gains the PENITENT
keyword and, during the Declare Battle Formations step, can be attached to a REPENTIA SQUAD unit. - After
- … bearer gains the PENITENT keyword.
Penitent Host (detachment)
- Changedforce disposition
Take and HoldPurge the Foechanged from Take and Hold to Purge the Foe
Sanctified Orators (detachment)
- Changedforce disposition
Purge the FoeDisruptionchanged from Purge the Foe to Disruption
Bringers of Flame (detachment)
- Changeddetachment points
32changed from 3 to 2 - Changedforce disposition
Purge the FoePriority Assetschanged from Purge the Foe to Priority Assets
Adeptus Mechanicus
Belisarius Cawl
- Gained+ "Mobile" keyword
Cybernetica Datasmith
- Gained"Data-severed" ability
- After
- If there are no KASTELAN ROBOT models in this unit: • This unit loses VEHICLE. • This unit has INFANTRY.
Hastarii Exterminators
- Decreasedpoints
115105changed from 115 to 105
Ironstrider Ballistarii
- Increasedpoints
240250changed from 240 to 250
Kastelan Robots
- Updated"Repulsor Grid" ability
- Before
Each time arangedattack is allocated to a KASTELAN ROBOT model inthisunit, onan unmodifiedsaving throw of6,the attackingunit suffers 1 mortal wound afterithasfinished making its attacks.- After
- When an enemy unit targets this unit with ranged attacks, until that enemy unit has shot, when this unit makes a save roll: • On an unmodified 6, that enemy unit suffers 1 mortal wound after that enemy unit has shot.
Kataphron Breachers
- Decreasedpoints
320310changed from 320 to 310
Kataphron Destroyers
- Decreasedpoints
210200changed from 210 to 200
Serberys Raiders
- Decreasedpoints
120110changed from 120 to 110
Serberys Sulphurhounds
- Decreasedpoints
110100changed from 110 to 100
Skitarii Vanguard
- Decreasedpoints
9085changed from 90 to 85
Skorpius Dunerider
- Decreasedpoints
8575changed from 85 to 75 - Gained+ additional selection cost (+10 pts) from the 4th selection onwards
Thulia Ghuld
- Lost"Cybernetic Augmentation" ability
- Before
This model can move through terrain features, but cannot end a move within a wall, a floor, etc. This model can be set up or end a move on any floor level of RUINS, but if that level is not the ground floor, it can only do so if its base does not overhang the floor at that level.
- Gained+ "Mobile" keyword
Haloscreed Battle Clade (detachment)
- Changedforce disposition
Purge the FoePriority Assetschanged from Purge the Foe to Priority Assets
Adeptus Custodes
Aleya
- Decreasedpoints
6555changed from 65 to 55
Anathema Psykana Rhino
- Decreasedpoints
7565changed from 75 to 65 - Gained+ additional selection cost (+10 pts) from the 4th selection onwards
Ares Gunship
- Updated"Infernus Firebombs" ability
- Before
Each time this model ends a Normal move, you canselect one enemy unitit moved over during that move. Until the endofthe turn, models in thatunit cannot have theBenefitofCover. In addition, rollone D6 for each model in that unit: for each 6, that unit suffers 1 mortal wound.- After
- At the end of your Movement phase, select one visible enemy unit (excluding AIRCRAFT/Lone Operative units) within 24" of this unit: • That enemy unit cannot have the benefit of cover until the end of your next Shooting phase. • Roll one D6 for each model in that enemy unit: for each 6, that enemy unit suffers 1 mortal wound.
- Lost− "Frame" keyword
Custodian Wardens
- Decreasedpoints
210200changed from 210 to 200,260250changed from 260 to 250
Orion Assault Dropship
- Lost− "Frame" keyword
Shield-Captain on Dawneagle Jetbike
- Lost− "Frame" keyword
Venatari Custodians
- Decreasedpoints
160150changed from 160 to 150,320300changed from 320 to 300 - Gained+ additional selection cost (+10 pts) from the 3rd selection onwards
Vertus Praetors
- Lost− "Frame" keyword
From the Hall of Armouries (enhancement)
- Decreasedpoints
2520changed from 25 to 20
Admonimortis (enhancement)
- Increasedpoints
2030changed from 20 to 30
Might of the Moritoi (detachment)
- Changedforce disposition
Purge the FoeTake and Holdchanged from Purge the Foe to Take and Hold
Agents of the Imperium
Callidus Assassin
- Updated"Acrobatic Escape" ability
- Before
- At the end of the Fight phase, if this
modeliswithin Engagement Range of one or more enemy units, itcan make aFall Backmove of up to D6".In addition, atthe end of your opponent’s turn, if thismodelisnot within 3" of one ormore enemy units, you canremove it from the battlefield and then,inthe Reinforcements step ofyour next Movementphase, set it up anywhere on the battlefield that is more than 8" horizontally away from all enemy models. If the battle ends and this model is not on the battlefield, it is destroyed. - After
- • At the end of the Fight phase, if this unit is engaged, this unit can make a fall-back move of up to D6". • At the end of your opponent’s turn, if this unit is more than 3" from all enemy units, you can use this ability. If you do: • Place this unit in strategic reserves. • This unit must make an ingress move in your next Movement phase (including in your first turn).
Corvus Blackstar
- Lost− "Frame" keyword
Deathwatch Kill Team
- Decreasedpoints
200190changed from 200 to 190
Eversor Assassin
- Decreasedpoints
110100changed from 110 to 100,120110changed from 120 to 110 - Removed− Veiled Blade Elimination Force points option
Grey Knights Terminator Squad
- Decreasedpoints
190175changed from 190 to 175,210190changed from 210 to 190
Imperial Rhino
- Decreasedpoints
7565changed from 75 to 65,7565changed from 75 to 65 - Gained+ additional selection cost (+10 pts) from the 4th selection onwards
Inquisitorial Chimera
- Decreasedpoints
7060changed from 70 to 60,7060changed from 70 to 60 - Gained+ additional selection cost (+10 pts) from the 4th selection onwards
Sisters of Battle Immolator
- Decreasedpoints
10090changed from 100 to 90,115105changed from 115 to 105 - Gained+ additional selection cost (+10 pts) from the 4th selection onwards
Sisters of Battle Squad
- Decreasedpoints
115110changed from 115 to 110
Watch Master
- Decreasedpoints
10595changed from 105 to 95
Decoy Targets (enhancement)
- Decreasedpoints
4015changed from 40 to 15
Esoteric Explosives (enhancement)
- Decreasedpoints
4010changed from 40 to 10
Intraneural Biotech (enhancement)
- Decreasedpoints
3515changed from 35 to 15
Micromelta Rounds (enhancement)
- Decreasedpoints
4520changed from 45 to 20
Imperialis Fleet (detachment)
- Changeddetachment points
32changed from 3 to 2 - Changedforce disposition
DisruptionReconnaissancechanged from Disruption to Reconnaissance
Ordo Hereticus, Purgation Force (detachment)
- Changeddetachment points
32changed from 3 to 2 - Changedforce disposition
Purge the FoeTake and Holdchanged from Purge the Foe to Take and Hold
Veiled Blade Elimination Force (detachment)
- Changeddetachment points
31changed from 3 to 1 - Changedforce disposition
ReconnaissanceDisruptionchanged from Reconnaissance to Disruption
Ordo Xenos, Alien Hunters (detachment)
- Changeddetachment points
32changed from 3 to 2
Ordo Malleus, Daemon Hunters (detachment)
- Changeddetachment points
32changed from 3 to 2
Orks
Equatorial Hordes (detachment)
- Added+ with 4 stratagems and 2 enhancements
Crushing Impact (stratagem)
- Removed
- Before
Your Charge phase, just after a NOBZ or MEGANOBZ unit from your army ends a Charge move. That NOBZ or MEGANOBZ unit. Select one enemy unit within Engagement Range of your unit, then roll one D6 for each model in your unit that is within Engagement Range of that enemy unit: for each 5+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds). If a Waaagh! is active for your unit, that enemy unit suffers 1 mortal wound for each 4+ instead.
Big Mek Dakkarig
- Increasedpoints
100115changed from 100 to 115 - Removed− additional selection cost (+10 pts) (was from the 3rd selection onwards)
Blitza-bommer
- Lost− "Frame" keyword
Boomdakka Snazzwagon
- Updated"Billowing Fumes" ability
- Before
- While an enemy unit (excluding
MONSTERS and VEHICLES)is within 6" of thismodel, each time a model inthat unitmakes an attack, subtract 1 fromtheHit roll. - After
- While an enemy unit (excluding MONSTER/VEHICLE units) is within 6" of this unit, when that enemy unit is selected to shoot, that unit’s targets have the benefit of cover until that unit has shot.
Boss Snikrot
- Updated"Kunnin' Infiltrator (Once per battle, per army)" ability
- Before
- … ability. If you do: Place this unit in strategic reserves. This unit has Deep
Strike until the end of the phase. - After
- … ability. If you do: ▪ Place this unit in strategic reserves. ▪ This unit has Deep Strike. ▪ This unit must make an ingress move this phase (including in your first turn).
Boyz
- Increasedpoints
150160changed from 150 to 160 - Gained+ additional selection cost (+10 pts) from the 4th selection onwards
- Gained+ "Kustom shoota" ranged weapon
- Gained+ "Kombi‑shoota" ranged weapon
- Gained+ "Kombi‑rokkit" ranged weapon
- Lost"Bodyguard" ability
- Before
If this unit has a Starting Strength of 20, you can attach up to two Leader units to it instead of one (but only if one of those is a WARBOSS unit). If you do, and this unit is destroyed, the Leader units attached to it become separate units with their original Starting Strengths.
Burna-bommer
- Lost− "Frame" keyword
Dakkajet
- Lost− "Frame" keyword
Gretchin
- Increasedpoints for 22 models
8090changed from 80 to 90 - Added+ 10-model option at 45 pts
- Added+ 20-model option at 80 pts
- Added+ 21-model option at 85 pts
- Updatedunit composition
- Before
1Runtherd and 10 Gretchin OR2Runtherds and 20 Gretchin- After
- 0-1 Runtherd and 10 Gretchin OR 0-2 Runtherds and 20 Gretchin
- Updatedloadout
- Before
Every Runtherd is equipped with: slugga; runtherd tools. Every Gretchin is equipped with: grot blasta; close combat weapon.
Hunta Rig
- Lost− "Frame" keyword
Kill Rig
- Lost− "Frame" keyword
Mek
- Increasedpoints
4555changed from 45 to 55
Painboss
- Increasedpoints
6070changed from 60 to 70
Painboy
- Increasedpoints
8090changed from 80 to 90
Shokkjump Dragsta
- Updated"Shokk Tunnel" ability
- Before
Each timethismodelis selected toAdvance,you canremove it from the battlefieldandset it up again anywhere on the battlefield that ismore than9"horizontallyawayfrom all enemymodels instead of making an Advance move (this model is still considered to have Advanced this turn).- After
- In your Movement phase, when this unit is selected to make an advance move, you can use this ability. If you do: ▪ That move has no maximum distance. ▪ This unit can move through all types of model (including enemy models and MONSTER/VEHICLE models). ▪ After moving, your unit must be more than 8" horizontally from all enemy units.
Trukk
- Decreasedpoints
6555changed from 65 to 55 - Gained+ additional selection cost (+10 pts) from the 4th selection onwards
Warboss
- Increasedpoints
7585changed from 75 to 85 - Gained+ "Kustom shoota" ranged weapon
- Gained+ "Kustom Choppa" melee weapon
Wazdakka Gutsmek
- Updated"Throttlerokkit Shokka Engine" ability
- Before
- … if this unit is
not within Engagement Range of one or more enemy units,you canremove it from the battlefield and place it into Strategic Reserves.Each time this unit … - After
- … if this unit is unengaged, you can use this ability. If you do: ▪ Place this unit in strategic reserves. ▪ This unit can make an ingress move in your next Movement phase (including in your first turn). Each time this unit …
Big Mek with Shokk Attack Gun
- Updated+10 pts additional cost now applies from the 2nd selection (was the 3rd)
Conniving Runts (stratagem)
- Updatedtargeting rule
- Before
- … army that is within
9"of that enemy unit … - After
- … army that is within 8" of that enemy unit …
Go Get 'Em! (stratagem)
- Updatedtargeting rule and timing condition
- Before
- Your opponent’s Shooting phase,
just afteran enemy unithas selected its targets. OneBOYZ unitfrom your army that was selected as the target of one or more of the attacking unit’s attacks.Your unit can make … - After
- Your opponent’s Shooting phase, when an enemy unit that targeted a friendly unengaged BOYZ unit this phase has shot. That BOYZ unit. Your unit can make …
Dread Mob (detachment)
- Changedforce disposition
Purge the FoePriority Assetschanged from Purge the Foe to Priority Assets
Taktikal Brigade (detachment)
- Changedforce disposition
DisruptionReconnaissancechanged from Disruption to Reconnaissance
More Dakka! (detachment)
- Changedforce disposition
Purge the FoeDisruptionchanged from Purge the Foe to Disruption
Green Tide (detachment)
- Changeddetachment points
23changed from 2 to 3
Leagues of Votann
Berehk Stornbröw
- Decreasedpoints
9585changed from 95 to 85
Brôkhyr Iron-master
- Decreasedpoints
7570changed from 75 to 70
Buri Aegnirssen
- Decreasedpoints
9585changed from 95 to 85
Kapricus Carrier
- Decreasedpoints
7570changed from 75 to 70 - Gained+ additional selection cost (+10 pts) from the 4th selection onwards
Sagitaur
- Gained+ additional selection cost (+10 pts) from the 4th selection onwards
Secure Positions (stratagem)
- Updatedtiming condition
- Before
- End of any of your
phasesOne LEAGUES OF VOTANN … - After
- End of any of your phases. One LEAGUES OF VOTANN …
Saturation Rounds (Upgrade) (enhancement)
- Increasedpoints
1015changed from 10 to 15
Dêlvewerke Navigator (enhancement)
- Updateddescription
- Before
- … Return one destroyed model to that unit and … one additional destroyed model to that unit.
- After
- … Return one destroyed model (excluding CHARACTER models) to that unit and … one additional destroyed model (excluding CHARACTER models) to that unit.
T'au Empire
AX-1-0 Tiger Shark
- Lost− "Frame" keyword
Broadside Battlesuits
- Increasedpoints
240255changed from 240 to 255
Commander Farsight
- Decreasedpoints
8070changed from 80 to 70
Devilfish
- Decreasedpoints
8575changed from 85 to 75 - Gained+ additional selection cost (+10 pts) from the 4th selection onwards
Ghostkeel Battlesuit
- Increasedadditional selection cost
+10+15 ptschanged from +10 to +15 ptsfrom the 3rd selection onwards
Hammerhead Gunship
- Increasedpoints
140150changed from 140 to 150
Pathfinder Team
- Increasedpoints
8085changed from 80 to 85 - Gained+ additional selection cost (+15 pts) from the 3rd selection onwards
Razorshark Strike Fighter
- Lost− "Frame" keyword
Riptide Battlesuit
- Increasedpoints
180190changed from 180 to 190
Stormsurge
- Increasedpoints
360375changed from 360 to 375
Sun Shark Bomber
- Lost− "Frame" keyword
The Twin Lance
- Increasedpoints
205220changed from 205 to 220
Tiger Shark
- Increasedpoints
325375changed from 325 to 375 - Lost− "Frame" keyword
Strike Swiftly (enhancement)
- Updateddescription
Retaliation Cadre (detachment)
- Changeddetachment points
23changed from 2 to 3
Mont'ka (detachment)
- Changedforce disposition
Purge the FoePriority Assetschanged from Purge the Foe to Priority Assets
Kauyon (detachment)
- Changedforce disposition
Priority AssetsReconnaissancechanged from Priority Assets to Reconnaissance
Necrons
Reanimation Protocols (army rule)
- Updatedrules text
- Before
- … your Command phase, each unit
from your armywith this ability that … battlefield activates its ReanimationProtocols and reanimates D3 wounds. Each time such a unit reanimatesawound: ■ If that unit contains one or more models with fewer than their starting number of wounds remaining, select one of those models; that model regains one lost wound. ■ If all models in that unit have their starting number of wounds, but that unit is not at its Starting Strength, one destroyed model is returned tothat unitwith one wound remaining. Once such a unit is at its Starting Strength and all of its models have their starting number of wounds, nothing further happens.*Example: A unit of … - After
- … your Command phase, each friendly unit with this ability that … battlefield activates its Reanimation Protocols: ▪ When a unit’s Reanimation Protocols activate, that unit heals D3 wounds. *Example: A unit of …
Canoptek Reanimator
- Increasedpoints
7075changed from 70 to 75 - Updated"Nanoscarab Reanimation Beam" ability
- Before
- … Protocols activate, that unit
reanimatesan additional D3 wounds. - After
- … Protocols activate, that unit heals an additional D3 wounds.
Catacomb Command Barge
- Updated"Resurrection Orb" wargear ability
- Before
Onceper battle,atthe end of any phase, select one friendly NECRONSINFANTRY or NECRONSMOUNTED unit within 6" ofthe bearer and resurrect thatunit. Whenyou do,that unit’s Reanimation Protocolsare activated, reanimatingD6 woundsrather thanD3when doing so.You cannot resurrect more than one unit per turn.- After
- (Once per battle, per unit) At the end of any phase, you can use this ability. If you do, select up to one friendly NECRONS INFANTRY/NECRONS MOUNTED unit within 6" of this unit. That unit resurrects: ▪ When a unit resurrects, that unit’s Reanimation Protocols activate, but that unit heals D6 wounds (instead of D3 wounds). You cannot resurrect more than one unit per turn.
- Gained+ "Noble" keyword
Chronomancer
- Decreasedpoints
8070changed from 80 to 70 - Updated"Timesplinter Mantle" ability
- Before
While this model is leading a unit, each time an attack targetsthatunit, subtract 1 from the Hit roll.- After
- ▪ This unit has Stealth. ▪ Melee attacks that target this unit have ‐1 to hit rolls.
Doomsday Ark
- Increasedpoints
200210changed from 200 to 210 - Gained+ "Frame" keyword
Lokhust Destroyers
- Increasedpoints
160170changed from 160 to 170
Lokhust Heavy Destroyers
- Increasedpoints
150160changed from 150 to 160
Lokhust Lord
- Updated"Resurrection Orb" wargear ability
- Before
Onceper battle,while the bearer is leading a unit, atthe end of any phase,itcanresurrect that unit if it is on the battlefield. Whenyou do, that unit’s Reanimation Protocolsare activated, reanimatingD6 woundsrather thanD3when doing so.You cannot resurrect more than one unit perturn.- After
- (Once per battle, per unit) At the end of any phase, you can use this ability. If you do, this unit resurrects: ▪ When a unit resurrects, that unit’s Reanimation Protocols activate, but that unit heals D6 wounds (instead of D3 wounds). You cannot resurrect more than one unit per turn.’
Nekrosor Ammentar
- Increasedpoints
175185changed from 175 to 185
Ophydian Destroyers
- Updated"Tunnelling Horrors" ability
- Before
- … if this unit is
not within Engagement Range of one or more enemy units,you canremovethis unitfrom the battlefield. In the Reinforcements step ofyour next Movementphase, set it up anywhere on the battlefield that is more than 8" horizontally away from all enemy models. - After
- … if this unit is unengaged, you can use this ability. If you do: ▪ Place this unit in strategic reserves. ▪ This unit must make an ingress move in your next Movement phase (including in your first turn).
Overlord
- Updated"Resurrection Orb" wargear ability
- Before
Onceper battle,while the bearer is leading a unit, atthe end of any phase,itcanresurrect that unit if it is on the battlefield. Whenyou do, that unit’s Reanimation Protocolsare activated, reanimatingD6 woundsrather thanD3when doing so.You cannot resurrect more than one unit perturn.- After
- (Once per battle, per unit) At the end of any phase, you can use this ability. If you do, this unit resurrects: ▪ When a unit resurrects, that unit’s Reanimation Protocols activate, but that unit heals D6 wounds (instead of D3 wounds). You cannot resurrect more than one unit per turn.’
Overlord with Translocation Shroud
- Updated"Resurrection Orb" wargear ability
- Before
Onceper battle,while the bearer is leading a unit, atthe end of any phase,itcanresurrect that unit if it is on the battlefield. Whenyou do, that unit’s Reanimation Protocolsare activated, reanimatingD6 woundsrather thanD3when doing so.You cannot resurrect more than one unit perturn.- After
- (Once per battle, per unit) At the end of any phase, you can use this ability. If you do, this unit resurrects: ▪ When a unit resurrects, that unit’s Reanimation Protocols activate, but that unit heals D6 wounds (instead of D3 wounds). You cannot resurrect more than one unit per turn.’
Skorpekh Lord
- Gained+ additional selection cost (+10 pts) from the 3rd selection onwards
Tesseract Vault
- Increasedpoints
445465changed from 445 to 465
The Silent King
- Increasedpoints
400420changed from 400 to 420
Transcendent C'tan
- Updated"Transdimensional Displacement" ability
- Before
Each timethismodelis selected toAdvance,you canremove it from the battlefieldandset it up again anywhere on the battlefield that ismore than 8" horizontallyawayfrom all enemy units.- After
- In your Movement phase, when this unit is selected to make an advance move, you can use this ability. If you do: ▪ That advance move has no maximum distance. ▪ This unit can move through all types of model (including enemy models and MONSTER/VEHICLE models). ▪ After moving, this unit must be more than 8" horizontally from all enemy units.
Protocol of the Eternal Revenant (stratagem)
- Updatedeffect
- Before
- … of the phase, set
your model backup on thebattlefieldas close as possible to where it wasdestroyed andnotwithin Engagement Rangeofany enemy units, withhalf of its starting number of wounds remaining. - After
- … of the phase, set up the destroyed model on the battlefield, unengaged and as close as possible to where it was destroyed. That model is not part of an attached unit and its unit has a starting strength of 1. That model has half of its starting number of wounds remaining.
Insanity's Ire (stratagem)
- Updatedtargeting rule, timing condition, and effect
- Before
- Your opponent’s Shooting phase,
just afteran enemy unit has shot.OneDESTROYERCULT or FLAYEDONESunit from your army that had one or more of its models destroyed by the attacking unit’s attacks.Your unit can make aNormal move, but must end thatmoveas close as possibletothat enemy unit. - After
- Your opponent’s Shooting phase, when an enemy unit that targeted a friendly unengaged DESTROYER CULT/FLAYED ONES unit this phase has shot. That DESTROYER CULT/FLAYED ONES unit. Your unit can make a surge move of up to D6".
Veil of Darkness (enhancement)
- Updateddescription
- Before
NECRONS model only. Onceper battle,atthe end of your opponent’s turn, ifthe bearer’sunit isnot within Engagement Range of one or more enemy units, the bearercan use thisEnhancement.Ifit does, remove thatunitfrom the battlefield. Then,in theReinforcements stepof your nextMovement phase, set up thatunitanywhere on the battlefield that is more than 9" horizontally away from all enemy models.- After
- (Once per battle, per army) At the end of your opponent’s turn, if this unit is unengaged, you can use this ability. If you do: ▪ Place this unit in strategic reserves. ▪ This unit has Deep Strike until the start of your next Shooting phase. ▪ This unit must make an ingress move in your next Movement phase (including in your first turn).
Murdermind (enhancement)
- Updateddescription
- Before
- CRYPTEK model only. The bearer has the DESTROYER CULT
keyword and during the Declare Battle Formations step, the bearer can be attached to a DESTROYER CULT unit (excluding CHARACTER units). If you do, the bearer’s unit cannot contain any models without the DESTROYER CULTkeyword. Add 3" to the Move characteristic of the bearer. - After
- CRYPTEK model only. The bearer has the DESTROYER CULT keyword. Add 3" to the Move characteristic of the bearer.
Reletavistic Tether (enhancement)
- Updateddescription
- Before
- TRANSCENDENT
C'TANmodel only. In your turn,each timethismodel is set up on the battlefieldusingthe Deep Strike orTransdimensional Displacementabilities, itcanbe set up anywhere on the battlefieldthatismore than 6" horizontallyawayfrom all enemyunits.Whendoing so, ifthismodel is set upwithin9"ofone or moreenemyunits, until the end of the turn, itis not eligible to declare acharge. - After
- TRANSCENDENT C’TAN model only. In your turn, when this unit makes an ingress/advance move using its Transdimensional Displacement ability, this unit can end that move more than 6" horizontally from all enemy units (instead of more than 8"). When this unit ends that move within 8" of an enemy unit, this unit is not eligible to declare a charge until the end of the turn
Pantheon of Woe (detachment)
- Changedforce disposition
Purge the FoeDisruptionchanged from Purge the Foe to Disruption
Asuryani
Autarch
- Decreasedpoints
8575changed from 85 to 75
Autarch Wayleaper
- Decreasedpoints
8070changed from 80 to 70
Avatar of Khaine
- Decreasedpoints
265250changed from 265 to 250
Corsair Skyreavers
- Decreasedpoints
8075changed from 80 to 75,150140changed from 150 to 140 - Removed− additional selection cost (+10 pts) (was from the 3rd selection onwards)
Corsair Voidscarred
- Decreasedpoints
160140changed from 160 to 140,8070changed from 80 to 70
Crimson Hunter
- Lost− "Frame" keyword
D-cannon Platform
- Gained+ "Frame" keyword
Death Jester
- Decreasedpoints
8070changed from 80 to 70
Eldrad Ulthran
- Updatedleader options
Falcon
- Gained+ "Frame" keyword
Farseer
- Decreasedpoints
7065changed from 70 to 65
Farseer Skyrunner
- Decreasedpoints
7060changed from 70 to 60
Fire Prism
- Gained+ "Frame" keyword
Hemlock Wraithfighter
- Lost− "Frame" keyword
Night Spinner
- Gained+ "Frame" keyword
Shadow Weaver Platform
- Gained+ "Frame" keyword
Shadowseer
- Decreasedpoints
6050changed from 60 to 50
Shining Spears
- Decreasedpoints
105100changed from 105 to 100,210200changed from 210 to 200
Shroud Runners
- Decreasedpoints
9590changed from 95 to 90
Skyweavers
- Decreasedpoints
10595changed from 105 to 95,210190changed from 210 to 190 - Updated"Acrobatic Grace" ability
- Before
Each time an attack targetsthisunit, subtract 1 from the Hit roll.- After
- • This unit has Stealth. • Melee attacks that target this unit have -1 to hit rolls.
Starweaver
- Decreasedpoints
8070changed from 80 to 70 - Gained+ additional selection cost (+10 pts) from the 4th selection onwards
- Gained+ "Frame" keyword
Swooping Hawks
- Decreasedpoints
10095changed from 100 to 95
The Yncarne
- Updated"Inevitable Death" ability
- Before
- … or more enemy units.
- After
- … or more enemy units. Doing so does not prevent this model from being eligible to move.
Vibro Cannon Platform
- Gained+ "Frame" keyword
Voidweaver
- Gained+ "Frame" keyword
War Walkers
- Decreasedpoints
170160changed from 170 to 160
Warlock Skyrunners
- Increasedpoints
4555changed from 45 to 55
Warp Spiders
- Decreasedpoints
115105changed from 115 to 105 - Increasedadditional selection cost
+15+20 ptschanged from +15 to +20 ptsfrom the 3rd selection onwards
Wave Serpent
- Decreasedpoints
125115changed from 125 to 115 - Gained+ additional selection cost (+10 pts) from the 4th selection onwards
- Gained+ "Frame" keyword
Windriders
- Increasedpoints
160170changed from 160 to 170
Wraithknight
- Decreasedpoints
415385changed from 415 to 385
Wraithknight with Ghostglaive
- Decreasedpoints
405380changed from 405 to 380
Ynnari Raider
- Decreasedpoints
8070changed from 80 to 70 - Gained+ additional selection cost (+10 pts) from the 4th selection onwards
- Gained+ "Frame" keyword
Ynnari Venom
- Decreasedpoints
7065changed from 70 to 65 - Gained+ additional selection cost (+10 pts) from the 4th selection onwards
- Gained+ "Frame" keyword
Unshrouded Truth (stratagem)
- Updatedtargeting rule and effect
- Before
- … phase, and is within
8"of one or more friendly ASURYANI PSYKER models.Removeyour unitfrom the battlefield and set it up again anywhere on the battlefield that is more than 9" horizontally away from all enemy models. - After
- … phase, and is within 9" of one or more friendly ASURYANI PSYKER models. • Place your unit in strategic reserves. • Your unit has Deep Strike. • Your unit must make an ingress move this phase.
Eldritch Raiders (detachment)
- Changedforce disposition
DisruptionPurge the Foechanged from Disruption to Purge the Foe
Warhost (detachment)
- Changedforce disposition
Purge the FoeReconnaissancechanged from Purge the Foe to Reconnaissance
Drukhari
Archon
- Updated"Shadowfield" wargear ability
- Before
You cannot re‑roll invulnerable saving throws made for the bearer. The first timeaninvulnerable saving throw made for the bearer is failed,until the end of thebattle, the bearer has no invulnerable save.- After
- While this model has an InSv, this unit cannot re-roll save rolls. When this model loses a wound (excluding from mortal wounds), this model has no InSv until the end of the battle.
Raider
- Decreasedpoints
8575changed from 85 to 75 - Gained+ additional selection cost (+10 pts) from the 4th selection onwards
Ravager
- Increasedpoints
100110changed from 100 to 110 - Removed− additional selection cost (+10 pts) (was from the 3rd selection onwards)
Razorwing Jetfighter
- Lost− "Frame" keyword
Scourges with Shardcarbines
- Updated"Swooping Descent" ability
- Before
- … is set up within
9"of one or more … - After
- … is set up within 8" of one or more …
Venom
- Decreasedpoints
7065changed from 70 to 65 - Gained+ additional selection cost (+10 pts) from the 4th selection onwards
Voidraven Bomber
- Lost− "Frame" keyword
Postmortality (stratagem)
- Updatedeffect
- Before
- … was just destroyed. Spend
1‑3Pain tokens. At the end of the phase, set the destroyed modelback upon the battlefield, as close as possible to where it wasdestroyed andnotwithin Engagement Rangeofany enemy units, witha number of wounds remaining … - After
- … was just destroyed. Spend 1-3 Pain tokens. At the end of the phase, set up the destroyed model on the battlefield, unengaged and as close as possible to where it was destroyed. That model is not part of an attached unit and its unit has a starting strength of 1. That model has a number of wounds remaining …
Kabalite Agonysts (detachment)
- Changedforce disposition
Purge the FoeDisruptionchanged from Purge the Foe to Disruption
Covenite Coterie (detachment)
- Changedforce disposition
Purge the FoeTake and Holdchanged from Purge the Foe to Take and Hold
Exhibition of Slaughter (detachment)
- Changedforce disposition
DisruptionReconnaissancechanged from Disruption to Reconnaissance
Genestealer Cults
Cult Ambush (army rule)
- Updatedrules text
- Before
- … destroyed, if every model in that unit has … on that unit’s Starting
Strength.- If you do: … identical to your destroyedunit,in Cult Ambush, at … - After
- … destroyed, if every model (excluding CHARACTER models) in that unit has … on that unit’s Starting Strength (not including attached CHARACTER models). - If you do: … identical to your destroyed unit (excluding CHARACTER models), in Cult Ambush, at …
Aberrants
- Decreasedpoints
150140changed from 150 to 140,300280changed from 300 to 280
Acolyte Hybrids with Hand Flamers
- Decreasedpoints
150140changed from 150 to 140
Atalan Jackals
- Decreasedpoints
9085changed from 90 to 85,160150changed from 160 to 150
Goliath Truck
- Decreasedpoints
8575changed from 85 to 75 - Gained+ additional selection cost (+10 pts) from the 4th selection onwards
Hybrid Metamorphs
- Decreasedpoints
150140changed from 150 to 140
Neophyte Hybrids
- Decreasedpoints
145135changed from 145 to 135
Purestrain Genestealers
- Decreasedpoints
8075changed from 80 to 75
Reductus Saboteur
- Gained+ additional selection cost (+10 pts) from the 3rd selection onwards
In the Shadow of Iron (stratagem)
- Updatedtiming condition
- Before
- … ends a move within
9"of one or more … - After
- … ends a move within 8" of one or more …
Evasive Vanguard (stratagem)
- Updatedtiming condition and effect
- Before
- … ends a move within
9"of one or more … that is more than9"horizontally away from all enemy units. - After
- … ends a move within 8" of one or more … that is more than 8" horizontally away from all enemy units.
Along Shadowed Trails (stratagem)
- Updatedtiming condition
- Before
- … ends a move within
9"of one or more … - After
- … ends a move within 8" of one or more …
Rapid Feint (stratagem)
- Updatedtargeting rule
- Before
- … army that is within
9"of that enemy unit. … - After
- … army that is within 8" of that enemy unit. …
Heroes of the Uprising (detachment)
- Changedforce disposition
Purge the FoeDisruptionchanged from Purge the Foe to Disruption
Xenocult Masses (detachment)
- Changedforce disposition
DisruptionReconnaissancechanged from Disruption to Reconnaissance
Emperor's Children
Chaos Rhino
- Decreasedpoints
8070changed from 80 to 70 - Gained+ additional selection cost (+10 pts) from the 4th selection onwards
Defiler
- Increasedpoints
290300changed from 290 to 300 - Increasedadditional selection cost
+30+40 ptschanged from +30 to +40 ptsfrom the 2nd selection onwards
Fulgrim
- Decreasedpoints
350340changed from 350 to 340 - Lost"Serpentine" ability
- Before
Each time this model makes a Normal, Advance or Fall Back move, it can move over sections of terrain features that are 4" or less in height.
- Gained+ "Mobile" keyword
Lucius the Eternal
- Decreasedpoints
130120changed from 130 to 120
Maulerfiend
- Decreasedpoints
130120changed from 130 to 120
Sorcerer
- Decreasedpoints
6055changed from 60 to 55
Dark Apparitions (stratagem)
- Updatedeffect
- Before
- … (instead of more than
9").provided it is also set up wholly within9"of one or more friendly EMPEROR’S CHILDREN units. - After
- … (instead of more than 8"). provided it is also set up wholly within 8" of one or more friendly EMPEROR’S CHILDREN units.
Exalted Patron (enhancement)
- Updateddescription
- Before
- … characteristic of the bearer.
In the Declare Battle Formations step, the bearer can be attached to a FLAWLESS BLADES unit. - After
- … characteristic of the bearer.
Frenzied Host (detachment)
- Changedforce disposition
DisruptionReconnaissancechanged from Disruption to Reconnaissance
Spectacle of Slaughter (detachment)
- Changedforce disposition
Purge the FoeDisruptionchanged from Purge the Foe to Disruption
Carnival of Excess (detachment)
- Changedforce disposition
Priority AssetsDisruptionchanged from Priority Assets to Disruption
Coterie of the Conceited (detachment)
- Changedforce disposition
Purge the FoePriority Assetschanged from Purge the Foe to Priority Assets
Data version 895
2026-07-15Keyword and points updates to Tyranids, Agents of the Imperium, and 3 other factions
Tyranids
Toxicrene
- Gained+ "Frame" keyword
Tyrannocyte
- Gained+ "Frame" keyword
Tyrannofex
- Gained+ "Frame" keyword
Heretic Astartes
Fabius Bile
- Updatedlore
Agents of the Imperium
Callidus Assassin
- Added+ Veiled Blade Elimination Force points option (140 pts)
Culexus Assassin
- Added+ Veiled Blade Elimination Force points option (125 pts)
Eversor Assassin
- Added+ Veiled Blade Elimination Force points option (145 pts)
Vindicare Assassin
- Added+ Veiled Blade Elimination Force points option (155 pts)
Leagues of Votann
Built To Last (stratagem)
- Updatedturn restriction
Data version 886
2026-06-30Additional selection costs added across all factions
Dark Angels
Deathwing Knights
- Added+ additional selection cost (+20 pts)
Inner Circle Companions
- Added+ additional selection cost (+10 pts)
Land Speeder Vengeance
- Added+ additional selection cost (+10 pts)
Ravenwing Black Knights
- Added+ additional selection cost (+10 pts)
Ravenwing Command Squad
- Added+ additional selection cost (+10 pts)
Death Guard
Chaos Land Raider
- Added+ additional selection cost (+20 pts)
Chaos Predator Annihilator
- Added+ additional selection cost (+10 pts)
Chaos Predator Destructor
- Added+ additional selection cost (+10 pts)
Deathshroud Terminators
- Added+ additional selection cost (+10 pts)
Defiler
- Added+ additional selection cost (+30 pts)
Foetid Bloat-Drone
- Added+ additional selection cost (+10 pts)
Foetid Bloat-Drone with Heavy Blight Launcher
- Added+ additional selection cost (+10 pts)
Plagueburst Crawler
- Added+ additional selection cost (+25 pts)
Tyranids
Exocrine
- Added+ additional selection cost (+10 pts)
Genestealers
- Added+ additional selection cost (+10 pts)
Harridan
- Added+ additional selection cost (+50 pts)
Haruspex
- Added+ additional selection cost (+10 pts)
Hierophant
- Added+ additional selection cost (+100 pts)
Hive Guard
- Added+ additional selection cost (+10 pts)
Hyperadapted Raveners
- Added+ additional selection cost (+10 pts)
Maleceptor
- Added+ additional selection cost (+10 pts)
Neurolictor
- Added+ additional selection cost (+10 pts)
Norn Assimilator
- Added+ additional selection cost (+20 pts)
Norn Emissary
- Added+ additional selection cost (+20 pts)
Pyrovores
- Added+ additional selection cost (+10 pts)
Raveners
- Added+ additional selection cost (+10 pts)
Screamer-Killer
- Added+ additional selection cost (+10 pts)
Tyrannofex
- Added+ additional selection cost (+10 pts)
Adeptus Astartes
Aggressor Squad
- Added+ additional selection cost (+10 pts)
Assault Intercessors with Jump Packs
- Added+ additional selection cost (+10 pts)
Astraeus
- Added+ additional selection cost (+50 pts)
Ballistus Dreadnought
- Added+ additional selection cost (+10 pts)
Bladeguard Veteran Squad
- Added+ additional selection cost (+10 pts)
Brutalis Dreadnought
- Added+ additional selection cost (+10 pts)
Desolation Squad
- Added+ additional selection cost (+30 pts)
Eradicator Squad
- Added+ additional selection cost (+10 pts)
Eradicator Squad with Heavy Bolters
- Added+ additional selection cost (+10 pts)
Gladiator Lancer
- Added+ additional selection cost (+10 pts)
Gladiator Reaper
- Added+ additional selection cost (+10 pts)
Gladiator Valiant
- Added+ additional selection cost (+10 pts)
Inceptor Squad
- Added+ additional selection cost (+15 pts)
Incursor Squad
- Added+ additional selection cost (+10 pts)
Infiltrator Squad
- Added+ additional selection cost (+10 pts)
Land Raider
- Added+ additional selection cost (+20 pts)
Land Raider Crusader
- Added+ additional selection cost (+20 pts)
Land Raider Redeemer
- Added+ additional selection cost (+20 pts)
Land Speeder
- Added+ additional selection cost (+10 pts)
Predator Annihilator
- Added+ additional selection cost (+10 pts)
Predator Destructor
- Added+ additional selection cost (+10 pts)
Redemptor Dreadnought
- Added+ additional selection cost (+15 pts)
Repulsor
- Added+ additional selection cost (+20 pts)
Repulsor Executioner
- Added+ additional selection cost (+20 pts)
Scout Squad
- Added+ additional selection cost (+10 pts)
Storm Speeder Hailstrike
- Added+ additional selection cost (+10 pts)
Storm Speeder Hammerstrike
- Added+ additional selection cost (+10 pts)
Storm Speeder Thunderstrike
- Added+ additional selection cost (+10 pts)
Stormraven Gunship
- Added+ additional selection cost (+20 pts)
Vanguard Veteran Squad with Jump Packs
- Added+ additional selection cost (+10 pts)
Victrix Honour Guard
- Added+ additional selection cost (+20 pts)
Vindicator
- Added+ additional selection cost (+15 pts)
Whirlwind
- Added+ additional selection cost (+20 pts)
Blood Angels
Baal Predator
- Added+ additional selection cost (+10 pts)
Death Company Dreadnought
- Added+ additional selection cost (+10 pts)
Death Company Marines
- Added+ additional selection cost (+10 pts)
Death Company Marines with Bolt Rifles
- Added+ additional selection cost (+10 pts)
Death Company Marines with Jump Packs
- Added+ additional selection cost (+15 pts)
Sanguinary Guard
- Added+ additional selection cost (+20 pts)
Sanguinary Priest
- Added+ additional selection cost (+10 pts)
Black Templars
Gladiator Lancer
- Added+ additional selection cost (+10 pts)
Gladiator Reaper
- Added+ additional selection cost (+10 pts)
Gladiator Valiant
- Added+ additional selection cost (+10 pts)
Land Raider Crusader
- Added+ additional selection cost (+20 pts)
Marshal
- Added+ additional selection cost (+10 pts)
Repulsor
- Added+ additional selection cost (+20 pts)
Repulsor Executioner
- Added+ additional selection cost (+20 pts)
Sword Brethren Squad
- Added+ additional selection cost (+15 pts)
Space Wolves
Fenrisian Wolves
- Added+ additional selection cost (+5 pts)
Thunderwolf Cavalry
- Added+ additional selection cost (+10 pts)
Venerable Dreadnought
- Added+ additional selection cost (+10 pts)
Wolf Guard Headtakers
- Added+ additional selection cost (+10 pts)
Wolf Guard Terminators
- Added+ additional selection cost (+10 pts)
Wolf Scouts
- Added+ additional selection cost (+10 pts)
Wulfen
- Added+ additional selection cost (+10 pts)
Wulfen Dreadnought
- Added+ additional selection cost (+10 pts)
Wulfen with Storm Shields
- Added+ additional selection cost (+10 pts)
Deathwatch
Fortis Kill Team
- Added+ additional selection cost (+15 pts)
Indomitor Kill Team
- Added+ additional selection cost (+15 pts)
Spectrus Kill Team
- Added+ additional selection cost (+10 pts)
Talonstrike Kill Team
- Added+ additional selection cost (+15 pts)
Thousand Sons
Chaos Land Raider
- Added+ additional selection cost (+20 pts)
Chaos Predator Annihilator
- Added+ additional selection cost (+10 pts)
Chaos Predator Destructor
- Added+ additional selection cost (+10 pts)
Chaos Vindicator
- Added+ additional selection cost (+10 pts)
Daemon Prince of Tzeentch with Wings
- Added+ additional selection cost (+10 pts)
Defiler
- Added+ additional selection cost (+30 pts)
Forgefiend
- Added+ additional selection cost (+10 pts)
Maulerfiend
- Added+ additional selection cost (+10 pts)
Mutalith Vortex Beast
- Added+ additional selection cost (+20 pts)
Rubric Marines
- Added+ additional selection cost (+10 pts)
Scarab Occult Terminators
- Added+ additional selection cost (+15 pts)
Sorcerer in Terminator Armour
- Added+ additional selection cost (+10 pts)
World Eaters
Chaos Land Raider
- Added+ additional selection cost (+20 pts)
Chaos Predator Annihilator
- Added+ additional selection cost (+10 pts)
Chaos Predator Destructor
- Added+ additional selection cost (+10 pts)
Chaos Terminators
- Added+ additional selection cost (+10 pts)
Defiler
- Added+ additional selection cost (+30 pts)
Eightbound
- Added+ additional selection cost (+10 pts)
Exalted Eightbound
- Added+ additional selection cost (+10 pts)
Forgefiend
- Added+ additional selection cost (+15 pts)
Khorne Lord of Skulls
- Added+ additional selection cost (+30 pts)
Maulerfiend
- Added+ additional selection cost (+10 pts)
Heretic Astartes
Accursed Cultists
- Added+ additional selection cost (+20 pts)
Chaos Land Raider
- Added+ additional selection cost (+20 pts)
Chaos Predator Annihilator
- Added+ additional selection cost (+10 pts)
Chaos Predator Destructor
- Added+ additional selection cost (+10 pts)
Chaos Vindicator
- Added+ additional selection cost (+10 pts)
Chosen
- Added+ additional selection cost (+10 pts)
Cultist Firebrand
- Added+ additional selection cost (+5 pts)
Dark Commune
- Added+ additional selection cost (+10 pts)
Defiler
- Added+ additional selection cost (+30 pts)
Forgefiend
- Added+ additional selection cost (+10 pts)
Havocs
- Added+ additional selection cost (+10 pts)
Khorne Lord of Skulls
- Added+ additional selection cost (+25 pts)
Mutilators
- Added+ additional selection cost (+10 pts)
Obliterators
- Added+ additional selection cost (+10 pts)
Possessed
- Added+ additional selection cost (+10 pts)
Raptors
- Added+ additional selection cost (+10 pts)
Red Corsairs Raiders
- Added+ additional selection cost (+10 pts)
Venomcrawler
- Added+ additional selection cost (+10 pts)
Warp Talons
- Added+ additional selection cost (+10 pts)
Legiones Daemonica
Bloodcrushers
- Added+ additional selection cost (+10 pts)
Bloodthirster
- Added+ additional selection cost (+15 pts)
Great Unclean One
- Added+ additional selection cost (+15 pts)
Keeper of Secrets
- Added+ additional selection cost (+15 pts)
Lord of Change
- Added+ additional selection cost (+15 pts)
Rendmaster on Blood Throne
- Added+ additional selection cost (+20 pts)
Soul Grinder
- Added+ additional selection cost (+15 pts)
Chaos Knights
Chaos Acastus Knight Asterius
- Added+ additional selection cost (+75 pts)
Chaos Acastus Knight Porphyrion
- Added+ additional selection cost (+75 pts)
Chaos Cerastus Knight Acheron
- Added+ additional selection cost (+15 pts)
Chaos Cerastus Knight Atrapos
- Added+ additional selection cost (+20 pts)
Chaos Cerastus Knight Castigator
- Added+ additional selection cost (+15 pts)
Chaos Cerastus Knight Lancer
- Added+ additional selection cost (+20 pts)
Chaos Questoris Knight Magaera
- Added+ additional selection cost (+15 pts)
Chaos Questoris Knight Styrix
- Added+ additional selection cost (+15 pts)
Knight Abominant
- Added+ additional selection cost (+15 pts)
Knight Desecrator
- Added+ additional selection cost (+15 pts)
Knight Despoiler
- Added+ additional selection cost (+20 pts)
Knight Rampager
- Added+ additional selection cost (+15 pts)
Knight Ruinator
- Added+ additional selection cost (+15 pts)
Knight Tyrant
- Added+ additional selection cost (+20 pts)
War Dog Moirax
- Added+ additional selection cost (+10 pts)
Astra Militarum
Attilan Rough Riders
- Added+ additional selection cost (+5 pts)
Baneblade
- Added+ additional selection cost (+20 pts)
Banehammer
- Added+ additional selection cost (+20 pts)
Banesword
- Added+ additional selection cost (+20 pts)
Basilisk
- Added+ additional selection cost (+20 pts)
Bullgryn Squad
- Added+ additional selection cost (+15 pts)
Cyclops Demolition Vehicle
- Added+ additional selection cost (+5 pts)
Deathstrike
- Added+ additional selection cost (+10 pts)
Doomhammer
- Added+ additional selection cost (+20 pts)
Hellhammer
- Added+ additional selection cost (+20 pts)
Hellhound
- Added+ additional selection cost (+10 pts)
Kasrkin
- Added+ additional selection cost (+10 pts)
Krieg Combat Engineers
- Added+ additional selection cost (+10 pts)
Leman Russ Battle Tank
- Added+ additional selection cost (+10 pts)
Leman Russ Commander
- Added+ additional selection cost (+15 pts)
Leman Russ Demolisher
- Added+ additional selection cost (+10 pts)
Leman Russ Eradicator
- Added+ additional selection cost (+10 pts)
Leman Russ Executioner
- Added+ additional selection cost (+10 pts)
Leman Russ Exterminator
- Added+ additional selection cost (+10 pts)
Leman Russ Punisher
- Added+ additional selection cost (+10 pts)
Leman Russ Vanquisher
- Added+ additional selection cost (+10 pts)
Manticore
- Added+ additional selection cost (+20 pts)
Militarum Tempestus Command Squad
- Added+ additional selection cost (+10 pts)
Rogal Dorn Battle Tank
- Added+ additional selection cost (+15 pts)
Rogal Dorn Commander
- Added+ additional selection cost (+15 pts)
Shadowsword
- Added+ additional selection cost (+20 pts)
Stormlord
- Added+ additional selection cost (+20 pts)
Stormsword
- Added+ additional selection cost (+20 pts)
Tempestus Scions
- Added+ additional selection cost (+10 pts)
Valkyrie
- Added+ additional selection cost (+10 pts)
Wyvern
- Added+ additional selection cost (+20 pts)
Imperial Knights
Acastus Knight Asterius
- Added+ additional selection cost (+75 pts)
Acastus Knight Porphyrion
- Added+ additional selection cost (+75 pts)
Armiger Moirax
- Added+ additional selection cost (+10 pts)
Cerastus Knight Acheron
- Added+ additional selection cost (+15 pts)
Cerastus Knight Atrapos
- Added+ additional selection cost (+20 pts)
Cerastus Knight Castigator
- Added+ additional selection cost (+15 pts)
Cerastus Knight Lancer
- Added+ additional selection cost (+20 pts)
Knight Castellan
- Added+ additional selection cost (+20 pts)
Knight Crusader
- Added+ additional selection cost (+20 pts)
Knight Defender
- Added+ additional selection cost (+20 pts)
Knight Destrier
- Added+ additional selection cost (+15 pts)
Knight Errant
- Added+ additional selection cost (+15 pts)
Knight Gallant
- Added+ additional selection cost (+15 pts)
Knight Paladin
- Added+ additional selection cost (+15 pts)
Knight Preceptor
- Added+ additional selection cost (+15 pts)
Knight Valiant
- Added+ additional selection cost (+15 pts)
Knight Warden
- Added+ additional selection cost (+15 pts)
Questoris Knight Magaera
- Added+ additional selection cost (+15 pts)
Questoris Knight Styrix
- Added+ additional selection cost (+15 pts)
Grey Knights
Brotherhood Librarian
- Added+ additional selection cost (+10 pts)
Brotherhood Terminator Squad
- Added+ additional selection cost (+10 pts)
Grand Master in Nemesis Dreadknight
- Added+ additional selection cost (+15 pts)
Grey Knights Thunderhawk Gunship
- Added+ additional selection cost (+50 pts)
Interceptor Squad
- Added+ additional selection cost (+10 pts)
Land Raider
- Added+ additional selection cost (+20 pts)
Land Raider Crusader
- Added+ additional selection cost (+20 pts)
Land Raider Redeemer
- Added+ additional selection cost (+20 pts)
Nemesis Dreadknight
- Added+ additional selection cost (+15 pts)
Paladin Squad
- Added+ additional selection cost (+15 pts)
Purgation Squad
- Added+ additional selection cost (+10 pts)
Purifier Squad
- Added+ additional selection cost (+10 pts)
Stormraven Gunship
- Added+ additional selection cost (+20 pts)
Venerable Dreadnought
- Added+ additional selection cost (+10 pts)
Adepta Sororitas
Castigator
- Added+ additional selection cost (+10 pts)
Celestian Sacresants
- Added+ additional selection cost (+15 pts)
Dominion Squad
- Added+ additional selection cost (+10 pts)
Exorcist
- Added+ additional selection cost (+40 pts)
Hospitaller
- Added+ additional selection cost (+10 pts)
Immolator
- Added+ additional selection cost (+10 pts)
Paragon Warsuits
- Added+ additional selection cost (+10 pts)
Retributor Squad
- Added+ additional selection cost (+10 pts)
Seraphim Squad
- Added+ additional selection cost (+10 pts)
Adeptus Mechanicus
Hastarii Exterminators
- Added+ additional selection cost (+15 pts)
Hastarii Fusiliers
- Added+ additional selection cost (+15 pts)
Ironstrider Ballistarii
- Added+ additional selection cost (+15 pts)
Kastelan Robots
- Added+ additional selection cost (+20 pts)
Pteraxii Skystalkers
- Added+ additional selection cost (+10 pts)
Pteraxii Sterylizors
- Added+ additional selection cost (+10 pts)
Sicarian Infiltrators
- Added+ additional selection cost (+10 pts)
Sicarian Ruststalkers
- Added+ additional selection cost (+10 pts)
Adeptus Custodes
Ares Gunship
- Added+ additional selection cost (+30 pts)
Blade Champion
- Added+ additional selection cost (+15 pts)
Caladius Grav-tank
- Added+ additional selection cost (+15 pts)
Contemptor-Achillus Dreadnought
- Added+ additional selection cost (+15 pts)
Contemptor-Galatus Dreadnought
- Added+ additional selection cost (+15 pts)
Coronus Grav-carrier
- Added+ additional selection cost (+20 pts)
Custodian Guard
- Added+ additional selection cost (+10 pts)
Custodian Guard with Adrasite and Pyrithite Spears
- Added+ additional selection cost (+10 pts)
Custodian Wardens
- Added+ additional selection cost (+20 pts)
Orion Assault Dropship
- Added+ additional selection cost (+50 pts)
Telemon Heavy Dreadnought
- Added+ additional selection cost (+20 pts)
Venerable Contemptor Dreadnought
- Added+ additional selection cost (+15 pts)
Venerable Land Raider
- Added+ additional selection cost (+20 pts)
Orks
Big Mek Dakkarig
- Added+ additional selection cost (+10 pts)
Big Mek with Shokk Attack Gun
- Added+ additional selection cost (+10 pts)
Breaka Boyz
- Added+ additional selection cost (+10 pts)
Deff Dread
- Added+ additional selection cost (+10 pts)
Flash Gitz
- Added+ additional selection cost (+10 pts)
Gargantuan Squiggoth
- Added+ additional selection cost (+50 pts)
Gorkanaut
- Added+ additional selection cost (+20 pts)
Killa Kans
- Added+ additional selection cost (+10 pts)
Lootas
- Added+ additional selection cost (+10 pts)
Meganobz
- Added+ additional selection cost (+20 pts)
Mek Gunz
- Added+ additional selection cost (+10 pts)
Morkanaut
- Added+ additional selection cost (+20 pts)
Nobz
- Added+ additional selection cost (+10 pts)
Stompa
- Added+ additional selection cost (+100 pts)
Tankbustas
- Added+ additional selection cost (+10 pts)
Leagues of Votann
Brôkhyr Thunderkyn
- Added+ additional selection cost (+10 pts)
Einhyr Hearthguard
- Added+ additional selection cost (+10 pts)
Hekaton Land Fortress
- Added+ additional selection cost (+15 pts)
Hernkyn Pioneers
- Added+ additional selection cost (+10 pts)
Ironkin Steeljacks with Heavy Volkanite Disintegrators
- Added+ additional selection cost (+10 pts)
Ironkin Steeljacks with Melee Weapons
- Added+ additional selection cost (+10 pts)
T'au Empire
AX-1-0 Tiger Shark
- Added+ additional selection cost (+60 pts)
Broadside Battlesuits
- Added+ additional selection cost (+20 pts)
Crisis Fireknife Battlesuits
- Added+ additional selection cost (+10 pts)
Crisis Starscythe Battlesuits
- Added+ additional selection cost (+10 pts)
Crisis Sunforge Battlesuits
- Added+ additional selection cost (+10 pts)
Ghostkeel Battlesuit
- Added+ additional selection cost (+10 pts)
Hammerhead Gunship
- Added+ additional selection cost (+10 pts)
Kroot Farstalkers
- Added+ additional selection cost (+10 pts)
Krootox Rampagers
- Added+ additional selection cost (+10 pts)
Piranhas
- Added+ additional selection cost (+10 pts)
Riptide Battlesuit
- Added+ additional selection cost (+30 pts)
Stealth Battlesuits
- Added+ additional selection cost (+10 pts)
Stormsurge
- Added+ additional selection cost (+25 pts)
Ta'unar Supremacy Armour
- Added+ additional selection cost (+100 pts)
Tiger Shark
- Added+ additional selection cost (+50 pts)
Necrons
Canoptek Wraiths
- Added+ additional selection cost (+20 pts)
Chronomancer
- Added+ additional selection cost (+10 pts)
Deathmarks
- Added+ additional selection cost (+10 pts)
Doomsday Ark
- Added+ additional selection cost (+20 pts)
Lokhust Destroyers
- Added+ additional selection cost (+10 pts)
Lokhust Heavy Destroyers
- Added+ additional selection cost (+10 pts)
Monolith
- Added+ additional selection cost (+20 pts)
Obelisk
- Added+ additional selection cost (+30 pts)
Ophydian Destroyers
- Added+ additional selection cost (+10 pts)
Seraptek Heavy Construct
- Added+ additional selection cost (+30 pts)
Skorpekh Destroyers
- Added+ additional selection cost (+10 pts)
Technomancer
- Added+ additional selection cost (+10 pts)
Tesseract Vault
- Added+ additional selection cost (+20 pts)
Tomb Blades
- Added+ additional selection cost (+10 pts)
Transcendent C'tan
- Added+ additional selection cost (+20 pts)
Triarch Stalker
- Added+ additional selection cost (+10 pts)
Asuryani
Corsair Skyreavers
- Added+ additional selection cost (+10 pts)
D-cannon Platform
- Added+ additional selection cost (+15 pts)
Fire Dragons
- Added+ additional selection cost (+10 pts)
Night Spinner
- Added+ additional selection cost (+20 pts)
Swooping Hawks
- Added+ additional selection cost (+15 pts)
Warp Spiders
- Added+ additional selection cost (+15 pts)
Wraithknight
- Added+ additional selection cost (+20 pts)
Wraithknight with Ghostglaive
- Added+ additional selection cost (+20 pts)
Ynnari Incubi
- Added+ additional selection cost (+10 pts)
Drukhari
Hellions
- Added+ additional selection cost (+10 pts)
Incubi
- Added+ additional selection cost (+10 pts)
Mandrakes
- Added+ additional selection cost (+10 pts)
Ravager
- Added+ additional selection cost (+10 pts)
Reavers
- Added+ additional selection cost (+10 pts)
Scourges with Heavy Weapons
- Added+ additional selection cost (+10 pts)
Scourges with Shardcarbines
- Added+ additional selection cost (+10 pts)
Talos
- Added+ additional selection cost (+10 pts)
Genestealer Cults
Aberrants
- Added+ additional selection cost (+10 pts)
Abominant
- Added+ additional selection cost (+10 pts)
Achilles Ridgerunners
- Added+ additional selection cost (+10 pts)
Atalan Jackals
- Added+ additional selection cost (+10 pts)
Goliath Rockgrinder
- Added+ additional selection cost (+10 pts)
Hybrid Metamorphs
- Added+ additional selection cost (+10 pts)
Purestrain Genestealers
- Added+ additional selection cost (+10 pts)
Emperor's Children
Chaos Land Raider
- Added+ additional selection cost (+20 pts)
Daemon Prince of Slaanesh
- Added+ additional selection cost (+15 pts)
Daemon Prince of Slaanesh with Wings
- Added+ additional selection cost (+30 pts)
Defiler
- Added+ additional selection cost (+30 pts)
Lord Exultant
- Added+ additional selection cost (+10 pts)
Maulerfiend
- Added+ additional selection cost (+10 pts)
Noise Marines
- Added+ additional selection cost (+15 pts)
Data version 879
2026-06-19Updates to Asuryani, Adeptus Astartes, T'au Empire, and 1 other faction
Adeptus Astartes
Apothecary
- Updated"Support" ability, removed Bladeguard Veteran Squad from attachable datasheets
- Before
- … ■ ASSAULT SQUAD ■
BLADEGUARD VETERAN SQUAD ■CRUSADER SQUAD ■ DEATHWATCH … - After
- … ■ ASSAULT SQUAD ■ CRUSADER SQUAD ■ DEATHWATCH …
Captain
- Updatedleader rule, removed Desolation Squad from attachable datasheets
Librarian in Phobos Armour
- Updatedleader rule, removed Scout Squad from attachable datasheets
Agents of the Imperium
Micromelta Rounds (enhancement)
- Added+ "DNU" keyword
T'au Empire
Strike Swiftly (enhancement)
- Updateddescription, now specifies selected units gain Scouts 6" ability until end of battle
- Before
- … have the Scouts ability.
- After
- … have the Scouts ability. Until the end of the battle, all models in the selected units have the Scouts 6" ability.
Asuryani
Warlock Conclave
- Updatedleader rule, gained ability to join Guardian Defenders or Storm Guardians at the Declare Battle Formations step
Warlock Skyrunners
- Updatedleader rule, gained ability to join Windriders at the Declare Battle Formations step
Wave Serpent
- Updatedtransport rule, changed capacity from Aeldari Infantry to Asuryani Infantry
Spirit Stone of Raelyth (enhancement)
- Changedkeyword from "Asuryani" to "Aeldari"
Guiding Presence (enhancement)
- Changedkeyword from "Asuryani" to "Aeldari"
Data version 875
2026-06-18Leader and Support ability updates across 10 factions
Adeptus Astartes
Judiciar
- Removed"Support" ability
- Before
This model can be attached to the following units: ■ ASSAULT INTERCESSOR SQUAD ■ BLADEGUARD VETERAN SQUAD ■ INFERNUS SQUAD ■ INTERCESSOR SQUAD ■ STERNGUARD VETERAN SQUAD
Lieutenant
- Removed− leader attachment rule
Lieutenant in Phobos Armour
- Removed− leader attachment rule
Heretic Astartes
Sorcerer
- Updatedleader attachment rule (removed Infractors, Noise Marines, Tormentors)
Astra Militarum
Cadian Recon Squad
- Changed"Lasgun" gained Ballistic Skill 4+
Adepta Sororitas
Ministorum Priest
- Updatedleader attachment rule (removed Cadian Shock Troops, Catachan Jungle Fighters, Death Korps of Krieg, Kasrkin, Krieg Combat Engineers, Tempestus Scions)
Adeptus Mechanicus
Tech-Priest Enginseer
- Updatedleader attachment rule (removed Servitor Battleclade)
Doctrina Imperatives (army rule)
- Updatedrules text
- Before
- … unit have the [HEAVY]
ability.■ Improve the Ballistic … - After
- … unit have the [HEAVY] ability ■ Improve the Ballistic …
Adeptus Custodes
Knight-Centura
- Removed"Support" ability
- Before
This model can be attached to the following units: ■ PROSECUTORS ■ VIGILATORS ■ WITCHSEEKERS
Orks
Big Mek
- Updatedleader attachment rule (removed Flash Gitz)
Big Mek in Mega Armour
- Updatedleader attachment rule (removed Mek Gunz)
Big Mek with Shokk Attack Gun
- Updatedleader attachment rule (removed Flash Gitz)
Bigboss
- Removed"Support" ability
- Before
This model can be attached to the following units: ■ BOYZ ■ BREAKA BOYZ ■ NOBZ
Mek
- Removed"Support" ability
- Before
This model can be attached to the following units: ■ BOYZ ■ FLASH GITZ ■ MEK GUNZ ■ NOBZ ■ TANKBUSTAS
Painboss
- Removed"Support" ability
- Before
This model can be attached to the following units: ■ BEAST SNAGGA BOYZ ■ SQUIGHOG BOYZ
Painboy
- Updated"Support" ability (removed Flash Gitz from attachment list)
- Before
- … ■ BURNA BOYZ ■
FLASH GITZ ■LOOTAS ■ NOBZ ■ TANKBUSTAS - After
- … ■ BURNA BOYZ ■ LOOTAS ■ NOBZ ■ TANKBUSTAS
Weirdboy
- Removed"Support" ability
- Before
This model can be attached to the following units: ■ BEAST SNAGGA BOYZ ■ BOYZ
Extra Platin' (enhancement)
- Updatedkeywords (gained "Orks", lost "Wartrakk" and "'Ardmob")
Rallying War Cry (enhancement)
- Updatedkeywords (gained "Orks", lost "'Ardmob" and "Warboss")
T'au Empire
Ethereal
- Removed"Support" ability
- Before
This model can be attached to the following units: ■ BREACHER TEAM ■ STRIKE TEAM
Kroot Flesh Shaper
- Removed"Support" ability
- Before
This model can be attached to the following units: ■ KROOT CARNIVORES ■ KROOT FARSTALKERS
Kroot Trail Shaper
- Removed"Support" ability
- Before
This model can be attached to the following units: ■ KROOT CARNIVORES ■ KROOT FARSTALKERS
Asuryani
Eldrad Ulthran
- Updatedleader attachment rule (removed special dual-attachment text)
Warlock Conclave
- Updatedleader attachment rule (removed special join rule)
Warlock Skyrunners
- Updatedleader attachment rule (removed special join rule)
Emperor's Children
Lord Exultant
- Updatedleader attachment rule (removed Flawless Blades)
Lord Kakophonist
- Updatedleader attachment rule (removed Tormentors)
Data version 867
2026-06-1711th Edition launch — complete data for 29 factions
Dark Angels
Asmodai
- Added
Azrael
- Added
Belial
- Added
Deathwing Knights
- Added
Deathwing Terminator Squad
- Added
Ezekiel
- Added
Inner Circle Companions
- Added
Land Speeder Vengeance
- Added
Lazarus
- Added
Lion El'Jonson
- Added
Nephilim Jetfighter
- Added
Ravenwing Black Knights
- Added
Ravenwing Command Squad
- Added
Ravenwing Dark Talon
- Added
Ravenwing Darkshroud
- Added
Sammael
- Added
Inner Circle Task Force, Darkflight Pursuit, Interrogation Conclave, Dark Age Arsenal, Unforgiven Task Force, The Vengeful Brethren, Lion's Blade Task Force, Company of Hunters, Wrath of the Rock (detachment)
- Added+ with 36 stratagems and 26 enhancements
Oath of Moment (army rule)
- Added
- After
- This ability is described in full in the Army Rules section of *Codex: Space Marines*.
Space Marine Chapters (army rule)
- Added
- After
- ■ If an ADEPTUS ASTARTES unit has a second Faction keyword on its datasheet, that Faction keyword is the name of that unit’s Chapter. For example, Marneus Calgar has both the ADEPTUS ASTARTES and ULTRAMARINES Faction keywords, and is therefore from the Ultramarines Chapter. ■ You cannot include units from more than one Chapter in your army. ■ If your army includes one or more BLACK TEMPLARS units, it cannot include any ADEPTUS ASTARTES PSYKER models, and cannot include any of the following models that do not have the Black Templars keyword: GLADIATOR LANCER; GLADIATOR REAPER; GLADIATOR VALIANT; IMPULSOR; REPULSOR; REPULSOR EXECUTIONER. ■ If your army includes one or more SPACE WOLVES units, it cannot include any of the following units: APOTHECARY; DEVASTATOR SQUAD; TACTICAL SQUAD. DEATHWATCH ■ Your army can include ADEPTUS ASTARTES DEATHWATCH units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter. ■ With the exception of KILL TEAM CASSIUS (see *Legends: Agents of the Imperium*), your army cannot include any AGENTS OF THE IMPERIUM DEATHWATCH units. ■ Your army cannot include any of the following units: ASSAULT SQUAD; ASSAULT SQUAD WITH JUMP PACKS; ATTACK BIKE SQUAD; DEVASTATOR SQUAD; LAND SPEEDER STORM; RELIC TERMINATOR SQUAD; SCOUT BIKE SQUAD; SCOUT SQUAD; SCOUT SNIPER SQUAD; TACTICAL SQUAD; TERMINATOR ASSAULT SQUAD; TERMINATOR SQUAD.
The Unforgiven (army rule)
- Added
- After
- ■ If an ADEPTUS ASTARTES unit has a second Faction keyword on its datasheet, that Faction keyword is the name of that unit’s Chapter. For example, Asmodai has both the ADEPTUS ASTARTES and DARK ANGELS Faction keywords, and is therefore from the Dark Angels Chapter. ■ You cannot include units from more than one Chapter in your army. Designer’s Note: The rules presented in this section assume that the ADEPTUS ASTARTES units in your army are from the Dark Angels Chapter, but they can also be used to represent any Dark Angels successor Chapter, such as one described in the background section of this book, or even one of your own invention. However, players who wish to faithfully recreate the Dark Angels Chapter on the tabletop should only include DARK ANGELS EPIC HEROES if their collection is intended to represent the First Founding Chapter itself; Ezekiel is the Chief Librarian of the Dark Angels, for example, and not of any of their successors.
The Ravenwing (army rule)
- Added
- After
- The following ADEPTUS ASTARTES units gain the RAVENWING keyword if they are drawn from the Dark Angels Chapter: ■ MOUNTED units ■ VEHICLE units that can FLY
The Deathwing (army rule)
- Added
- After
- The following ADEPTUS ASTARTES units gain the DEATHWING keyword if they are drawn from the Dark Angels Chapter: ■ TERMINATOR units ■ BLADEGUARD ANCIENT, BLADEGUARD VETERAN SQUAD, STERNGUARD VETERAN SQUAD and VANGUARD VETERAN SQUAD WITH JUMP PACKS units ■ LAND RAIDER, LAND RAIDER CRUSADER, LAND RAIDER REDEEMER, REPULSOR and REPULSOR EXECUTIONER units ■ DREADNOUGHT units
Death Guard
Biologus Putrifier
- Added
Blightlord Terminators
- Added
Chaos Land Raider
- Added
Chaos Predator Annihilator
- Added
Chaos Predator Destructor
- Added
Chaos Rhino
- Added
Chaos Spawn
- Added
Daemon Prince of Nurgle
- Added
Daemon Prince of Nurgle with Wings
- Added
Deathshroud Terminators
- Added
Defiler
- Added
Foetid Bloat-Drone
- Added
Foetid Bloat-Drone with Heavy Blight Launcher
- Added
Foul Blightspawn
- Added
Helbrute
- Added
Icon Bearer
- Added
Lord of Contagion
- Added
Lord of Poxes
- Added
Lord of Virulence
- Added
Malignant Plaguecaster
- Added
Miasmic Malignifier
- Added
Mortarion
- Added
Myphitic Blight-haulers
- Added
Noxious Blightbringer
- Added
Plague Marines
- Added
Plague Surgeon
- Added
Plagueburst Crawler
- Added
Poxwalkers
- Added
Tallyman
- Added
Typhus
- Added
Maggot Lords, Paragons of Putrescence, Virulent Vectorium, Tallyband Summoners, Contagion Engines, Flyblown Host, Champions of Contagion, Mortarion's Hammer, Shamblerot Vectorium, Death Lord's Chosen (detachment)
- Added+ with 47 stratagems and 31 enhancements
Nurgle's Gift (Aura) (army rule)
- Added
- After
- If your Army Faction is DEATH GUARD, while an enemy unit is within Contagion Range of one or more DEATH GUARD models from your army, it is Afflicted (see below). CONTAGION RANGE Contagion Range changes over the course of the battle: - - - Contagion Range cannot be greater than 12" after modifiers. Afflicted During the Declare Battle Formations step, select one of the Plagues below. Until the end of the battle, while an enemy unit is Afflicted, subtract 1 from the Toughness characteristic of models in that unit, and that unit has the effect of your chosen Plague. *This horrifying affliction sees the minds and senses of the victim gnawed gradually away from within.* Each time a model in this unit makes a melee attack, subtract 1 from the Hit roll. *Limbs shuddering with fever palsy, bones turned brittle as glass, these warriors can barely act to defend themselves.* Worsen the Save characteristic of models in this unit by 1. *Victims of this insidious ailment become glassy eyed and morose as their very animus and essence decay.* Worsen the Move, Leadership, and Objective Control characteristics of models in this unit by 1 (this rule can only worsen a model’s Objective Control characteristic to a minimum of 1).
Pact of Decay (army rule)
- Added
- After
- When mustering your army, unless specifically stated otherwise, you cannot select PLAGUE LEGIONS as your Army Faction.
Tyranids
Barbgaunts
- Added
Biovores
- Added
Broodlord
- Added
Carnifexes
- Added
Deathleaper
- Added
Exocrine
- Added
Gargoyles
- Added
Genestealers
- Added
Harpy
- Added
Harridan
- Added
Haruspex
- Added
Hierophant
- Added
Hive Crone
- Added
Hive Guard
- Added
Hive Tyrant
- Added
Hormagaunts
- Added
Hyperadapted Raveners
- Added
Lictor
- Added
Maleceptor
- Added
Mawloc
- Added
Mucolid Spores
- Added
Neurogaunts
- Added
Neurolictor
- Added
Neurotyrant
- Added
Norn Assimilator
- Added
Norn Emissary
- Added
Old One Eye
- Added
Parasite of Mortrex
- Added
Psychophage
- Added
Pyrovores
- Added
Raveners
- Added
Ripper Swarms
- Added
Screamer-Killer
- Added
Spore Mines
- Added
Sporocyst
- Added
Termagants
- Added
Tervigon
- Added
The Red Terror
- Added
The Swarmlord
- Added
Toxicrene
- Added
Trygon
- Added
Tyranid Prime with Lash Whip
- Added
Tyranid Warriors with Melee Bio-weapons
- Added
Tyranid Warriors with Ranged Bio-weapons
- Added
Tyrannocyte
- Added
Tyrannofex
- Added
Tyrant Guard
- Added
Venomthropes
- Added
Von Ryan's Leapers
- Added
Winged Hive Tyrant
- Added
Winged Tyranid Prime
- Added
Zoanthropes
- Added
Synaptic Nexus, Ambush Predators, Subterranean Assault, Crusher Stampede, Unending Swarm, Talons of the Norn Queen, Vanguard Onslaught, Warrior Bioform Onslaught, Invasion Fleet, Assimilation Swarm, The Vardenghast Swarm (detachment)
- Added+ with 52 stratagems and 36 enhancements
Synapse (army rule)
- Added
- After
- If your Army Faction is TYRANIDS, while a TYRANIDS unit from your army is within 6" of one or more friendly SYNAPSE models, that TYRANIDS unit is said to be within Synapse Range of that model and of your army. While a TYRANIDS unit from your army is within Synapse Range of your army: ■ Each time that unit takes a Battle-shock test, take that test on 3D6 instead of 2D6. ■ Each time a model in that unit makes a melee attack, add 1 to the Strength characteristic of that attack.
Shadow in the Warp (army rule)
- Added
- After
- If your Army Faction is TYRANIDS, once per battle, in either player’s Command phase, if one or more units from your army with this ability are on the battlefield, you can unleash the Shadow in the Warp. When you do, each enemy unit on the battlefield must take a Battle-shock test. Each time an enemy unit takes such a Battle-shock test, if it is within 6" of one or more SYNAPSE units from your army, subtract 1 from that test.
Adeptus Astartes
Adrax Agatone
- Added
Aethon Shaan
- Added
Aggressor Squad
- Added
Ancient
- Added
Ancient in Terminator Armour
- Added
Apothecary
- Added
Apothecary Biologis
- Added
Assault Intercessor Squad
- Added
Assault Intercessors with Jump Packs
- Added
Astraeus
- Added
Ballistus Dreadnought
- Added
Bladeguard Ancient
- Added
Bladeguard Veteran Squad
- Added
Brutalis Dreadnought
- Added
Caanok Var
- Added
Captain
- Added
Captain in Gravis Armour
- Added
Captain in Phobos Armour
- Added
Captain in Terminator Armour
- Added
Captain Titus
- Added
Captain with Jump Pack
- Added
Cato Sicarius
- Added
Centurion Assault Squad
- Added
Centurion Devastator Squad
- Added
Chaplain
- Added
Chaplain in Terminator Armour
- Added
Chaplain on Bike
- Added
Chaplain with Jump Pack
- Added
Chief Librarian Tigurius
- Added
Company Heroes
- Added
Darnath Lysander
- Added
Desolation Squad
- Added
Devastator Squad
- Added
Dreadnought
- Added
Drop Pod
- Added
Eliminator Squad
- Added
Eradicator Squad
- Added
Eradicator Squad with Heavy Bolters
- Added
Firestrike Servo-turrets
- Added
Gladiator Lancer
- Added
Gladiator Reaper
- Added
Gladiator Valiant
- Added
Hammerfall Bunker
- Added
Heavy Intercessor Squad
- Added
Hellblaster Squad
- Added
Impulsor
- Added
Inceptor Squad
- Added
Incursor Squad
- Added
Infernus Squad
- Added
Infiltrator Squad
- Added
Intercessor Squad
- Added
Invader ATV
- Added
Invictor Tactical Warsuit
- Added
Iron Father Feirros
- Added
Judiciar
- Added
Kayvaan Shrike
- Added
Kor'sarro Khan
- Added
Land Raider
- Added
Land Raider Crusader
- Added
Land Raider Redeemer
- Added
Land Speeder
- Added
Librarian
- Added
Librarian in Phobos Armour
- Added
Librarian in Terminator Armour
- Added
Lieutenant
- Added
Lieutenant in Phobos Armour
- Added
Lieutenant in Reiver Armour
- Added
Lieutenant with Combi-weapon
- Added
Marneus Calgar in Armour of Antilochus
- Added
Outrider Squad
- Added
Pedro Kantor
- Added
Predator Annihilator
- Added
Predator Destructor
- Added
Razorback
- Added
Redemptor Dreadnought
- Added
Reiver Squad
- Added
Repulsor
- Added
Repulsor Executioner
- Added
Rhino
- Added
Roboute Guilliman
- Added
Scout Squad
- Added
Sternguard Veteran Squad
- Added
Storm Speeder Hailstrike
- Added
Storm Speeder Hammerstrike
- Added
Storm Speeder Thunderstrike
- Added
Stormhawk Interceptor
- Added
Stormraven Gunship
- Added
Stormtalon Gunship
- Added
Suboden Khan
- Added
Suppressor Squad
- Added
Tactical Squad
- Added
Techmarine
- Added
Terminator Assault Squad
- Added
Terminator Squad
- Added
Thunderhawk Gunship
- Added
Tor Garadon
- Added
Uriel Ventris
- Added
Vanguard Veteran Squad with Jump Packs
- Added
Victrix Honour Guard
- Added
Vindicator
- Added
Vulkan He'stan
- Added
Wardens of Ultramar
- Added
Whirlwind
- Added
1st Company Task Force, Gladius Task Force, Stormlance Task Force, Blade of Ultramar, Hammer of Avernii, Armoured Speartip, Spearpoint Task Force, Ceramite Sentinels, Emperor's Shield, Vanguard Spearhead, Librarius Conclave, Forgefather's Seekers, Headhunter Task Force, Fulguris Task Force, Bastion Task Force, Subversion Assets, Shadowmark Talon, Assault Force, Orbital Assault Force, Anvil Siege Force, Reclamation Force, Firestorm Assault Force, Ironstorm Spearhead (detachment)
- Added+ with 94 stratagems and 83 enhancements
Oath of Moment (army rule)
- Added
- After
- If your Army Faction is ADEPTUS ASTARTES, at the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment target. Each time a model with this ability makes an attack that targets your Oath of Moment target: ■ You can re-roll the Hit roll. ■ If you are using a Codex: Space Marines Detachment and your army does not include one or more units with the BLACK TEMPLARS, BLOOD ANGELS, DARK ANGELS, DEATHWATCH or SPACE WOLVES keywords, add 1 to the Wound roll as well.
Space Marine Chapters (army rule)
- Added
- After
- ■ If an ADEPTUS ASTARTES unit has a second Faction keyword on its datasheet, that Faction keyword is the name of that unit’s Chapter. For example, Marneus Calgar has both the ADEPTUS ASTARTES and ULTRAMARINES Faction keywords, and is therefore from the Ultramarines Chapter. ■ You cannot include units from more than one Chapter in your army. ■ If your army includes one or more BLACK TEMPLARS units, it cannot include any ADEPTUS ASTARTES PSYKER models, and cannot include any of the following models that do not have the Black Templars keyword: GLADIATOR LANCER; GLADIATOR REAPER; GLADIATOR VALIANT; IMPULSOR; REPULSOR; REPULSOR EXECUTIONER. ■ If your army includes one or more SPACE WOLVES units, it cannot include any of the following units: APOTHECARY; DEVASTATOR SQUAD; TACTICAL SQUAD. DEATHWATCH ■ Your army can include ADEPTUS ASTARTES DEATHWATCH units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter. ■ With the exception of KILL TEAM CASSIUS (see *Legends: Agents of the Imperium*), your army cannot include any AGENTS OF THE IMPERIUM DEATHWATCH units. ■ Your army cannot include any of the following units: ASSAULT SQUAD; ASSAULT SQUAD WITH JUMP PACKS; ATTACK BIKE SQUAD; DEVASTATOR SQUAD; LAND SPEEDER STORM; RELIC TERMINATOR SQUAD; SCOUT BIKE SQUAD; SCOUT SQUAD; SCOUT SNIPER SQUAD; TACTICAL SQUAD; TERMINATOR ASSAULT SQUAD; TERMINATOR SQUAD.
Blood Angels
Astorath
- Added
Baal Predator
- Added
Blood Angels Captain
- Added
Chief Librarian Mephiston
- Added
Commander Dante
- Added
Death Company Captain
- Added
Death Company Captain with Jump Pack
- Added
Death Company Dreadnought
- Added
Death Company Marines
- Added
Death Company Marines with Bolt Rifles
- Added
Death Company Marines with Jump Packs
- Added
Lemartes
- Added
Sanguinary Guard
- Added
Sanguinary Priest
- Added
The Sanguinor
- Added
The Lost Brethren, Angelic Inheritors, Sanguinary Spearhead, Liberator Assault Group, Legacy of Grace, The Angelic Host, Rage-cursed Onslaught, Wrath of the Doomed, Encarmine Speartip (detachment)
- Added+ with 38 stratagems and 28 enhancements
Oath of Moment (army rule)
- Added
- After
- This ability is described in full on the Army Rules page of *Codex: Space Marines*.
Space Marine Chapters (army rule)
- Added
- After
- ■ If an ADEPTUS ASTARTES unit has a second Faction keyword on its datasheet, that Faction keyword is the name of that unit’s Chapter. For example, Marneus Calgar has both the ADEPTUS ASTARTES and ULTRAMARINES Faction keywords, and is therefore from the Ultramarines Chapter. ■ You cannot include units from more than one Chapter in your army. ■ If your army includes one or more BLACK TEMPLARS units, it cannot include any ADEPTUS ASTARTES PSYKER models, and cannot include any of the following models that do not have the Black Templars keyword: GLADIATOR LANCER; GLADIATOR REAPER; GLADIATOR VALIANT; IMPULSOR; REPULSOR; REPULSOR EXECUTIONER. ■ If your army includes one or more SPACE WOLVES units, it cannot include any of the following units: APOTHECARY; DEVASTATOR SQUAD; TACTICAL SQUAD. DEATHWATCH ■ Your army can include ADEPTUS ASTARTES DEATHWATCH units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter. ■ With the exception of KILL TEAM CASSIUS (see *Legends: Agents of the Imperium*), your army cannot include any AGENTS OF THE IMPERIUM DEATHWATCH units. ■ Your army cannot include any of the following units: ASSAULT SQUAD; ASSAULT SQUAD WITH JUMP PACKS; ATTACK BIKE SQUAD; DEVASTATOR SQUAD; LAND SPEEDER STORM; RELIC TERMINATOR SQUAD; SCOUT BIKE SQUAD; SCOUT SQUAD; SCOUT SNIPER SQUAD; TACTICAL SQUAD; TERMINATOR ASSAULT SQUAD; TERMINATOR SQUAD.
The Sons of Sanguinius (army rule)
- Added
- After
- ■ If an ADEPTUS ASTARTES unit has a second Faction keyword on its datasheet, that Faction keyword is the name of that unit’s Chapter. For example, Lemartes has both the ADEPTUS ASTARTES and BLOOD ANGELS Faction keywords, and is therefore from the Blood Angels Chapter. ■ You cannot include units from more than one Chapter in your army. *Designer’s Note: The rules presented in this section assume that the* ADEPTUS ASTARTES *units in your army are from the Blood Angels Chapter, but they can also be used to represent any Blood Angels successor Chapter, such as one described in the background section of this book, or even one of your own invention. However, players who wish to faithfully recreate the Blood Angels Chapter on the tabletop should only include* BLOOD ANGELS EPIC HEROES *if their collection is intended to represent the First Founding Chapter itself; Mephiston is the Chief Librarian of the Blood Angels, for example, and not of any of their successors.*
Black Templars
Castellan
- Added
Chaplain Grimaldus
- Added
Crusade Ancient
- Added
Crusader Squad
- Added
Emperor's Champion
- Added
Execrator
- Added
Gladiator Lancer
- Added
Gladiator Reaper
- Added
Gladiator Valiant
- Added
High Marshal Helbrecht
- Added
Impulsor
- Added
Land Raider Crusader
- Added
Marshal
- Added
Repulsor
- Added
Repulsor Executioner
- Added
Sternguard Veteran Squad
- Added
Sword Brethren Squad
- Added
Terminator Squad
- Added
The Living Miracle, Companions of Vehemence, Wrathful Procession, Vindication Task Force, Marshal's Household, Godhammer Assault Force, Vow-Sworn of Vedrenn (detachment)
- Added+ with 27 stratagems and 19 enhancements
Templar Vows (army rule)
- Added
- After
- If your Army Faction is ADEPTUS ASTARTES, at the start of the first battle round, select one of the following Vows to be active for ADEPTUS ASTARTES units from your army. While a Vow is active for a unit from your army, that unit has the associated ability shown below. Abhor the Witch, Destroy the Witch This unit’s melee attacks that target a PSYKER unit have [PRECISION]. When this unit declares a charge, If an enemy PSYKER unit is within 12" of this unit, you can use this part of this ability. If you do: This unit can re-roll that charge roll. This unit must end that charge move engaged with one or more of those enemy PSYKER units. Accept any Challenge, no Matter the Odds Each time a model in this unit makes a melee attack, if the Strength characteristic of that attack is less than or equal to the Toughness characteristic of the target, add 1 to the Wound roll. Suffer Not the Unclean to Live This unit is eligible to declare a charge in a turn in which it Fell Back, and each time a model in this unit makes a Pile-in or Consolidation move, it does not need to end that move closer to the closest enemy model, provided it ends that move as close as possible to the closest enemy unit. Uphold the Honour of the Emperor If this unit has the INFANTRY keyword: ■ At the end of your Command phase, if this unit is within range of an objective marker you control, that objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase. ■ If the mission you are playing features Actions, this unit is eligible to start to perform an Action in a turn in which it Advanced.
Space Marine Chapters (army rule)
- Added
- After
- ■ If an ADEPTUS ASTARTES unit has a second Faction keyword on its datasheet, that Faction keyword is the name of that unit’s Chapter. For example, Marneus Calgar has both the ADEPTUS ASTARTES and ULTRAMARINES Faction keywords, and is therefore from the Ultramarines Chapter. ■ You cannot include units from more than one Chapter in your army. ■ If your army includes one or more BLACK TEMPLARS units, it cannot include any ADEPTUS ASTARTES PSYKER models, and cannot include any of the following models that do not have the Black Templars keyword: GLADIATOR LANCER; GLADIATOR REAPER; GLADIATOR VALIANT; IMPULSOR; REPULSOR; REPULSOR EXECUTIONER. ■ If your army includes one or more SPACE WOLVES units, it cannot include any of the following units: APOTHECARY; DEVASTATOR SQUAD; TACTICAL SQUAD. DEATHWATCH ■ Your army can include ADEPTUS ASTARTES DEATHWATCH units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter. ■ With the exception of KILL TEAM CASSIUS (see *Legends: Agents of the Imperium*), your army cannot include any AGENTS OF THE IMPERIUM DEATHWATCH units. ■ Your army cannot include any of the following units: ASSAULT SQUAD; ASSAULT SQUAD WITH JUMP PACKS; ATTACK BIKE SQUAD; DEVASTATOR SQUAD; LAND SPEEDER STORM; RELIC TERMINATOR SQUAD; SCOUT BIKE SQUAD; SCOUT SQUAD; SCOUT SNIPER SQUAD; TACTICAL SQUAD; TERMINATOR ASSAULT SQUAD; TERMINATOR SQUAD.
Heirs of Sigismund (army rule)
- Added
- After
- ■ If an ADEPTUS ASTARTES unit has a second Faction keyword on its datasheet, that Faction keyword is the name of that unit’s Chapter. For example, High Marshal Helbrecht has both the ADEPTUS ASTARTES and BLACK TEMPLARS Faction keywords, and is therefore from the Black Templars Chapter. ■ You cannot include units from more than one Chapter in your army. ■ If your army includes one or more units from the Black Templars Chapter or you are using one of the Detachments found on the following pages: □ ADEPTUS ASTARTES units from your army lose the Oath of Moment army rule (if they have it), and it is replaced with the Templar Vows army rule. □ You cannot use the 1st Company Task Force Detachment (see *Codex: Space Marines).* □ Your army cannot include any ADEPTUS ASTARTES PSYKER models. □ Your army cannot include the following datasheets from *Codex: Space Marines:* Gladiator Lancer; Gladiator Reaper; Gladiator Valiant; Impulsor; Land Raider Crusader; Repulsor; Repulsor Executioner; Sternguard Veteran Squad; Terminator Squad.
Space Wolves
Arjac Rockfist
- Added
Bjorn the Fell-Handed
- Added
Blood Claws
- Added
Fenrisian Wolves
- Added
Grey Hunters
- Added
Iron Priest
- Added
Logan Grimnar
- Added
Murderfang
- Added
Njal Stormcaller
- Added
Ragnar Blackmane
- Added
Thunderwolf Cavalry
- Added
Ulrik the Slayer
- Added
Venerable Dreadnought
- Added
Wolf Guard Battle Leader
- Added
Wolf Guard Headtakers
- Added
Wolf Guard Terminators
- Added
Wolf Priest
- Added
Wolf Scouts
- Added
Wulfen
- Added
Wulfen Dreadnought
- Added
Wulfen with Storm Shields
- Added
Legends of Saga and Song, Saga of the Beastslayer, Veterans of the Fang, Askar's Wolfpack, Saga of the Hunter, Champions of Fenris, Saga of the Great Wolf, Saga of the Bold (detachment)
- Added+ with 35 stratagems and 23 enhancements
Oath of Moment (army rule)
- Added
- After
- This ability is described in full on the Army Rules page of *Codex: Space Marines*.
Curse of the Wulfen (army rule)
- Added
- After
- While this unit is within 6" of one or more friendly SPACE WOLVES CHARACTER models (excluding WULFEN models) or within 12" of one or more friendly WOLF PRIEST models, if it is not Battle‑shocked, add 1 to the Objective Control characteristic of INFANTRY models in it and add 3 to the Objective Control characteristic of VEHICLE models in it.
Sagas (army rule)
- Added
- After
- Each Detachment rule in *Codex Supplement: Space Wolves* includes a Saga you can complete, with additional effects that apply once you have done so.
Sons of Russ (army rule)
- Added
- After
- ■ If an ADEPTUS ASTARTES unit has a second Faction keyword on its datasheet, that Faction keyword is the name of that unit’s Chapter. For example, Ragnar Blackmane has both the ADEPTUS ASTARTES and SPACE WOLVES Faction keywords, and is therefore from the Space Wolves Chapter. ■ You cannot include units from more than one Chapter in your army. ■ If your army uses any of the Detachments from this book, it can include SPACE WOLVES units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter. Designer’s Note: *The rules presented in this section assume that the* ADEPTUS ASTARTES *units in your army are from the Space Wolves Chapter, but they can also be used to represent any Space Wolves successor Chapter, such as one described in the background section of this book, or even one of your own invention. However, players who wish to faithfully recreate the Space Wolves Chapter on the tabletop should only include* SPACE WOLVES EPIC HEROES *if their collection is intended to represent the First Founding Chapter itself; Logan Grimnar is the Great Wolf of the Space Wolves, for example, and not of any of their successors.*
Deathwatch
Corvus Blackstar
- Added
Deathwatch Terminator Squad
- Added
Deathwatch Veterans
- Added
Decimus Kill Team
- Added
Fortis Kill Team
- Added
Indomitor Kill Team
- Added
Spectrus Kill Team
- Added
Talonstrike Kill Team
- Added
Watch Captain Artemis
- Added
Watch Master
- Added
Black Spear Task Force (detachment)
- Added+ with 6 stratagems and 4 enhancements
Kill Teams (army rule)
- Added
- After
- Each time an attack targets a KILL TEAM unit from your army that contains models with different Toughness characteristics, until the attacking unit has finished making its attacks, use the Toughness characteristic of the majority of the models in that unit when determining what result is required for that attack to successfully wound. If two or more Toughness characteristics are tied for majority, use the highest Toughness characteristic. For the purposes of determining which models can embark within a TRANSPORT model, KILL TEAM models follow the normal restrictions listed on the TRANSPORT model.
Oath of Moment (army rule)
- Added
- After
- If your Army Faction is ADEPTUS ASTARTES, at the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment target. Each time a model with this ability makes an attack that targets your Oath of Moment target: ■ You can re-roll the Hit roll. ■ If you are using a Codex: Space Marines Detachment and your army does not include one or more units with the BLACK TEMPLARS, BLOOD ANGELS, DARK ANGELS, DEATHWATCH or SPACE WOLVES keywords, add 1 to the Wound roll as well.
Space Marine Chapters (army rule)
- Added
- After
- ■ If an ADEPTUS ASTARTES unit has a second Faction keyword on its datasheet, that Faction keyword is the name of that unit’s Chapter. For example, Marneus Calgar has both the ADEPTUS ASTARTES and ULTRAMARINES Faction keywords, and is therefore from the Ultramarines Chapter. ■ You cannot include units from more than one Chapter in your army. ■ If your army includes one or more BLACK TEMPLARS units, it cannot include any ADEPTUS ASTARTES PSYKER models, and cannot include any of the following models that do not have the Black Templars keyword: GLADIATOR LANCER; GLADIATOR REAPER; GLADIATOR VALIANT; IMPULSOR; REPULSOR; REPULSOR EXECUTIONER. ■ If your army includes one or more SPACE WOLVES units, it cannot include any of the following units: APOTHECARY; DEVASTATOR SQUAD; TACTICAL SQUAD. DEATHWATCH ■ Your army can include ADEPTUS ASTARTES DEATHWATCH units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter. ■ With the exception of KILL TEAM CASSIUS (see *Legends: Agents of the Imperium*), your army cannot include any AGENTS OF THE IMPERIUM DEATHWATCH units. ■ Your army cannot include any of the following units: ASSAULT SQUAD; ASSAULT SQUAD WITH JUMP PACKS; ATTACK BIKE SQUAD; DEVASTATOR SQUAD; LAND SPEEDER STORM; RELIC TERMINATOR SQUAD; SCOUT BIKE SQUAD; SCOUT SQUAD; SCOUT SNIPER SQUAD; TACTICAL SQUAD; TERMINATOR ASSAULT SQUAD; TERMINATOR SQUAD.
Thousand Sons
Ahriman
- Added
Chaos Land Raider
- Added
Chaos Predator Annihilator
- Added
Chaos Predator Destructor
- Added
Chaos Rhino
- Added
Chaos Spawn
- Added
Chaos Vindicator
- Added
Daemon Prince of Tzeentch
- Added
Daemon Prince of Tzeentch with Wings
- Added
Defiler
- Added
Exalted Sorcerer
- Added
Exalted Sorcerer on Disc of Tzeentch
- Added
Forgefiend
- Added
Helbrute
- Added
Heldrake
- Added
Infernal Master
- Added
Magnus the Red
- Added
Maulerfiend
- Added
Mutalith Vortex Beast
- Added
Rubric Marines
- Added
Scarab Occult Terminators
- Added
Sekhetar Robots
- Added
Sorcerer
- Added
Sorcerer in Terminator Armour
- Added
Tzaangor Enlightened
- Added
Tzaangor Enlightened with Fatecaster Greatbows
- Added
Tzaangor Shaman
- Added
Tzaangors
- Added
Changehost of Deceit, Servants of Change, Prism of Zadophon, Ritual of Regeneration, Sekhetar Cohort, Warpforged Cabal, Hexwarp Thrallband, Grand Coven, Warpmeld Pact, Rubricae Phalanx (detachment)
- Added+ with 46 stratagems and 31 enhancements
Cabal of Sorcerers (army rule)
- Added
- After
- If your Army Faction is THOUSAND SONS, at the start of your Shooting phase, one or more models from your army with this ability can attempt Rituals from those listed on the right. To do so, select one model from your army with this ability that has not yet attempted a Ritual this turn and select one Ritual no model from your army has attempted to manifest this turn, then take a Psychic test for that model by following the sequence below. Psychic Test Sequence Roll 2D6 - Channel the Warp (Optional) - Then, if one or more doubles or triples were rolled during this test, that model’s unit suffers D3 mortal wounds. If that model is not destroyed, the combined total of all the dice rolled during this test is the Psychic test result. If this equals or exceeds the Warp Charge value of the Ritual being attempted, that model manifests that Ritual and you resolve its effects. Select one enemy unit within 24" of and visible to the manifesting model. Until the end of the phase, each time a THOUSAND SONS or SCINTILLATING LEGIONS model from your army makes an attack that targets that unit, re-roll a Hit roll of 1. If the Psychic test result for this Ritual was 10+, you can re-roll the Hit roll instead. Select one friendly THOUSAND SONS or SCINTILLATING LEGIONS unit that is not within Engagement Range of one or more enemy units and is within 24" of and visible to the manifesting model. That unit can make a Normal move of up to D6". If the Psychic test result for this Ritual was 10+, that unit can make a Normal move of up to 6" instead. In either case, until the end of the turn, that unit is not eligible to declare a charge. Select one enemy unit within 24" of and visible to the manifesting model (excluding units with the Lone Operative ability that are not part of an Attached unit and are not within 12" of the manifesting model); that unit suffers D3 mortal wounds. If the Psychic test result for this Ritual was 11+, that unit suffers D3+3 mortal wounds instead. Select one enemy unit within 24" of and visible to the manifesting model. Until the end of the phase, each time a THOUSAND SONS or SCINTILLATING LEGIONS model from your army makes an attack that targets that unit, improve the Armour Penetration characteristic of that attack by 1. If the Psychic test result for this Ritual was 12+, improve the Armour Penetration characteristic of that attack by 2 instead.
Pact of Sorcery (army rule)
- Added
- After
- When mustering your army, unless specifically stated otherwise, you cannot select SCINTILLATING LEGIONS as your Army Faction.
World Eaters
Angron
- Added
Chaos Land Raider
- Added
Chaos Predator Annihilator
- Added
Chaos Predator Destructor
- Added
Chaos Rhino
- Added
Chaos Spawn
- Added
Chaos Terminators
- Added
Daemon Prince of Khorne
- Added
Daemon Prince of Khorne with Wings
- Added
Defiler
- Added
Eightbound
- Added
Exalted Eightbound
- Added
Forgefiend
- Added
Goremongers
- Added
Helbrute
- Added
Heldrake
- Added
Jakhals
- Added
Khârn the Betrayer
- Added
Khorne Berzerkers
- Added
Khorne Lord of Skulls
- Added
Lord Invocatus
- Added
Lord on Juggernaut
- Added
Master of Executions
- Added
Maulerfiend
- Added
Slaughterbound
- Added
Berzerker Warband, Possessed Slaughterband, Butchers of Khorne, Khorne Daemonkin, Cult of Blood, Frenzied Reavers, Goretrack Onslaught, Brazen Engines, Vessels of Wrath (detachment)
- Added+ with 41 stratagems and 27 enhancements
Blessings of Khorne (army rule)
- Added
- After
- If your Army Faction is WORLD EATERS, at the start of the battle round, you can make a Blessings of Khorne roll. To do so, roll eight D6. You can then use those dice to activate up to two Blessings of Khorne (see below). Each Blessing of Khorne specifies the dice results it requires (where a number is specified, a double or triple of that value or higher is required). You can only activate each Blessing of Khorne once per battle round. Any unused dice from the Blessings of Khorne roll are then discarded. Once activated, each Blessing of Khorne applies to all units from your army with this ability until the end of the battle round. Example: Ash makes a Blessings of Khorne roll, getting the following: 1, 2, 2, 2, 3, 4, 6, 6. First they use the two 6s to activate Warp Blades (which requires a double 5+ ), leaving the following dice: 1, 2, 2, 2, 3, 4. They then use the two 2s to activate Unbridled Bloodlust. Now that two Blessings of Khorne have been activated, no more can be activated and the remaining dice are discarded. Unbridled Bloodlust - This unit has +1 to charge rolls. Rage-Fuelled Invigoration - Each time a model in this unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3". Total Carnage - Each time a model in this unit is destroyed by a melee attack, if it has not fought this phase, roll one D6: on a 4+, do not remove it from play. The destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play. Martial Excellence - Melee weapons equipped by models in this unit have the [SUSTAINED HITS 1] ability. Warp Blades - Melee weapons equipped by models in this unit have the [LETHAL HITS] ability Decapitating Strikes - Each time a model in this unit makes a melee attack that targets an INFANTRY unit, that attack has the [DEVASTATING WOUNDS] ability.
Heretic Astartes
Abaddon the Despoiler
- Added
Accursed Cultists
- Added
Chaos Bikers
- Added
Chaos Land Raider
- Added
Chaos Lord
- Added
Chaos Lord in Terminator Armour
- Added
Chaos Lord with Jump Pack
- Added
Chaos Predator Annihilator
- Added
Chaos Predator Destructor
- Added
Chaos Rhino
- Added
Chaos Spawn
- Added
Chaos Terminator Squad
- Added
Chaos Vindicator
- Added
Chosen
- Added
Cultist Firebrand
- Added
Cultist Mob
- Added
Cypher
- Added
Dark Apostle
- Added
Dark Commune
- Added
Defiler
- Added
Fabius Bile
- Added
Fellgor Beastmen
- Added
Forgefiend
- Added
Haarken Worldclaimer
- Added
Havocs
- Added
Helbrute
- Added
Heldrake
- Added
Heretic Astartes Daemon Prince
- Added
Heretic Astartes Daemon Prince with Wings
- Added
Huron Blackheart
- Added
Khorne Lord of Skulls
- Added
Kravek Morne
- Added
Legionaries
- Added
Lord Discordant on Helstalker
- Added
Master of Executions
- Added
Master of Possession
- Added
Masters of the Maelstrom
- Added
Maulerfiend
- Added
Mutilators
- Added
Nemesis Claw
- Added
Noctilith Crown
- Added
Obliterators
- Added
Possessed
- Added
Raptors
- Added
Red Corsairs Raiders
- Added
Red Corsairs Reave-Captain
- Added
Sorcerer
- Added
Sorcerer in Terminator Armour
- Added
Traitor Enforcer
- Added
Traitor Guardsmen Squad
- Added
Vashtorr the Arkifane
- Added
Venomcrawler
- Added
Warp Talons
- Added
Warpsmith
- Added
Huron's Marauders, Renegade Raiders, Fellhammer Siege-host, Deceptors, Murdertalon Raiders, Devotees of Destruction, Soulforged Warpack, Renegade Warband, Dread Talons, Chaos Cult, Veterans of the Long War, Nightmare Hunt, Warpstrike Champions, Pactbound Zealots, Cult of the Arkifane, Cabal of Chaos, Creations of Bile, Zarkan's Daemonkin (detachment)
- Added+ with 89 stratagems and 64 enhancements
Dark Pacts (army rule)
- Added
- After
- If your Army Faction is HERETIC ASTARTES, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of that Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase: ■ [LETHAL HITS] ■ [SUSTAINED HITS 1]
Cults of the Dark Gods (army rule)
- Added
- After
- If your Army Faction is HERETIC ASTARTES, you can include any of the following units in your army, and when you do so their Faction keywords are replaced with HERETIC ASTARTES: ■ KHORNE BERZERKERS (see World Eaters) ■ RUBRIC MARINES (see Thousand Sons) ■ PLAGUE MARINES (see Death Guard) ■ NOISE MARINES (see Emperor’s Children) The combined points value of such units you can include in your army depends on the battle size, as follows: ■ Incursion: Up to 250 pts ■ Strike Force: Up to 500 pts ■ Onslaught: Up to 750 pts
Legiones Daemonica
Be'lakor
- Added
Beasts of Nurgle
- Added
Bloodcrushers
- Added
Bloodletters
- Added
Bloodmaster
- Added
Bloodthirster
- Added
Blue Horrors
- Added
Burning Chariot
- Added
Changecaster
- Added
Contorted Epitome
- Added
Daemon Prince of Chaos
- Added
Daemon Prince of Chaos with Wings
- Added
Daemonettes
- Added
Epidemius
- Added
Exalted Flamer
- Added
Fateskimmer
- Added
Feculent Gnarlmaw
- Added
Fiends
- Added
Flamers
- Added
Flesh Hounds
- Added
Fluxmaster
- Added
Great Unclean One
- Added
Hellflayers
- Added
Horticulous Slimux
- Added
Infernal Enrapturess
- Added
Kairos Fateweaver
- Added
Karanak
- Added
Keeper of Secrets
- Added
Lord of Change
- Added
Nurglings
- Added
Pink Horrors
- Added
Plague Drones
- Added
Plaguebearers
- Added
Poxbringer
- Added
Rendmaster on Blood Throne
- Added
Rotigus
- Added
Screamers
- Added
Seekers
- Added
Shalaxi Helbane
- Added
Skarbrand
- Added
Skull Altar
- Added
Skull Cannon
- Added
Skullmaster
- Added
Skulltaker
- Added
Sloppity Bilepiper
- Added
Soul Grinder
- Added
Spoilpox Scrivener
- Added
Syll'Esske
- Added
The Blue Scribes
- Added
The Changeling
- Added
The Masque of Slaanesh
- Added
Tormentbringer
- Added
Tranceweaver
- Added
Blood Legion, Daemonic Incursion, Plague Legion, Shadow Legion, Cavalcade of Chaos, Warptide, Scintillating Legion, Legion of Excess, Lords of the Warp (detachment)
- Added+ with 43 stratagems and 28 enhancements
The Shadow of Chaos (army rule)
- Added
- After
- If your Army Faction is LEGIONES DAEMONICA, certain areas of the battlefield are considered to be within your army’s Shadow of Chaos, as follows: ■ Your deployment zone is always within your army’s Shadow of Chaos. ■ At the start of any phase, if you control at least half of the objective markers within No Man’s Land, until the end of that phase, No Man’s Land is within your army’s Shadow of Chaos. ■ At the start of any phase, if you control at least half of the objective markers within your opponent’s deployment zone, until the end of that phase, your opponent’s deployment zone is within your army’s Shadow of Chaos. DAEMONIC MANIFESTATION While a LEGIONES DAEMONICA unit from your army is within your army’s Shadow of Chaos, each time that unit takes a Battle-shock test, add 1 to that test and, if that test is passed, one model in that unit regains up to D3 lost wounds (if that unit is a BATTLELINE unit and that test is passed, up to D3 destroyed models can be returned to that unit instead). DAEMONIC TERROR While an enemy unit is within your army’s Shadow of Chaos and/or it is within 6" of one or more BLOODTHIRSTER, GREAT UNCLEAN ONE, KAIROS FATEWEAVER, KEEPER OF SECRETS, LORD OF CHANGE, ROTIGUS, SHALAXI HELBANE or SKARBRAND units from your army, each time that unit takes a Battle-shock test, subtract 1 from that test and, if that test is failed, that enemy unit suffers D3 mortal wounds.
Daemonic Pact (army rule)
- Added
- After
- If every model from your army has the CHAOS KNIGHTS or HERETIC ASTARTES keyword, you can include LEGIONES DAEMONICA units in your army, even if they do not have the Faction keyword you selected in the Select Army Faction step. The combined points cost of such units you can include depends on your battle size, as shown below. ■ Incursion - Up to 250 pts ■ Strike Force - Up to 500 pts ■ Onslaught - Up to 750 pts None of these models can be your WARLORD, and they cannot be given Enhancements. In addition, for each of the following keywords, the number of non-BATTLELINE units with that keyword you include in this way cannot be greater than the number of BATTLELINE units with that keyword you include in this way: ■ KHORNE ■ TZEENTCH ■ NURGLE ■ SLAANESH
Chaos Knights
Chaos Acastus Knight Asterius
- Added
Chaos Acastus Knight Porphyrion
- Added
Chaos Cerastus Knight Acheron
- Added
Chaos Cerastus Knight Atrapos
- Added
Chaos Cerastus Knight Castigator
- Added
Chaos Cerastus Knight Lancer
- Added
Chaos Questoris Knight Magaera
- Added
Chaos Questoris Knight Styrix
- Added
Knight Abominant
- Added
Knight Desecrator
- Added
Knight Despoiler
- Added
Knight Rampager
- Added
Knight Ruinator
- Added
Knight Tyrant
- Added
War Dog Brigand
- Added
War Dog Executioner
- Added
War Dog Huntsman
- Added
War Dog Karnivore
- Added
War Dog Moirax
- Added
War Dog Stalker
- Added
Lords of Dread, Infernal Lance, Bastions of Tyranny, Helhunt Lance, Houndpack Lance, Traitoris Lance, Iconoclast Fiefdom, Hunting Warpack (detachment)
- Added+ with 38 stratagems and 28 enhancements
Harbingers of Dread (army rule)
- Added
- After
- If your Army Faction is CHAOS KNIGHTS, each unit from your army with this ability gains Dread abilities, depending which are active for your army (see below). The Deathly Terror ability is active for your army from the start of the battle. In addition, at the start of the first, third and fifth battle rounds, you can either select one of the other Dread abilities or randomly select two Dread abilities to apply by rolling two D6 and applying the results rolled, from those numbered 1-6 below. Any Dread abilities that have been selected are active until the end of the battle. You cannot select the same Dread ability more than once, and any duplicated Dread abilities (as a result of randomly selecting them) have no additional effect. While an enemy unit is within 9" of this model, worsen the Leadership characteristic of models in that unit by 1 While an enemy unit is within 9" of this model, worsen the Leadership characteristic of models in that unit by 1. This is cumulative with the Deathly Terror ability [see above]. Each time this model makes an attack, if the target of that attack is Battle-shocked, add 1 to the Wound roll. This model has Stealth. In the Battle-shock step of your opponent’s Command phase, for each enemy unit that is below its Starting Strength and within 9" of this model, that enemy unit must take a Battle-shock test. While an enemy unit that is Below Half-strength is within 9" of this model, each time that unit fails a Battle-shock test, it suffers D3 mortal wounds. Add 3"to the range of this model’s Aura abilities.
Super-heavy Walker (army rule)
- Added
- After
- Each time a model with this ability makes a Normal, Advance or Fall Back move, it can move through models (excluding TITANIC models) and sections of terrain features that are 4" or less in height. When doing so: ■ It can move within Engagement Range of enemy models, but cannot end that move within Engagement Range of them. ■ It can also move through sections of terrain features that are more than 4" in height, but if it does, after it has moved, roll one D6: on a 1, that model is Battle-shocked.
Dreadblades (army rule)
- Added
- After
- If every model in your army has the CHAOS keyword, you can include either 1 TITANIC CHAOS KNIGHTS model or up to 3 WAR DOG models in your army, even if they do not have the Faction keyword you selected in the Select Army Faction step. None of these models can be your WARLORD, and they cannot be given Enhancements.
Astra Militarum
Aegis Defence Line
- Added
Armoured Sentinels
- Added
Artillery Team
- Added
Attilan Rough Riders
- Added
Avenger Strike Fighter
- Added
Baneblade
- Added
Banehammer
- Added
Banesword
- Added
Basilisk
- Added
Bullgryn Squad
- Added
Cadian Castellan
- Added
Cadian Command Squad
- Added
Cadian Heavy Weapons Squad
- Added
Cadian Recon Squad
- Added
Cadian Shock Troops
- Added
Catachan Command Squad
- Added
Catachan Heavy Weapons Squad
- Added
Catachan Jungle Fighters
- Added
Centaur RSV
- Added
Chimera
- Added
Commissar
- Added
Commissar Graves
- Added
Commissar Graves on Foot
- Added
Commissar Yarrick
- Added
Cyclops Demolition Vehicle
- Added
Death Korps of Krieg
- Added
Death Riders
- Added
Deathstrike
- Added
Doomhammer
- Added
Field Ordnance Battery
- Added
Gaunt's Ghosts
- Added
Hellhammer
- Added
Hellhound
- Added
Hippogriff AFV
- Added
Hydra
- Added
Kasrkin
- Added
Krieg Combat Engineers
- Added
Krieg Command Squad
- Added
Krieg Heavy Weapons Squad
- Added
Leman Russ Battle Tank
- Added
Leman Russ Commander
- Added
Leman Russ Demolisher
- Added
Leman Russ Eradicator
- Added
Leman Russ Executioner
- Added
Leman Russ Exterminator
- Added
Leman Russ Punisher
- Added
Leman Russ Vanquisher
- Added
Lord Marshal Dreir
- Added
Lord Solar Leontus
- Added
Manticore
- Added
Militarum Tempestus Command Squad
- Added
Ministorum Priest
- Added
Nork Deddog
- Added
Ogryn Bodyguard
- Added
Ogryn Squad
- Added
Primaris Psyker
- Added
Ratlings
- Added
Rogal Dorn Battle Tank
- Added
Rogal Dorn Commander
- Added
Scout Sentinels
- Added
Shadowsword
- Added
Sly Marbo
- Added
Stormlord
- Added
Stormsword
- Added
Taurox
- Added
Taurox Prime
- Added
Tech-Priest Enginseer
- Added
Tempestus Aquilons
- Added
Tempestus Scions
- Added
Ursula Creed
- Added
Valkyrie
- Added
Wyvern
- Added
Drayden's Lance, Armoured Infantry, Recon Element, Hammer of the Emperor, Steel Hammer, Combined Arms, Abhuman Auxiliaries, Designation Force, Grizzled Company, Bridgehead Strike, Mechanised Assault, Siege Regiment (detachment)
- Added+ with 58 stratagems and 39 enhancements
Voice of Command (army rule)
- Added
- After
- If your Army Faction is ASTRA MILITARUM, OFFICER with this ability can issue Orders. Each OFFICER datasheet will specify how many Orders it can issue in a battle round and which units are eligible to receive those Orders. Each time an OFFICER model issues an Order, select one of the Orders below, then select one eligible friendly unit within 6" of that OFFICER model to issue it to. OFFICER models can issue Orders in your Command phase and at the end of a phase in which they disembarked from a TRANSPORT or were set up on the battlefield. Until the start of your next Command phase, the unit you selected is affected by that Order. Unless otherwise stated, a unit can only be affected by one Order at a time (any Order subsequently issued to that unit replaces the current one). Orders cannot be issued to Battle-shocked units, and if a unit being affected by an Order becomes Battle-shocked, that Order ceases to affect that unit. Only ASTRA MILITARUM models gain the benefit of an Order issued to their unit. MOVE! MOVE! MOVE! Add 3" to the Move characteristic of models in this unit. FIX BAYONETS! Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1. TAKE AIM! Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1. FIRST RANK, FIRE! SECOND RANK, FIRE! Improve the Attacks characteristic of Rapid Fire weapons equipped by models in this unit by 1. TAKE COVER! Improve the Save characteristic of models in this unit by 1 (this cannot improve a model’s Save to better than 3+). DUTY AND HONOUR! Improve the Leadership and Objective Control characteristics of models in this unit by 1.
Imperial Knights
Acastus Knight Asterius
- Added
Acastus Knight Porphyrion
- Added
Armiger Helverin
- Added
Armiger Moirax
- Added
Armiger Warglaive
- Added
Canis Rex
- Added
Cerastus Knight Acheron
- Added
Cerastus Knight Atrapos
- Added
Cerastus Knight Castigator
- Added
Cerastus Knight Lancer
- Added
Knight Castellan
- Added
Knight Crusader
- Added
Knight Defender
- Added
Knight Destrier
- Added
Knight Errant
- Added
Knight Gallant
- Added
Knight Paladin
- Added
Knight Preceptor
- Added
Knight Valiant
- Added
Knight Warden
- Added
Questoris Knight Magaera
- Added
Questoris Knight Styrix
- Added
Sir Hekhtur
- Added
Valourstrike Lance, Questor Forgepact, Gate Warden Lance, Spearhead-at-Arms, Questoris Companions, Throne-bonded Outriders, Dominus Foebreakers, Freeblade Company (detachment)
- Added+ with 37 stratagems and 26 enhancements
Code Chivalric (army rule)
- Added
- After
- If your Army Faction is IMPERIAL KNIGHTS, at the end of the Read Mission Objectives step, you must determine your army’s Oath for the coming battle. An Oath consists of two parts – one Deed and one Quality. There are three options for each part, shown below. To determine your army’s Deed, you can either select one Deed or you can randomly select one Deed by rolling a D6 and consulting the relevant table below. The selected Deed will describe what needs to be achieved in order to complete that Deed. To determine your army’s Quality, you can either select one Quality or you can randomly select one Quality by rolling a D6 and consulting the relevant table below. Until the end of the battle, the ability described in the Quality selected applies to all models in your army with this ability. The first time your selected Deed is completed your Oath is fulfilled and, until the end of the battle, your army becomes Honoured and you gain 2CP, or 3CP if you randomly selected your Deed and/or Quality (CP gained in this way are an exemption to the Core Rules that limit the maximum number of CP you can gain per battle round to 1). Deed At the start of the battle, select one CHARACTER model in your opponent’s army. This Deed is completed at the end of a turn if that CHARACTER is destroyed. This deed is completed at the end of your opponent’s turn if you control more objective markers than your opponent. This deed is completed at the end of the battle round if the number of enemy units destroyed this battle round is greater than the battle round number even if those units are subsequently returned to the battlefield (for example, two destroyed enemy units in the first battle round). Quality Each time this model is selected to shoot or fight, you can re‑roll one Hit roll and you can re‑roll one Wound roll. Add 2” to this model’s Move characteristic and add 1 to Advance and Charge rolls made for this model. Improve this model’s Objective Control characteristic by 2 and its Leadership characteristic by 1.
Bondsman (army rule)
- Added
- After
- Some IMPERIAL KNIGHTS models have a Bondsman ability, tagged with the word ‘Bondsman’. In your Command phase, one or more models from your army with a Bondsman ability can use that ability. For each one that does, select one friendly ARMIGER model within 12" of that model (you cannot select an ARMIGER model that is already being affected by a Bondsman ability). Until the start of your next Command phase, that ARMIGER model is affected by that Bondsman ability.
Super-heavy Walker (army rule)
- Added
- After
- Each time a model with this ability makes a Normal, Advance or Fall Back move, it can move through models (excluding TITANIC models) and sections of terrain features that are 4" or less in height. When doing so: ■ It can move within Engagement Range of enemy models, but cannot end that move within Engagement Range of them. ■ It can also move through sections of terrain features that are more than 4" in height, but if it does, after it has moved, roll one D6: on a 1, that model is Battle-shocked.
Freeblades (army rule)
- Added
- After
- If every model in your army has the IMPERIUM keyword, you can include either one TITANIC IMPERIAL KNIGHTS model or up to three ARMIGER models in your army, even if they do not have the Faction keyword you selected in the Select Army Faction step. None of these models can be your WARLORD, and they cannot be given Enhancements.
Grey Knights
Brother-Captain
- Added
Brotherhood Champion
- Added
Brotherhood Chaplain
- Added
Brotherhood Librarian
- Added
Brotherhood Techmarine
- Added
Brotherhood Terminator Squad
- Added
Castellan Crowe
- Added
Grand Master
- Added
Grand Master in Nemesis Dreadknight
- Added
Grand Master Voldus
- Added
Grey Knights Thunderhawk Gunship
- Added
Interceptor Squad
- Added
Land Raider
- Added
Land Raider Crusader
- Added
Land Raider Redeemer
- Added
Nemesis Dreadknight
- Added
Paladin Squad
- Added
Purgation Squad
- Added
Purifier Squad
- Added
Razorback
- Added
Rhino
- Added
Stormhawk Interceptor
- Added
Stormraven Gunship
- Added
Stormtalon Gunship
- Added
Strike Squad
- Added
Venerable Dreadnought
- Added
Augurium Task Force, Fires of Purgation, Banishers, Immaterial Interdiction, Warpbane Task Force, Brotherhood Strike, Hallowed Conclave, Crowe's Sanctifiers, Argent Assault, Sanctic Spearhead (detachment)
- Added+ with 46 stratagems and 31 enhancements
Gate of Infinity (army rule)
- Added
- After
- If your Army Faction is GREY KNIGHTS, at the end of your opponent’s Fight phase, you can select a number of units (see below) from your army that are on the battlefield (excluding units that are within Engagement Range of one or more enemy units), provided every model in those units has this ability. The maximum number of units you can select depends on the battle size, as follows: - Once you have made your selections, remove those units from the battlefield and place them into Strategic Reserves.
Adepta Sororitas
Aestred Thurga and Agathae Dolan
- Added
Arco-flagellants
- Added
Battle Sisters Squad
- Added
Canoness
- Added
Canoness with Jump Pack
- Added
Castigator
- Added
Celestian Insidiants
- Added
Celestian Sacresants
- Added
Daemonifuge
- Added
Dialogus
- Added
Dogmata
- Added
Dominion Squad
- Added
Exorcist
- Added
Hospitaller
- Added
Imagifier
- Added
Immolator
- Added
Intranzia Fraye
- Added
Junith Eruita
- Added
Ministorum Priest
- Added
Mortifiers
- Added
Morvenn Vahl
- Added
Palatine
- Added
Paragon Warsuits
- Added
Penitent Engines
- Added
Repentia Squad
- Added
Retributor Squad
- Added
Saint Celestine
- Added
Sanctifiers
- Added
Seraphim Squad
- Added
Sisters Novitiate Squad
- Added
Sororitas Rhino
- Added
Triumph of Saint Katherine
- Added
Zephyrim Squad
- Added
Penitent Host, Hallowed Martyrs, Chorus of Condemnation, Sanctified Orators, Sanctuary Guardians, Bringers of Flame, Champions of Faith, Sacred Champions, Army of Faith (detachment)
- Added+ with 37 stratagems and 27 enhancements
Acts of Faith (army rule)
- Added
- After
- If your Army Faction is ADEPTA SORORITAS, each unit from your army with this ability can perform one Act of Faith per phase. This is done using Miracle dice. Gaining Miracle Dice If your Army Faction is ADEPTA SORORITAS, you gain 1 Miracle dice: ■ At the start of each battle round. ■ Each time an ADEPTA SORORITAS unit from your army is destroyed. Each time you gain a Miracle dice, roll one D6. The number you roll is the value of that Miracle dice. This value cannot be changed or re‐rolled, unless a rule specifically states otherwise. Keep your Miracle dice to one side – this is your Miracle dice pool. Performing an Act of Faith Before making a dice roll for a model or unit from your army with the Acts of Faith ability, if you have one or more dice in your Miracle dice pool, that unit can perform an Act of Faith. If it does, select one of the dice from your Miracle dice pool to substitute that dice roll (if a roll involves more than one dice, e.g. a Charge roll or Battle-shock test, only a single dice can be substituted). The dice that is being substituted is not rolled; instead, the value of the selected Miracle dice is used as if it had been rolled (this counts as an unmodified dice roll of that value for all rules purposes). Each Miracle dice can only be selected for substitution once. Once all Miracle dice substitutions have been made, remove the chosen Miracle dice from your Miracle dice pool, and roll all remaining, unsubstituted dice that are apart of the dice roll. You can use Miracle dice when a unit performs an Act of Faith for any of the following types of dice roll: ■ Advance roll ■ Battle-shock test ■ Charge roll ■ Damage roll ■ Hit roll ■ Saving throw ■ Wound roll *Example: Instead of rolling 2D6 to take a Battle-shock test for a unit, you could use one dice from your Miracle dice pool. If the value of that dice was 4, the unit’s Battle-shock test would be determined by rolling one D6 and adding 4 to it (i.e. it would be D6+4).*
Adeptus Mechanicus
Archaeopter Fusilave
- Added
Archaeopter Stratoraptor
- Added
Archaeopter Transvector
- Added
Belisarius Cawl
- Added
Corpuscarii Electro-Priests
- Added
Cybernetica Datasmith
- Added
Fulgurite Electro-Priests
- Added
Hastarii Exterminators
- Added
Hastarii Fusiliers
- Added
Ironstrider Ballistarii
- Added
Kastelan Robots
- Added
Kataphron Breachers
- Added
Kataphron Destroyers
- Added
Onager Dunecrawler
- Added
Pteraxii Skystalkers
- Added
Pteraxii Sterylizors
- Added
Serberys Raiders
- Added
Serberys Sulphurhounds
- Added
Servitor Battleclade
- Added
Sicarian Infiltrators
- Added
Sicarian Ruststalkers
- Added
Skitarii Marshal
- Added
Skitarii Rangers
- Added
Skitarii Vanguard
- Added
Skorpius Disintegrator
- Added
Skorpius Dunerider
- Added
Sydonian Dragoons with Radium Jezzails
- Added
Sydonian Dragoons with Taser Lances
- Added
Sydonian Skatros
- Added
Tech-Priest Dominus
- Added
Tech-Priest Enginseer
- Added
Tech-Priest Manipulus
- Added
Technoarcheologist
- Added
Thulia Ghuld
- Added
Purge Corps Deltic-9, Haloscreed Battle Clade, Luminen Auto-Choir, Lords of the Forge, Cohort Cybernetica, Skitarii Hunter Cohort, Data-psalm Conclave, Cohort Acquisitus, Explorator Maniple, Rad-Zone Corps, Eradication Cohort (detachment)
- Added+ with 52 stratagems and 35 enhancements
Doctrina Imperatives (army rule)
- Added
- After
- At the start of the battle round, you can select one of the Doctrina Imperatives below. Until the end of the battle round, that Doctrina Imperative is active for your army, and all units from your army that have the Doctrina Imperatives ability gain the relevant abilities shown below. PROTECTOR IMPERATIVE ■ Ranged weapons equipped by models in this unit have the [HEAVY] ability. ■ Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1. ■ Each time a melee attack targets this unit, if this unit has the BATTLELINE keyword and/or it is within 6" of one or more friendly ADEPTUS MECHANICUS BATTLELINE units, subtract 1 from the Hit roll. CONQUEROR IMPERATIVE ■ Ranged weapons equipped by models in this unit have the [ASSAULT] ability. ■ Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1. ■ Each time a model in this unit makes an attack, if this unit has the BATTLELINE keyword and/or it is within 6" of one or more friendly ADEPTUS MECHANICUS BATTLELINE units, improve the Armour Penetration characteristic of that attack by 1.
Adeptus Custodes
Agamatus Custodians
- Added
Aleya
- Added
Allarus Custodians
- Added
Anathema Psykana Rhino
- Added
Aquilon Custodians
- Added
Ares Gunship
- Added
Blade Champion
- Added
Caladius Grav-tank
- Added
Contemptor-Achillus Dreadnought
- Added
Contemptor-Galatus Dreadnought
- Added
Coronus Grav-carrier
- Added
Custodian Guard
- Added
Custodian Guard with Adrasite and Pyrithite Spears
- Added
Custodian Wardens
- Added
Knight-Centura
- Added
Orion Assault Dropship
- Added
Pallas Grav-attack
- Added
Prosecutors
- Added
Sagittarum Custodians
- Added
Shield-Captain
- Added
Shield-Captain in Allarus Terminator Armour
- Added
Shield-Captain on Dawneagle Jetbike
- Added
Telemon Heavy Dreadnought
- Added
Trajann Valoris
- Added
Valerian
- Added
Venatari Custodians
- Added
Venerable Contemptor Dreadnought
- Added
Venerable Land Raider
- Added
Vertus Praetors
- Added
Vigilators
- Added
Witchseekers
- Added
Lions of the Emperor, Auric Champions, Solar Spearhead, Might of the Moritoi, Silent Hunters, Shield Host, Tharanatoi Hammerblow, Tristraen's Gilded Blades, Null Maiden Vigil, Talons of the Emperor (detachment)
- Added+ with 44 stratagems and 32 enhancements
Martial Ka'tah (army rule)
- Added
- After
- Each time a unit from your army with this ability is selected to fight, select one of the Ka’tah Stances below. Until that unit has finished making its attacks, the selected Stance is active for it and it gains the relevant ability: Dacatari Stance Melee weapons equipped by models in this unit have the [SUSTAINED HITS 1] ability. Rendax Stance Melee weapons equipped by models in this unit have the [LETHAL HITS] ability.
Agents of the Imperium
Aquila Kill Team
- Added
Callidus Assassin
- Added
Corvus Blackstar
- Added
Culexus Assassin
- Added
Deathwatch Kill Team
- Added
Eversor Assassin
- Added
Exaction Squad
- Added
Grey Knights Terminator Squad
- Added
Imperial Navy Breachers
- Added
Imperial Rhino
- Added
Inquisitor
- Added
Inquisitor Coteaz
- Added
Inquisitor Draxus
- Added
Inquisitor Greyfax
- Added
Inquisitor Kroyle
- Added
Inquisitorial Agents
- Added
Inquisitorial Chimera
- Added
Ministorum Priest
- Added
Navigator
- Added
Rogue Trader Entourage
- Added
Sanctifiers
- Added
Sisters of Battle Immolator
- Added
Sisters of Battle Squad
- Added
Subductor Squad
- Added
Vigilant Squad
- Added
Vindicare Assassin
- Added
Voidsmen-at-Arms
- Added
Watch Captain Artemis
- Added
Watch Master
- Added
Imperialis Fleet, Ordo Hereticus Purgation Force, Inquisitor's Hand, Veiled Blade Elimination Force, Ordo Xenos Alien Hunters, Ordo Malleus Daemon Hunters (detachment)
- Added+ with 32 stratagems and 22 enhancements
Assigned Agents (army rule)
- Added
- After
- If your Army Faction is AGENTS OF THE IMPERIUM, then in the Select Detachment Rules step, you can select one of the available Detachments from this publication as normal. If your Army Faction is not AGENTS OF THE IMPERIUM, but every model in your army has the IMPERIUM keyword, you can include AGENTS OF THE IMPERIUM units in your army even if they do not have the Faction keyword you selected in the Select Army Faction step. In this case, the maximum number of AGENTS OF THE IMPERIUM units you can include in your army depends on the battle size, as shown below. - Note that you can include AGENTS OF THE IMPERIUM DEDICATED TRANSPORT units in such an army as normal, but each unit must start the battle with one or more units embarked within it, or it cannot be deployed for that battle and will count as having been destroyed during the first battle round.
Orks
Bannernob
- Added
Battlewagon
- Added
Beast Snagga Boyz
- Added
Beastboss
- Added
Beastboss on Squigosaur
- Added
Big Mek
- Added
Big Mek Dakkarig
- Added
Big Mek in Mega Armour
- Added
Big Mek with Shokk Attack Gun
- Added
Big'ed Bossbunka
- Added
Bigboss
- Added
Blitza-bommer
- Added
Boomdakka Snazzwagon
- Added
Boss Snikrot
- Added
Boyz
- Added
Breaka Boyz
- Added
Burna Boyz
- Added
Burna-bommer
- Added
Dakkajet
- Added
Deff Dread
- Added
Deffkilla Wartrike
- Added
Deffkoptas
- Added
Flash Gitz
- Added
Gargantuan Squiggoth
- Added
Ghazghkull Thraka
- Added
Gorkanaut
- Added
Gretchin
- Added
Hunta Rig
- Added
Kill Rig
- Added
Killa Kans
- Added
Kommandos
- Added
Kustom Boosta-blasta
- Added
Lootas
- Added
Meganobz
- Added
Megatrakk Scrapjet
- Added
Mek
- Added
Mek Gunz
- Added
Morkanaut
- Added
Mozrog Skragbad
- Added
Nobz
- Added
Painboss
- Added
Painboy
- Added
Rukkatrukk Squigbuggy
- Added
Shokkjump Dragsta
- Added
Squighog Boyz
- Added
Stompa
- Added
Stormboyz
- Added
Tankbustas
- Added
Trukk
- Added
Warbikers
- Added
Warboss
- Added
Warboss in Mega Armour
- Added
Wartrakk
- Added
Wazbom Blastajet
- Added
Wazdakka Gutsmek
- Added
Weirdboy
- Added
Wurrboy
- Added
Zodgrod Wortsnagga
- Added
Blitz Brigade, Kult of Speed, Da Big Hunt, Dread Mob, Taktikal Brigade, War Horde, More Dakka!, Speedwaaagh!, Bully Boyz, Green Tide, Freebooter Krew, Rollin' Deff, 'Ardmob (detachment)
- Added+ with 63 stratagems and 44 enhancements
Waaagh! (army rule)
- Added
- After
- If your Army Faction is ORKS, once per battle, at the start of your Command phase, you can call a Waaagh!. If you do, until the start of your next Command phase, the Waaagh! is active for your army and: ■ Units from your army with this ability are eligible to declare a charge in a turn in which they Advanced. ■ Add 1 to the Strength and Attacks characteristics of melee weapons equipped by models from your army with this ability. ■ Models from your army with this ability have a 5+ invulnerable save.
Leagues of Votann
Arkanyst Evaluator
- Added
Berehk Stornbröw
- Added
Brôkhyr Iron-master
- Added
Brôkhyr Thunderkyn
- Added
Buri Aegnirssen
- Added
Cthonian Beserks
- Added
Cthonian Earthshakers
- Added
Einhyr Champion
- Added
Einhyr Hearthguard
- Added
Grimnyr
- Added
Hearthkyn Warriors
- Added
Hekaton Land Fortress
- Added
Hernkyn Pioneers
- Added
Hernkyn Yaegirs
- Added
Ironkin Steeljacks with Heavy Volkanite Disintegrators
- Added
Ironkin Steeljacks with Melee Weapons
- Added
Kâhl
- Added
Kapricus Carrier
- Added
Kapricus Defenders
- Added
Memnyr Strategist
- Added
Sagitaur
- Added
Ûthar the Destined
- Added
Hearthfyre Arsenal, Persecution Prospect, Needgaârd Oathband, Dêlve Assault Shift, Farseekers, Hearthband, Hearthguard Covenant, Armoured Trailblazers, Mercenary Oathband, Brandfast Oathband, Bane-slayer's Bulwark (detachment)
- Added+ with 49 stratagems and 33 enhancements
Prioritised Efficiency (army rule)
- Added
- After
- If your Army Faction is LEAGUES OF VOTANN, LEAGUES OF VOTANN units from your army have one of two abilities: Hostile Acquisition or Fortify Takeover (see below). During the battle, which ability those LEAGUES OF VOTANN units have will change depending on how many Yield points (YP) you currently have: ■ At the start of the battle, your units have Hostile Acquisition until the start of your next Command phase. ■ At the end of your Command phase, if you have fewer than 7YP, your units have Hostile Acquisition until the start of your next Command phase. ■ At the end of your Command phase, if you have 7YP or more, your units have Fortify Takeover until the start of your next Command phase. Hostile Acquisition ■ Each time a model in this unit makes an attack that targets an enemy unit within range of one or more objective markers, add 1 to the Hit roll. ■ You can re‑roll Advance and Charge rolls made for this unit. Fortify Takeover ■ Each time a model in this unit makes an attack that targets an enemy unit, if this unit is within range of one or more objective markers you control, add 1 to the Hit roll. ■ Each time an attack targets this unit, if the Strength characteristic of that attack is greater than this unit’s Toughness characteristic and this unit is not a VEHICLE, subtract 1 from the Wound roll. Yield Points At the end of each player’s Command phase, you gain 1YP if you control one or more objective markers within your deployment zone, and, from the second battle round onwards, you gain 1 additional YP for each of the following conditions you satisfy: ■ You control one or more objective markers not within your deployment zone. ■ You control two or more objective markers not within your deployment zone. ■ You control more objective markers than your opponent. In your turn, YP gained in this way are always gained before checking which ability LEAGUES OF VOTANN units from your army have. Whenever a rule allows you to spend YP, reduce the number of YP you have by that amount (your YP cannot go below 0), otherwise you cannot use that rule. Designer’s Note: *This means you can use rules that let you gain or spend YP to influence which ability your units have – Hostile Acquisition or Fortify Takeover – depending on which will be most beneficial to you. Remember that your army only changes ability at the end of your Command phase, so you will sometimes need to plan ahead if you want your army to stay in or change ability.* Example: *In her third turn, Freida’s units had the Hostile Acquisition ability, as she had 6YP at the end of her Command phase. In her fourth turn, at the end of her Command phase, she controls one objective marker within her deployment zone, and one objective marker not within her deployment zone, and her opponent controls two objective markers. Freida gains 2YP, so she now has 8YP, and her units now have the Fortify Takeover ability instead.* *During her turn, Freida uses a Stratagem that allows her to spend YP. She spends 2YP, bringing her total down to 6YP. However, units from her army still have Fortify Takeover – it will only change if, at the end of her next Command phase, she still has fewer than 7YP.*
T'au Empire
AX-1-0 Tiger Shark
- Added
Breacher Team
- Added
Broadside Battlesuits
- Added
Cadre Fireblade
- Added
Commander Farsight
- Added
Commander in Coldstar Battlesuit
- Added
Commander in Enforcer Battlesuit
- Added
Commander Shadowsun
- Added
Crisis Fireknife Battlesuits
- Added
Crisis Starscythe Battlesuits
- Added
Crisis Sunforge Battlesuits
- Added
Darkstrider
- Added
Devilfish
- Added
Ethereal
- Added
Firesight Team
- Added
Ghostkeel Battlesuit
- Added
Hammerhead Gunship
- Added
Kroot Carnivores
- Added
Kroot Farstalkers
- Added
Kroot Flesh Shaper
- Added
Kroot Hounds
- Added
Kroot Lone-spear
- Added
Kroot Trail Shaper
- Added
Kroot War Shaper
- Added
Krootox Rampagers
- Added
Krootox Riders
- Added
Manta
- Added
Pathfinder Team
- Added
Piranhas
- Added
Razorshark Strike Fighter
- Added
Riptide Battlesuit
- Added
Sky Ray Gunship
- Added
Stealth Battlesuits
- Added
Stormsurge
- Added
Strike Team
- Added
Sun Shark Bomber
- Added
Ta'unar Supremacy Armour
- Added
The Twin Lance
- Added
Tidewall Droneport
- Added
Tidewall Gunrig
- Added
Tidewall Shieldline
- Added
Tiger Shark
- Added
Vespid Stingwings
- Added
Retaliation Cadre, Mont'ka, Sudden Dawn Cadre, Auxiliary Cadre, Kroot Hunting Pack, Advanced Acquisition Cadre, Experimental Prototype Cadre, Kauyon (detachment)
- Added+ with 34 stratagems and 25 enhancements
Drones (army rule)
- Added
- After
- If you have upgraded a model to have a drone, place a Drone token next to your model as a reminder. These do not count as models for any rules purposes. Guardian Drone Each time a model makes a ranged attack that targets the bearer’s unit, subtract 1 from the Wound roll. Gun Drone The bearer is equipped with the following ranged weapon: - Marker Drone The bearer’s unit has the MARKERLIGHT keyword and can act as an Observer unit for another unit even if it Advanced this turn. Missile Drone The bearer is equipped with the following ranged weapon: - Shield Drone Add 1 to the bearer’s Wounds characteristic.
For the Greater Good (army rule)
- Added
- After
- If your Army Faction is T'AU EMPIRE, at the start of your Shooting phase you can select units from your army with this ability to become Observer units. During your Shooting phase, for each Observer unit from your army that has not been selected to shoot this phase and is eligible to shoot (excluding FORTIFICATION and Battle-shocked units) select one enemy unit that is visible to be marked as their Spotted unit until the end of the phase. Each enemy unit can only be marked as a Spotted unit once per phase. Units from your army with the For the Greater Good ability (excluding Observer units) are Guided units while targeting one or more Spotted units. Until the end of the phase, each time a model from your army in a Guided unit makes an attack that targets a Spotted unit, improve the Ballistic Skill characteristic of that attack by 1 and, if the Spotted unit was marked by an Observer unit that has the Markerlight keyword, that attack has the [IGNORES COVER] ability.
Necrons
Annihilation Barge
- Added
C'tan Shard of the Deceiver
- Added
C'tan Shard of the Nightbringer
- Added
C'tan Shard of the Void Dragon
- Added
Canoptek Doomstalker
- Added
Canoptek Macrocytes
- Added
Canoptek Reanimator
- Added
Canoptek Scarab Swarms
- Added
Canoptek Spyders
- Added
Canoptek Tomb Crawlers
- Added
Canoptek Wraiths
- Added
Catacomb Command Barge
- Added
Chronomancer
- Added
Convergence of Dominion
- Added
Cryptothralls
- Added
Deathmarks
- Added
Doom Scythe
- Added
Doomsday Ark
- Added
Flayed Ones
- Added
Geomancer
- Added
Ghost Ark
- Added
Hexmark Destroyer
- Added
Illuminor Szeras
- Added
Immortals
- Added
Imotekh the Stormlord
- Added
Lokhust Destroyers
- Added
Lokhust Heavy Destroyers
- Added
Lokhust Lord
- Added
Lychguard
- Added
Monolith
- Added
Necron Warriors
- Added
Nekrosor Ammentar
- Added
Night Scythe
- Added
Obelisk
- Added
Ophydian Destroyers
- Added
Orikan the Diviner
- Added
Overlord
- Added
Overlord with Translocation Shroud
- Added
Plasmancer
- Added
Psychomancer
- Added
Royal Warden
- Added
Seraptek Heavy Construct
- Added
Skorpekh Destroyers
- Added
Skorpekh Lord
- Added
Technomancer
- Added
Tesseract Vault
- Added
The Silent King
- Added
Tomb Blades
- Added
Transcendent C'tan
- Added
Trazyn the Infinite
- Added
Triarch Praetorians
- Added
Triarch Stalker
- Added
Cryptek Conclave, Starshatter Arsenal, The Phaeron's Armoury, Amonhotekh's Guard, Cursed Legion, Annihilation Legion, Hypercrypt Legion, Hand of the Dynasty, Pantheon of Woe, Skyshroud Spearhead, Obeisance Phalanx, Canoptek Court, Awakened Dynasty (detachment)
- Added+ with 63 stratagems and 44 enhancements
Reanimation Protocols (army rule)
- Added
- After
- If your Army Faction is NECRONS, at the end of your Command phase, each unit from your army with this ability that is on the battlefield activates its Reanimation Protocols and reanimates D3 wounds. Each time such a unit reanimates a wound: ■ If that unit contains one or more models with fewer than their starting number of wounds remaining, select one of those models; that model regains one lost wound. ■ If all models in that unit have their starting number of wounds, but that unit is not at its Starting Strength, one destroyed model is returned to that unit with one wound remaining. Once such a unit is at its Starting Strength and all of its models have their starting number of wounds, nothing further happens. *Example: A unit of Lokhust Destroyers (which have a Wounds characteristic of 3) activates its Reanimation Protocols. The unit had a Starting Strength of 3, but currently contains 2 models, and one of those models has lost 1 wound. A 3 is rolled to see how many wounds are reanimated. The first of these reanimated wounds restores the wounded Lokhust Destroyer back to 3 wounds. The second of these reanimated wounds returns the destroyed Lokhust Destroyer to the battlefield with 1 wound remaining. The third of these reanimated wounds restores one of the remaining lost wounds to the same Lokhust Destroyer that was just returned. The unit now contains 3 models, two of which have 3 wounds remaining and one of which has 2 wounds remaining.*
Asuryani
Asurmen
- Added
Autarch
- Added
Autarch Wayleaper
- Added
Avatar of Khaine
- Added
Baharroth
- Added
Corsair Skyreavers
- Added
Corsair Voidreavers
- Added
Corsair Voidscarred
- Added
Crimson Hunter
- Added
D-cannon Platform
- Added
Dark Reapers
- Added
Death Jester
- Added
Dire Avengers
- Added
Eldrad Ulthran
- Added
Falcon
- Added
Farseer
- Added
Farseer Skyrunner
- Added
Fire Dragons
- Added
Fire Prism
- Added
Fuegan
- Added
Guardian Defenders
- Added
Hemlock Wraithfighter
- Added
Howling Banshees
- Added
Jain Zar
- Added
Kharseth
- Added
Lhykhis
- Added
Maugan Ra
- Added
Night Spinner
- Added
Phantom Titan
- Added
Prince Yriel
- Added
Rangers
- Added
Revenant Titan
- Added
Shadow Weaver Platform
- Added
Shadowseer
- Added
Shining Spears
- Added
Shroud Runners
- Added
Skyweavers
- Added
Solitaire
- Added
Spiritseer
- Added
Starfangs
- Added
Starweaver
- Added
Storm Guardians
- Added
Striking Scorpions
- Added
Swooping Hawks
- Added
The Visarch
- Added
The Yncarne
- Added
Troupe
- Added
Troupe Master
- Added
Vibro Cannon Platform
- Added
Voidweaver
- Added
Vyper
- Added
War Walkers
- Added
Warlock
- Added
Warlock Conclave
- Added
Warlock Skyrunners
- Added
Warp Spiders
- Added
Wave Serpent
- Added
Windriders
- Added
Wraithblades
- Added
Wraithguard
- Added
Wraithknight
- Added
Wraithknight with Ghostglaive
- Added
Wraithlord
- Added
Ynnari Archon
- Added
Ynnari Incubi
- Added
Ynnari Kabalite Warriors
- Added
Ynnari Raider
- Added
Ynnari Reavers
- Added
Ynnari Succubus
- Added
Ynnari Venom
- Added
Ynnari Wyches
- Added
Yvraine
- Added
Ghosts of the Webway, Windrider Host, Serpent's Brood, Fateful Performance, Spirit Conclave, Twilight Flickers, Devoted of Ynnead, Guardian Battlehost, Corsair Coterie, Eldritch Raiders, Path of the Outcast, Armoured Warhost, Seer Council, Warhost, Aspect Host (detachment)
- Added+ with 66 stratagems and 48 enhancements
Battle Focus (army rule)
- Added
- After
- If your Army Faction is ASURYANI, at the start of the battle round, you receive a number of Battle Focus tokens based on the battle size, as shown in the table below. - Each time one of the triggers shown in the Agile Manoeuvres section below occurs, you can spend one Battle Focus token to enable the relevant eligible unit to perform that Agile Manoeuvre. A unit is eligible to perform an Agile Manoeuvre if it has this ability and has not already performed an Agile Manoeuvre in the same phase. Unless otherwise stated, you cannot trigger the same Agile Manoeuvre more than once per phase. At the end of the battle round, all unspent Battle Focus tokens are lost. Agile Manoeuvres
Drukhari
Archon
- Added
Cronos
- Added
Drazhar
- Added
Haemonculus
- Added
Hand of the Archon
- Added
Hellions
- Added
Incubi
- Added
Kabalite Warriors
- Added
Lady Malys
- Added
Lelith Hesperax
- Added
Mandrakes
- Added
Raider
- Added
Ravager
- Added
Razorwing Jetfighter
- Added
Reavers
- Added
Scourges with Heavy Weapons
- Added
Scourges with Shardcarbines
- Added
Succubus
- Added
Talos
- Added
Venom
- Added
Voidraven Bomber
- Added
Wracks
- Added
Wyches
- Added
Spectacle of Spite, Kabalite Agonysts, Coven of Agonies, Kabalite Cartel, Skysplinter Assault, Reaper's Wager, Realspace Raiders, Tools of Torment, Covenite Coterie, Exhibition of Slaughter (detachment)
- Added+ with 44 stratagems and 29 enhancements
Power From Pain (army rule)
- Added
- After
- Pain Abilities All DRUKHARI units have a Pain ability, tagged with the word ‘Pain’. Pain abilities only apply to a unit while it is Empowered. If your Army Faction is DRUKHARI, you can Empower units from your army with Pain abilities by spending Pain tokens (see below). Designer’s Note: *You can also spend Pain tokens to activate additional effects in certain other rules such as Enhancements and Stratagems.* Gaining Pain Tokens If your Army Faction is DRUKHARI, you gain Pain tokens as follows: ■ 1 Pain token at the start of your Command phase. ■ 1 Pain token each time an enemy unit is destroyed. ■ 1 Pain token each time an enemy unit fails a Battle‑shock test. Each time you gain a Pain token, keep it to one side – this is your Pain token pool. Each time you spend a Pain token, reduce your Pain token pool by the same amount. Empowered Through Pain Each Pain ability will state when you can spend Pain tokens to Empower that unit. When you do, until the end of the phase, that unit is Empowered and all Pain abilities it has take effect. While an Attached unit is Empowered, the Pain abilities of all Leader and Bodyguard units in that unit take effect – you do not need to spend additional Pain tokens to activate each of those Pain abilities. Example: *At the start of your Charge phase, you spend 1 Pain token to Empower a unit of Wyches. The unit becomes Empowered, and so its Acrobatic Gladiators ability takes effect until the end of the phase. A Succubus is leading the unit, and so its Lithe Agility ability also takes effect until the end of the phase (no additional Pain token is required to activate that ability as well).*
Corsairs and Travelling Players (army rule)
- Added
- After
- If your Army Faction is DRUKHARI, you can include HARLEQUINS and ANHRATHE units in your army, even though they do not have the DRUKHARI Faction keyword. The combined points value of HARLEQUINS and/or ANHRATHE units you can include in your army depends on the battle size, as follows: ■ Incursion: Up to 250 pts ■ Strike Force: Up to 500 pts ■ Onslaught: Up to 750 pts No HARLEQUINS or ANHRATHE models included in your army in this way can be your WARLORD, and they cannot be given Enhancements.
Genestealer Cults
Aberrants
- Added
Abominant
- Added
Achilles Ridgerunners
- Added
Acolyte Hybrids with Autopistols
- Added
Acolyte Hybrids with Hand Flamers
- Added
Acolyte Iconward
- Added
Atalan Jackals
- Added
Benefictus
- Added
Biophagus
- Added
Clamavus
- Added
Goliath Rockgrinder
- Added
Goliath Truck
- Added
Hybrid Metamorphs
- Added
Jackal Alphus
- Added
Kelermorph
- Added
Locus
- Added
Magus
- Added
Neophyte Hybrids
- Added
Nexos
- Added
Patriarch
- Added
Primus
- Added
Purestrain Genestealers
- Added
Reductus Saboteur
- Added
Sanctus
- Added
Brood Brothers Auxilia, Purestrain Broodswarm, Biosanctic Broodsurge, Outlander Claw, Final Day, Xenocreed Congregation, Claw of Ascension, Heroes of the Uprising, Xenocult Masses, Host of Ascension (detachment)
- Added+ with 47 stratagems and 31 enhancements
Cult Ambush (army rule)
- Added
- After
- If your Army Faction is GENESTEALER CULTS, you start the battle with a number of Resurgence points, depending on the battle size, as shown below. ■ Incursion: 6 Resurgence points ■ Strike Force: 10 Resurgence points ■ Onslaught: 14 Resurgence points Each time a unit from your army is destroyed, if every model in that unit has this ability, you can spend the relevant number of Resurgence points shown below based on that unit’s Starting Strength. - If you do: ■ Add a new unit to your army identical to your destroyed unit, in Cult Ambush, at its Starting Strength, with all of its wounds remaining and any [ONE SHOT] weapons those models are equipped with considered as not having been shot. ■ Place one Cult Ambush marker (see below) anywhere on the battlefield that is more than 9" horizontally away from all enemy units (if this is not possible, no marker is placed). Units in Cult Ambush Cult Ambush is a type of Strategic Reserves. Units in Cult Ambush cannot be targeted with the Rapid Ingress Stratagem, but can be set up on the battlefield using a Cult Ambush marker as described below, or by following the rules for Strategic Reserves in a subsequent turn. Units in Cult Ambush are not automically destroyed at the end of the third battle round. Cult Ambush Markers Use a circular 32mm diameter marker for Cult Ambush markers. If an enemy model (excluding AIRCRAFT) ends any kind of move within 8" of a Cult Ambush marker you placed, that Cult Ambush marker is removed from the battlefield. At the end of your opponent’s next Movement phase, for each of your Cult Ambush markers still on the battlefield, you can select one unit from your army that is in Cult Ambush to make an ingress move. For that ingress move, set that unit up with at least one model in that unit in base contact with that Cult Ambush marker and all other models placed wholly within 3" of that Cult Ambush marker (that Cult Ambush marker is then removed from the battlefield). Units in Cult Ambush can make an ingress move in the first battle round using this rule.
Emperor's Children
Chaos Land Raider
- Added
Chaos Rhino
- Added
Chaos Spawn
- Added
Chaos Terminators
- Added
Daemon Prince of Slaanesh
- Added
Daemon Prince of Slaanesh with Wings
- Added
Defiler
- Added
Flawless Blades
- Added
Fulgrim
- Added
Heldrake
- Added
Infractors
- Added
Lord Exultant
- Added
Lord Kakophonist
- Added
Lucius the Eternal
- Added
Maulerfiend
- Added
Noise Marines
- Added
Sorcerer
- Added
Tormentors
- Added
Slaanesh's Chosen, Frenzied Host, Spectacle of Slaughter, Carnival of Excess, Callous Blades, Elegant Brutes, Peerless Bladesmen, Rapid Evisceration, Mercurial Host, Court of the Phoenician, Coterie of the Conceited (detachment)
- Added+ with 52 stratagems and 36 enhancements
Thrill Seekers (army rule)
- Added
- After
- If your Army Faction is EMPEROR’S CHILDREN, this unit is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back, but when doing so: ■ It cannot target a unit it was within Engagement Range of at the start of the turn. ■ It cannot target a unit that was the target of another unit’s charge or attack this phase.
Pact of Excess (army rule)
- Added
- After
- When mustering your army, unless specifically stated otherwise, you cannot select LEGIONS OF EXCESS as your Army Faction.
Adeptus Titanicus
Reaver Titan
- Added
Warbringer Nemesis Titan
- Added
Warhound Titan
- Added
Warlord Titan
- Added